cindigo 0.8 - beta 1
oh, sorry
wrong word
hmm.... carpet = beveled, thin cube with bump-, and texture map.
If you want SSS, or such, which isn't needed, in my oppinion, as there wont be a strong SSSeffect when lying on the floor, you could try to blend an SSSmat with a diffuse transmitter mat.
MAYBE, you also can use alpha maps for it, but I guess, it wont look too good.

wrong word

hmm.... carpet = beveled, thin cube with bump-, and texture map.
If you want SSS, or such, which isn't needed, in my oppinion, as there wont be a strong SSSeffect when lying on the floor, you could try to blend an SSSmat with a diffuse transmitter mat.
MAYBE, you also can use alpha maps for it, but I guess, it wont look too good.
Hehe, no problem.Kram1032 wrote:oh, sorry![]()
wrong word![]()
hmm.... carpet = beveled, thin cube with bump-, and texture map.
If you want SSS, or such, which isn't needed, in my oppinion, as there wont be a strong SSSeffect when lying on the floor, you could try to blend an SSSmat with a diffuse transmitter mat.
MAYBE, you also can use alpha maps for it, but I guess, it wont look too good.


Yeah, bump seems to be best method, will take a lot of experiments.
Alpha maps would work like the grass-tutorial, woulndt it?
@fused
I think I got a bug. If you create a blend material without a blend map Indigo crashes. You got to edit the igs on your own to proceed without a map. Could you fix this in your exporter so that it only creates the tag for an map if a blend-map is defined in Cinema? Would be nice for usability
I think I got a bug. If you create a blend material without a blend map Indigo crashes. You got to edit the igs on your own to proceed without a map. Could you fix this in your exporter so that it only creates the tag for an map if a blend-map is defined in Cinema? Would be nice for usability

Ok, finally I got around to actually using Cindigo
Works great, after having learned how to set up everything etc. 
2 things I noticed:
1. I need to have everything on the highest level, grouping objects doesn't seem to work (haven't fully tested that though).
2. It seems as if you either can render with Phong shading or without, but I'm making quite some use of "Phong shading unterbrechen"... that doesn't seem to be taken into account. Probably a hard thing to do, and I can think of a work around, but maybe you want to implement that somewhere in the future. Would be great.
Oh, and maybe some descriptive "Überschriften", especially in the material tag. It's a bit confusing.
Edit: And another thing... is there a way to manually focus? Autofocus often doesn't focus correctly for me because I like stuff off-centered, focus something at the side etc.


2 things I noticed:
1. I need to have everything on the highest level, grouping objects doesn't seem to work (haven't fully tested that though).
2. It seems as if you either can render with Phong shading or without, but I'm making quite some use of "Phong shading unterbrechen"... that doesn't seem to be taken into account. Probably a hard thing to do, and I can think of a work around, but maybe you want to implement that somewhere in the future. Would be great.

Oh, and maybe some descriptive "Überschriften", especially in the material tag. It's a bit confusing.
Edit: And another thing... is there a way to manually focus? Autofocus often doesn't focus correctly for me because I like stuff off-centered, focus something at the side etc.
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