cindigo 0.8 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
User avatar
Marcofly
Posts: 407
Joined: Thu Jun 29, 2006 12:51 am
Location: Köln, Germany

Post by Marcofly » Mon May 14, 2007 8:41 pm

did you import it or modeled in c4d? and do you mean only the crossing line that divides the area in two-grey tones, or also the small white square areas?

you can send me the scene as pm or here (simple, please..), and i can have a look at it, if you want..

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Mon May 14, 2007 9:06 pm

i modeled all parts in c4d. i mean both, the line and the white squares.

thanks, ill see if i can make a simple scene with the same problem.

User avatar
Marcofly
Posts: 407
Joined: Thu Jun 29, 2006 12:51 am
Location: Köln, Germany

Post by Marcofly » Mon May 14, 2007 9:18 pm

mmmhh.. it seems like the square panels are not cubes, but some sort of hypernurbed elements.. try to replace one of them with a 2 segments cube, converted to polygon, no normal_smoothing..

send me just one element of them, if it still doesn´t work

User avatar
Marcofly
Posts: 407
Joined: Thu Jun 29, 2006 12:51 am
Location: Köln, Germany

Post by Marcofly » Mon May 14, 2007 11:41 pm

fused, a couple of questions:
-i have a mat with texture and bump, and an alpha-map for it:

where do i have to load the alpha-map? as blendmap?

-an object with blend-map tag doesn´t need a cinema material.

true?

-the order between blend mat 1 and blend mat 2 is not

important. true?

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Mon May 14, 2007 11:47 pm

1. true
2. true (but you should make sure that the mapping is correct by applying a material with the alpha-map in the colour channel to the object)
3. if you exchange mat1 and mat2 the blend will be different


it think my problem is fixed, btw

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Tue May 15, 2007 5:08 am

Anyone got a idea how to make a nice carpet? :?

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue May 15, 2007 5:45 am

can C4D use Softbodies?
If so -> basically subdivide a plane, make holes in it, where you want it to hang, "hang it up" and then, use the softbody tool, to get a carpet look

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Tue May 15, 2007 5:57 am

No, that would be a curtain :lol: Carpet is lying on the floor ;)
But your method of making a curtain is very good! I did it with Clothilde and it works very well ;)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue May 15, 2007 6:02 am

oh, sorry :oops:
wrong word :oops:

hmm.... carpet = beveled, thin cube with bump-, and texture map.
If you want SSS, or such, which isn't needed, in my oppinion, as there wont be a strong SSSeffect when lying on the floor, you could try to blend an SSSmat with a diffuse transmitter mat.

MAYBE, you also can use alpha maps for it, but I guess, it wont look too good.

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Tue May 15, 2007 6:07 am

Kram1032 wrote:If you want SSS, or such, which isn't needed, in my oppinion, as there wont be a strong SSSeffect when lying on the floor, you could try to blend an SSSmat with a diffuse transmitter mat.
lol - kram, you know why im laughing :lol:

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Tue May 15, 2007 6:08 am

Kram1032 wrote:oh, sorry :oops:
wrong word :oops:

hmm.... carpet = beveled, thin cube with bump-, and texture map.
If you want SSS, or such, which isn't needed, in my oppinion, as there wont be a strong SSSeffect when lying on the floor, you could try to blend an SSSmat with a diffuse transmitter mat.

MAYBE, you also can use alpha maps for it, but I guess, it wont look too good.
Hehe, no problem. :) I'm thankful for everybody who wants to help me :)
Yeah, bump seems to be best method, will take a lot of experiments.
Alpha maps would work like the grass-tutorial, woulndt it?

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue May 15, 2007 6:08 am

I actually said, it's not really necessary :P

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Thu May 17, 2007 10:06 am

@fused
I think I got a bug. If you create a blend material without a blend map Indigo crashes. You got to edit the igs on your own to proceed without a map. Could you fix this in your exporter so that it only creates the tag for an map if a blend-map is defined in Cinema? Would be nice for usability :)

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Fri May 18, 2007 11:26 pm

well.... it shouldnt crash...

ill have a look at it.

kadajawi
Posts: 257
Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Sun May 20, 2007 12:09 pm

Ok, finally I got around to actually using Cindigo :) Works great, after having learned how to set up everything etc. :)

2 things I noticed:
1. I need to have everything on the highest level, grouping objects doesn't seem to work (haven't fully tested that though).
2. It seems as if you either can render with Phong shading or without, but I'm making quite some use of "Phong shading unterbrechen"... that doesn't seem to be taken into account. Probably a hard thing to do, and I can think of a work around, but maybe you want to implement that somewhere in the future. Would be great. :)

Oh, and maybe some descriptive "Überschriften", especially in the material tag. It's a bit confusing.

Edit: And another thing... is there a way to manually focus? Autofocus often doesn't focus correctly for me because I like stuff off-centered, focus something at the side etc.

Locked
170 posts

Who is online

Users browsing this forum: No registered users and 2 guests