Cindigo 0.9 - beta 1
some features that need to be added
1) a gain parameter for RGB absorption coefficient
this will allow you to use any colour, and then set a gain to make the specular or glossy transparent object more or less transparent, independent of the object's size with each object in the scene.
right now just using the RGB slides there tends to be too much absorbtion, especially with the gamma 2.2 value.
So a gain of 1.0 will like normal, 0.5 halves the RGB values, 10 would mutiply it by 10 etc or even higher. Handy for thin window glass where the regular RGB value would not do too much.
This will bring Cindigo inline with Skindigo and Blendigo, and make SSS work much better...
Maybe you can read C4D's opacity setting to set this instead? That is how Skindigo works
You need this for SSS RGB scattering vaues as well. so you can get really small values and values above the RGB limit
2) ability to load and save IGM material files, very handy
1) a gain parameter for RGB absorption coefficient
this will allow you to use any colour, and then set a gain to make the specular or glossy transparent object more or less transparent, independent of the object's size with each object in the scene.
right now just using the RGB slides there tends to be too much absorbtion, especially with the gamma 2.2 value.
So a gain of 1.0 will like normal, 0.5 halves the RGB values, 10 would mutiply it by 10 etc or even higher. Handy for thin window glass where the regular RGB value would not do too much.
This will bring Cindigo inline with Skindigo and Blendigo, and make SSS work much better...
Maybe you can read C4D's opacity setting to set this instead? That is how Skindigo works
You need this for SSS RGB scattering vaues as well. so you can get really small values and values above the RGB limit
2) ability to load and save IGM material files, very handy
hi! i'm playing with the new Cindigo version.. it works fine, and i found a workaround in c4d to reassign the uvw coordinates to the objects..
i recognized some of the bugs that the Gold-Medal-Cindigo-Bugfinder (ZomB
) already mentioned, and a new one:
-when grouping objects, they preserve the original scale. if you try to scale them, it doesn't work. without grouping them, it works fine.
will post a test soon..
ciao!
i recognized some of the bugs that the Gold-Medal-Cindigo-Bugfinder (ZomB
-when grouping objects, they preserve the original scale. if you try to scale them, it doesn't work. without grouping them, it works fine.
will post a test soon..
ciao!
Is this the typical xyu coordinate bug ?
that happens to me if I import a sofa from another c4d scence (see attached files).
is this the typical xyz coordinate bug ?
And one more little bug, I don't know if someone did mention that.
If I use an NK File, the cr.nk, it always searchs for a renessance.jpg file which can not be found. I always replace the file with some existing jpg (I can't find a renessance.jpg on my computer, should those jpg be copied in the nkdata folder ?)
regards
alain
is this the typical xyz coordinate bug ?
And one more little bug, I don't know if someone did mention that.
If I use an NK File, the cr.nk, it always searchs for a renessance.jpg file which can not be found. I always replace the file with some existing jpg (I can't find a renessance.jpg on my computer, should those jpg be copied in the nkdata folder ?)
regards
alain
- Attachments
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- sofa.png (82.42 KiB) Viewed 3796 times
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- im1188115902.png (468.26 KiB) Viewed 3796 times
Re: Is this the typical xyu coordinate bug ?
Hey Alain... it seems you simply ignored my advice to take a look at the Buglist I told you about in your previous thread...Alain wrote:that happens to me if I import a sofa from another c4d scence (see attached files).
is this the typical xyz coordinate bug ?
This one is interesting, please post a reduced sample Scene, so we can take a look.Alain wrote:And one more little bug, I don't know if someone did mention that.
If I use an NK File, the cr.nk, it always searchs for a renessance.jpg file which can not be found. I always replace the file with some existing jpg (I can't find a renessance.jpg on my computer, should those jpg be copied in the nkdata folder ?)
Your scene Is relay nice, hope to see a final render
BTW.... turn off normal smoothing for the furniture in the back side of the room... normal smoothing artifacts (like for your windows before) are visible!
polygonmanufaktur.de
@ZomB
I must admit that I didn't read your buglist exactly in your very first posting
everything was to new for me to understand every point of it.
I just wanted to be sure that it really IS the xyz coordinate bug in my scene.
I just connected all the elements of the sofa with the same material to one polygon an now it works without manipulating the igs file
and thanks for the "smoothing hint" !
one thing that I didn't find out yet is how let the sunlight trough the glass without scattering it. there should be hard shadows of the woodelements of the window but as you can see they are not there.
which paramaters do I have to change to let the sunlight in an getting hard shadows inside the room ?
and how can I get a blurry reflection and a little bump on the parkett floor ?
