Indigo Exporter for 0.7t5 - beta release

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Post by fused » Tue Apr 17, 2007 7:42 pm

for every tagged object the exporter loops through the object list and checks if there is an instance of that object and then exports it.

no extra tags needed, but not really optimized on runtime (image a scene with 1000+ objects :| )

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Post by Zom-B » Tue Apr 17, 2007 8:01 pm

I see the problem...

It is perhaps possible to exclude C4D instances from this checking loop! because all instancing links back to the original Mesh object, so checking 10000 instances of some grass mesh would be simply a waste of time.

**EDIT**
oh, now I see that you only check Indigo tagged objects :oops:
The most Scenes with 1000+ objects heavily use instances,
so I don't think its such a big problem...
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Post by fused » Sat Apr 21, 2007 12:16 am

a littele instancing test. every spehere has 1.000.000 tris
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im1177061041.JPG
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Post by Zom-B » Sat Apr 21, 2007 6:58 am

looks very promissing, I just wait for your next version to give my finished Wildcat a try in indigo :D

would your instancing check also work for objects in an array object?
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Post by Micha1138 » Sat Apr 21, 2007 9:33 pm

Awesome ! Really promising.

Michael

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Post by fused » Sun Apr 22, 2007 3:18 am

@zomB:
hmmmm... maybe? :P

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Post by Zom-B » Sun Apr 22, 2007 4:23 am

fused wrote:@zomB:
hmmmm... maybe? :P
he he ^^

At last it should be easy to check :wink:
If C4D defines instances internally all the same way, even MoGrap stuff
would benefit from your instancing check :D

BTW:
It seems I found the issue about the "Camera doesn't get exported" bug No. 12, I couldn't reproduce...
It occurs if you have set NO "Indigo render settings" Tag :roll:

Talking about the camera... it seems your exporter just exports the default camera settings,
ignoring all changes you did FOV etc. can you confirm this?!
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Post by fused » Sun Apr 22, 2007 4:25 am

confirmed :)

thank you for reminding me, i just forgot it

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Post by Zom-B » Sun Apr 22, 2007 4:29 am

fused wrote:confirmed :)

thank you for reminding me, i just forgot it
Don't bother to fix all Bugs for your next version,
I havn't done a bughunt for houers on your exporter to
wait longer for the next version :P
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Post by fused » Sun Apr 22, 2007 8:09 am

there will be a release tomorrow :)

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Post by Zom-B » Sun Apr 22, 2007 8:14 am

fused wrote:there will be a release tomorrow :)
Damn.... got to work tomorrow :x
I'll give it a try as soon as I'm back!
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Post by fused » Sun Apr 22, 2007 8:18 am

you have to work on sundays?

that sucks pretty much.

load and save .igm wont be in the release anyways... still have no solution to the string conversion :( (and im pretty much too lazy to think of sth on my own :) )

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Post by Zom-B » Sun Apr 22, 2007 8:42 am

fused wrote:you have to work on sundays?

that sucks pretty much.
its my 400€ Job to avoid getting insane of sitting 24/7 infront of the computer :wink:
I'm a "Logen Steward" in the Color Line Arena in Hamburg, serving drinks etc.
money is Ok, but all the nice Lady's you work with are a nice contact to the "outside world" ^^
fused wrote: load and save .igm wont be in the release anyways... still have no solution to the string conversion :( (and im pretty much too lazy to think of sth on my own :) )
igm support is the less interesting feature to implement I think.
I'm hot on instancing, and fixed Bug No 1 8)

I just hope I'm not to drunk after work, to test the new version
(another benefit of this Job ^^)
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Post by Zom-B » Mon Apr 23, 2007 7:27 am

So I'm back from work... now you can release your next version fused ^^
If you don't I'll post some bugs I found in your last version :twisted:
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Post by fused » Mon Apr 23, 2007 7:40 am

:P

be patient :)

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