Announcements, requests and support regarding the Cinema 4D exporter
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Behrendt
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by Behrendt » Mon May 14, 2007 5:30 am
Would this work with the map you provided in the scene? Because it doesn't work for me atm.

Also tried blend values of 0 and 1.
Thanks for your work! Makes such a lot fun to play around with it!

edit:
f*ck, blend material in sample scene doesn't works either, sphere dissapears completely. but diffuse transmitter works fine. maybe a little overbrighted, compares to your screenshot.
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fused

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by fused » Mon May 14, 2007 5:46 am
must be a bug. ill check it
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Pinko5
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by Pinko5 » Mon May 14, 2007 5:46 am
Tnx Fused great work!!!
Pinko.
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fused

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by fused » Mon May 14, 2007 5:53 am
@Behrendt:
it works fine for me. heres a sample scene (maybe you forgot the object tag?)
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Attachments
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- alpha2.zip
- (32.01 KiB) Downloaded 312 times
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Behrendt
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by Behrendt » Mon May 14, 2007 5:58 am
fused wrote:@Behrendt:
it works fine for me. heres a sample scene (maybe you forgot the object tag?)
Oooops, yes I did. Thought you did this in sample scene.

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Camox

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by Camox » Mon May 14, 2007 6:40 am
Hi fused, thanks again for your hard work and your great exporter !
I have a mapping problem with the new exporters.
export with 0.75 and renderet with indigo_08.t3
export with cindigo_0.8b1.3 and renderet with indigo_08.t3
normal smoothing looks fine but textur mapping is not really working.
I read all tutorials but i cant finde the mistake, the result is ever the same.
greetz

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fused

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by fused » Mon May 14, 2007 6:45 am
only uvw-mapping is working. for now.
if you use uvw-mapping: can you send me the scene?
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Camox

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by Camox » Mon May 14, 2007 6:55 am
fused wrote:only uvw-mapping is working. for now.
if you use uvw-mapping: can you send me the scene?
Why you write that not in your exporter list ? That suckt really

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fused

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by fused » Mon May 14, 2007 6:58 am
sry, forgot that
im having a look at what the c4d sdk documentation says about that right now. will work on that
edit:
looks complicated
Code: Select all
case P_SPHERICAL: default:
{
Vector d = p * tdp->im;
Real sq = Sqrt(d.x*d.x + d.z*d.z);
if (sq==0.0)
{
uv->x = 0.0;
if (d.y>0.0)
uv->y = +0.5;
else
uv->y = -0.5;
}
else
{
uv->x = ACos(d.x/sq)/pi2;
if (d.z<0.0) uv->x = 1.0-uv->x;
uv->x -= tdp->ox;
if (tdp->lenx>0.0 && uv->x<0.0)
uv->x += 1.0;
else if (tdp->lenx<0.0 && uv->x>0.0)
uv->x -= 1.0;
uv->x *= lenxinv;
uv->y = ATan(d.y/sq)/pi;
}
uv->y = -(uv->y+tdp->oy)*lenyinv;
break;
}
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Camox

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by Camox » Mon May 14, 2007 7:03 am
lol, no problem. I think that mapping problem is my mistake and try and try. UVW mapping works fine.

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Camox

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by Camox » Mon May 14, 2007 7:09 am
fused wrote:
looks complicated
Code: Select all
case P_SPHERICAL: default:
{
Vector d = p * tdp->im;
Real sq = Sqrt(d.x*d.x + d.z*d.z);
if (sq==0.0)
{
uv->x = 0.0;
if (d.y>0.0)
uv->y = +0.5;
else
uv->y = -0.5;
}
else
{
uv->x = ACos(d.x/sq)/pi2;
if (d.z<0.0) uv->x = 1.0-uv->x;
uv->x -= tdp->ox;
if (tdp->lenx>0.0 && uv->x<0.0)
uv->x += 1.0;
else if (tdp->lenx<0.0 && uv->x>0.0)
uv->x -= 1.0;
uv->x *= lenxinv;
uv->y = ATan(d.y/sq)/pi;
}
uv->y = -(uv->y+tdp->oy)*lenyinv;
break;
}
thats not for me.
echo" 1+1=2"

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Zom-B

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by Zom-B » Mon May 14, 2007 7:33 am
damn it, you have to be insane to understand this

My HTML & ActionScript Skills can't harm this beast

polygonmanufaktur.de
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Kram1032
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by Kram1032 » Mon May 14, 2007 8:43 am
why?
not really...
give me... 1 year, and I can tell you, what that means

no... I guess, a week (24h/day 7d) would be enough xD
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Marcofly
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by Marcofly » Mon May 14, 2007 9:52 am
the translation is: be happy that you can use "only" uvw mapping, instead of editing the .igs by hand every time
give fused time: he is giving his best..
Thanks again!!
Marco
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fused

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by fused » Mon May 14, 2007 7:10 pm
thats right, you should be happy with what im giving you
whatever.
i have strange arifacts on my renders (again) and i still dont know where they are coming from. does anybody of you have similar problems? its a phong material and normal_smoothin = false.
is this problem caused by my exporter or by indigo?
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Attachments
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- strange artifacts...
- artifacts.jpg (259.79 KiB) Viewed 5726 times
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