Cindigo 0.9 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Post by fused » Thu Sep 13, 2007 7:32 pm

strange... i can set BIH TRI threshold to 1,000,000
CoolColJ wrote:must be something with the way the meshes are exported out with Cinidgo that makes the bumpmap values inverted
yes, im quite sure.

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CoolColJ
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Post by CoolColJ » Thu Sep 13, 2007 7:39 pm

nope - there are only 6 digits in the entry field.
1 million would require 7 digits :)

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fused
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Post by fused » Fri Sep 14, 2007 9:51 am

just asking. whats this then?
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CoolColJ
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Post by CoolColJ » Fri Sep 14, 2007 10:05 am

well my version sure looks different :)

won't go any higher - this is C4D r10 on Windows XP
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fused
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Post by fused » Fri Sep 14, 2007 10:11 am

hmmm, must be a r10 issue. i dont quite understand why they think that ppl wont need any numbers over 999999(in my case its not limited to the top) and under 0.001 and wont let you put it in the edit fields...

:roll:

you'll get your multiplier.

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Post by CoolColJ » Fri Sep 14, 2007 10:39 am

thanks, so you can actually enter aperture values under 0.001 in v9.6?
damn that sucks for R10 :cry:

Do you get that bug where if you change a bump map value it doesn't register in the IGS scene file?
Sometimes it does work, but most of the time it doesn't. Just thinking it might be an R10 issue as well
Last edited by CoolColJ on Fri Sep 14, 2007 10:52 am, edited 1 time in total.

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Post by fused » Fri Sep 14, 2007 10:44 am

no, i cant set anything under 0.001, too.

bump value works for diffuse mats, but not for phong mat in the current release. but its fixed in the next. its not a cinema issue. more my own lazynes (i fixed it for diffuse, but forgot phong... man... such things wouldn't happen if i'd go for oop all the time).

added the multiplier (x1000). (thanks for posting that issue!)

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CoolColJ
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Post by CoolColJ » Fri Sep 14, 2007 6:23 pm

have you got bump maps for specular/glossy transparent working or planned?

I couldn't get it to work in the current release, ie nothing was exported

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Post by fused » Fri Sep 14, 2007 7:55 pm

bump maps should be ok for specular mats(for me they get exported), glossy is still todo.

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Post by CoolColJ » Mon Sep 17, 2007 4:19 am

Ok bump maps work for specular for me.

Just an idea - In Sketchup, with any diffuse/Phong material, if you set the opacity slider to less than 100% a diffuse transmitter of the same colour/texture is automaticly blended in with the material.
The opacity slider sets the ratio between the 2 materials

I think this would be nice for Cindigo - use the transparency channel slider in C4D to set this up

What do you think?
Or maybe a transpareny slider to do this in the material helper tag like in Blendigo

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Post by Zom-B » Tue Sep 18, 2007 9:29 am

fused wrote:new version coming soon

some features it will have:

- export without geometry
- export IGM (import will be in the next version)
- about ( :D)
- export and run
Hey fused...
I just finished my exams, and have again some free time to take a look on Cindigo.

I'll wait for a "deep scan" until your announced next version is up.

ATM I try to set up an Indigo version of the Neon and Chrome Renderchalange.

Fixing the rotation issue by setting all Axis rotation of every mesh to zero works fine!
(could you automate this for each mesh while exporting?!)
But now I'm getting also issues related to size and position of the exported meshes :?

Image

I attached the c4d scene file
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Sayris
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Post by Sayris » Tue Sep 18, 2007 9:55 am

ZomB wrote: Fixing the rotation issue by setting all Axis rotation of every mesh to zero works fine!
(could you automate this for each mesh while exporting?!)
this would be the heaven on earth =D

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CoolColJ
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Post by CoolColJ » Tue Sep 18, 2007 10:07 am

I remeber having those issues before in a scene

the way I got around it was group eveyrthig together ebfore moving anything and then connecting everything together before export

off course Cinidigo could do this before export internally :)

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Post by fused » Tue Sep 18, 2007 9:25 pm

CoolColJ wrote:I remeber having those issues before in a scene

the way I got around it was group eveyrthig together ebfore moving anything and then connecting everything together before export

off course Cinidigo could do this before export internally
off course it could. but i also could let it wash our underware, make our meals and let it bring us coffee....

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Post by fused » Tue Sep 18, 2007 10:35 pm

@zomB:

that is really strange behaviour. i will have a look at it. no idea where the problem is...

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