For the "renessance.jpg" error see the attached reduced sample scene, just the sofa (with the (buggy?) chrom material cr.nk) an the floor.
regards
alain
BTW: I try my best to get my scene well rendered with indigo, then we can compare it with the old version which I rendered by faking radiosity
I must admit that I didn't read your buglist exactly in your very first posting
I just wanted to be sure that it really IS the xyz coordinate bug in my scene.
I just connected all the elements of the sofa with the same material to one polygon an now it works without manipulating the igs file
and thanks for the "smoothing hint" !
one thing that I didn't find out yet is how let the sunlight trough the glass without scattering it. there should be hard shadows of the woodelements of the window but as you can see they are not there.
which paramaters do I have to change to let the sunlight in an getting hard shadows inside the room ?
and how can I get a blurry reflection and a little bump on the parkett floor ?
For the "renessance.jpg" error see the attached reduced sample scene, just the sofa (with the (buggy?) chrom material cr.nk) an the floor.
regards
alain
BTW: I try my best to get my scene well rendered with indigo, then we can compare it with the old version which I rendered by faking radiosity
- Attachments
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- sofa.igs
- (4.1 KiB) Downloaded 206 times
@manitwo
thanks for the hint, but it changes nothing.
@all
I removed the glas and the sun comes in now. but from the wrong direction (see attached files). in some earlier renderings the direction of the sun was correct, is this because of the xyz coordinate bug ? I set the axis of the nullobject of the sun to zero like marcofly told me, but that doesnt help at all for the sun.
I would like to add some reflection on the glas as well, so I don't want to remove the glass.
regards
alain
thanks for the hint, but it changes nothing.
@all
I removed the glas and the sun comes in now. but from the wrong direction (see attached files). in some earlier renderings the direction of the sun was correct, is this because of the xyz coordinate bug ? I set the axis of the nullobject of the sun to zero like marcofly told me, but that doesnt help at all for the sun.
I would like to add some reflection on the glas as well, so I don't want to remove the glass.
regards
alain
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- im1188145453.png (634.21 KiB) Viewed 3749 times
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- sundirection.png (29.7 KiB) Viewed 3751 times
@manitwo
the picture "im1188145453.png" is without the glass.
in one of my first test renderings the sunposition was exactly the same as it is now but I had no glass material there yet, I just removed the glass polygons (see attachement).
regards
alain
the picture "im1188145453.png" is without the glass.
I used a spotlight (you mean in cinema ?) and tried to link it as a sun in the cindigo render settings tag. that's what you mean ? but its not possible to link light objects in the cindigo render settings tag.just try with a spot light->link active object, and see where it points!
in one of my first test renderings the sunposition was exactly the same as it is now but I had no glass material there yet, I just removed the glass polygons (see attachement).
regards
alain
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- im1188031366.png (724.16 KiB) Viewed 3700 times
in C4D: create a spotlight, then go to the 'perspective view' panel, click on Cameras->Link active object. now your camera is linked with the spotlight. move it till you're satisfied with the result, then put a Null Object at its place, and delete the light. this Null Object will be the sun!
this is the easiest way to be sure about your sun-position..
does your glass have thickness?
this is the easiest way to be sure about your sun-position..
does your glass have thickness?
@marcofly
I did just the way you told me, there is no difference at all (compare the 2 attached files).
The glass material is removed for those sun light position tests, but yes it has a thickness if it's exported to indigo.
where else could be the mistake ?
regards
alain
I did just the way you told me, there is no difference at all (compare the 2 attached files).
The glass material is removed for those sun light position tests, but yes it has a thickness if it's exported to indigo.
where else could be the mistake ?
regards
alain
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- im1188202456.png (689.27 KiB) Viewed 3685 times
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- Shadows_in_Cinema.png (211.61 KiB) Viewed 3686 times
ok, I found out if I just move the null object for the sun a bit more left, the angle of the light gets better (see attachement).
anyway the angle of cinema 4d light is not the same when I use its position for the cindigo sunlight. But I still don't understand why it was correct in my very first rendering tests..
regards
alain
anyway the angle of cinema 4d light is not the same when I use its position for the cindigo sunlight. But I still don't understand why it was correct in my very first rendering tests..
regards
alain
- Attachments
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- im1188203063.png (615.93 KiB) Viewed 3680 times
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