NEW one needs Help!!!

Announcements, requests and support regarding the Cinema 4D exporter
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Kosmokrator
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Post by Kosmokrator » Wed Mar 07, 2007 6:06 am

hi mortal...im the mkpk from the freestuffgr forum.... :wink:

greek

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(o exporter analamvani na trexi to indigo den xriazete na to trexis esi...apos patas to render ston exporter.....prota omos prepi na setaris thn skinh su me ta indigo materials ktl...ti akrivos provlima exis?)  :wink: 
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Kram1032
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Post by Kram1032 » Wed Mar 07, 2007 7:31 am

There should be a Text-file in your Indigo-folder, called "inifile.txt"
Doubleclick on it and you will get something like this:

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------File loading settings------
--"scenefilepath" "D:\programming\models\ior.xml"
--"scenefilepath" "D:\programming\models\testscenes\antialias_test.xml"
--"scenefilepath" "D:\programming\models\bandtest_original.xml"
--"scenefilepath" "D:\programming\models\testscenes\cornellbox_jotero.xml"
--"scenefilepath" "D:\programming\models\glass_stack.xml"
--"scenefilepath" "\\lust\models\testscenes\dof_test.xml"
--"scenefilepath" "hoela.xml"
--"scenefilepath" "cornellbox.xml"
--"scenefilepath" "\\lust\models\ajax.xml"
--"scenefilepath" "\\lust\models\blenderwine.xml"
--"scenefilepath" "\\lust\models\matpreview.xml"
--"scenefilepath" "D:\programming\models\testscenes\brewsters_angle_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\extinction_test.xml"
--"scenefilepath" "\\lust\models\rainbow_experiment\rainbow_experiment.xml"
--"scenefilepath" "\\lust\models\blenderwine.xml"
--"scenefilepath" "D:\programming\models\testscenes\precedence_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\sss_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\caustic_participating_media_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\simple_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\glossy_glass_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\instancing_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\colour_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\bumpmap_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\phong_test_2.xml"
--"scenefilepath" "D:\programming\models\water_drop\drop.xml"
--"scenefilepath" "D:\programming\models\matpreview.xml"
--"scenefilepath" "D:\programming\models\testscenes\specular_sunlight_test.xml"
--"scenefilepath" "D:\programming\models\testscenes\blend_material_test.xml"
--"scenefilepath" "D:\programming\models\bump_test\default.xml"
--"scenefilepath" "D:\programming\models\joanroig\joanroig.xml"
--"scenefilepath" "D:\programming\models\dragon1\dragon1.xml"
--"scenefilepath" "D:\programming\models\testscenes\sss_energy_loss_test.xml"

	--Scene xml file to load.  Relative to working directory (e.g. indigo.exe path)
	--Alternatively, this path can be an absolute path, eg c:\indigo_scenes\testscene.xml
	
	

------Output image dimensions------
"width"  "800"                          --Note that the ratio of these should match the camera aspect ratio defined
"height" "600"                          -- in the scene xml file.

------Metropolis light transport settings------
"metropolis" "true"                     --if true, use MLT, if false, use pathtracer

"large_mutation_prob" "0.4"             --Probability of using fresh random numbers.
"max_change" "0.02"                     --max mutation size, must be in range [min_change, 1)
"max_num_consec_rejections" "10000"

------General tracing parameters------
--"russian_roulette_live_prob" "0.999"     --0.7 
"max_depth" "100000"                      --max ray bounce depth.
"bidirectional" "false"

------Path tracer settings------
--"strata_width" "5"                     --number of samples per pixel = strata_width*strata_width

------Network rendering settings-----
"frame_upload_period" "20.0"              --number of seconds between uploads of image to network master

------Miscellaneous settings-----
"halt_time" "-1"
"logging" "true"                        --write to log.txt?
"display_period" "20.0"                --number of seconds between display of the render in preview window.
"image_save_period" "20.0"              --number of seconds between saves of the render to PNG and EXR.
"save_tonemapped_exr" "true"           --Write .exr tonemapped render as well as normal PNG?
"save_untonemapped_exr" "true"         --Write .exr untonemapped render as well as normal PNG?
"save_igi" "true"
"num_threads" "1"
"cache_trees" "true"
"polarisation" "true"
"super_sample_factor" "2"             --a higher value takes more RAM but may reduce aliasing.


Change this:

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scenefilepath" "D:\programming\models\testscenes\sss_energy_loss_test.xml"
to

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scenefilepath" "D:\programming\models\testscenes\justsomerandomcrap.xml"
;)

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Mortal
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Joined: Wed Mar 07, 2007 3:01 am
Location: GReece
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Post by Mortal » Thu Mar 08, 2007 12:57 am

Hello KosmoKrator!!! :smile:

ok now i can understand but In C4D Export-> Doesn't have Indigo.
I placed exporter in C4D plugins and only in plugins there is Indigo.
Is this a problem? I can only export from plugins.

For Indigo Materials I will learn soon!!!
By Mortal and my Metal Band (DarkNeighbour)
www.geocities.com/darkneighbour

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manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Thu Mar 08, 2007 1:04 am

Mortal wrote:Hello KosmoKrator!!! :smile:

ok now i can understand but In C4D Export-> Doesn't have Indigo.
I placed exporter in C4D plugins and only in plugins there is Indigo.
Is this a problem? I can only export from plugins.

For Indigo Materials I will learn soon!!!
Heya Mortal :)
File -> Export -> Indigo was the way of exporting in the old c4d exporter from blacklizard.
New exporter, new way of doing things.
For export goto Plug-ins -> Indigo Exporter 0.2.2b -> Export as IndigoXML.
hope this helps.

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Mortal
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Joined: Wed Mar 07, 2007 3:01 am
Location: GReece
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Post by Mortal » Thu Mar 08, 2007 3:23 am

Oh yeah. Thank you all!!!
NOW LET'S RENDEEEEEEEEEEEEEEER!!! :P :P :P :P :P :P :P :P :P
By Mortal and my Metal Band (DarkNeighbour)
www.geocities.com/darkneighbour

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