Indigo Exporter for 0.7t5 - beta release

Announcements, requests and support regarding the Cinema 4D exporter
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fabrice
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Joined: Tue Mar 13, 2007 12:31 am

Post by fabrice » Tue Mar 13, 2007 1:39 am

Hi Protocultura,

Thank, is very good !
Image

Cheers

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eman7613
Posts: 597
Joined: Sat Sep 16, 2006 2:52 pm

Post by eman7613 » Tue Mar 13, 2007 1:46 am

havent been able to do much recently, but THANK YOU FUSED!
Yes i know, my spelling sucks

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Pinko5
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Location: Italy

Post by Pinko5 » Tue Mar 13, 2007 2:21 am

tnx Proto
Pinko. :wink:

fabrice
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Joined: Tue Mar 13, 2007 12:31 am

Post by fabrice » Tue Mar 13, 2007 3:12 am

Hi all,

I am a new error for export objets (.obj and .3ds)

this my scene
Image

this .obj
Image

And .3ds
Image

thank, fabrice
C4D 9.6 in french . indigo 07test5 . Indigo Exporter 0.2.4b

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Kram1032
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Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Mar 13, 2007 3:20 am

omg!
triblepost!
Somewhat special xD
ok: If I can see correctly, your C, N and G aren't correct in .obj, therefore it's possitioned correctly.
.3Ds doesn't have problems with any letter, but it's positioned wrong...
Have you also tested an .xml?
Does it work corretly, there?
Nice 9 pics, by the way.
Hint: Don't be that Impatient when posting :P ;)

fabrice
Posts: 5
Joined: Tue Mar 13, 2007 12:31 am

Post by fabrice » Tue Mar 13, 2007 3:34 am

hi Kram1032,

this my files attachment,


thank, fabrice
C4D 9.6 in french . indigo 07test5 . Indigo Exporter 0.2.4b
Attachments
my test.zip
(216.73 KiB) Downloaded 266 times

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Tue Mar 13, 2007 3:41 am

thanks... :D
One problem, I have: I don't have C4D ;)
I know: It's the C4D Forum, but some things can also be solved by other-App-Users
Hmmm.... Sorry, I don't think, that is one of them...

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fused
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Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Tue Mar 13, 2007 3:53 am

.obj needs to be triangulated before export. wait for the next release or do it by hand.

dont get why there is still a rotation problem with .3ds...

will have a look at it

fabrice
Posts: 5
Joined: Tue Mar 13, 2007 12:31 am

Post by fabrice » Tue Mar 13, 2007 4:00 am

.obj needs to be triangulated before export. wait for the next release or do it by hand.
thank fused ! :D

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Protocultura
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Post by Protocultura » Tue Mar 13, 2007 4:02 am

Maybe because in obj and Cinema the Z plane is for depth but in 3dmax Z plane is the height.

Cinema and Maya:
Width = X
Height = Y
Depth = Z

3DMax:
Width = X
Height = Z
Depth = Y

I'm gessing, not shure if this is the cause, but this is something that almost drive me crazy in 3DMax :evil:
Cheers

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Tue Mar 13, 2007 4:05 am

Hmmm....
Actually, I prefer the system of 3Ds:
It sounds more logical....
Blender also uses Z as heigh.
And in maths, where we do 3D-vectors and stuff atm, it's the same way!

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Protocultura
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Post by Protocultura » Tue Mar 13, 2007 4:13 am

Here we always use the Y plane as the heigh.
When we got a calculation in two planes we always use X and Y for width and heigh. Think is something like metric vs. british measures :D
"Everybody got his style to cook potatoes"

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fused
Developer
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Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Tue Mar 13, 2007 4:18 am

@protocultura:
yes im aware of that. thats why objects dont get roteated before exporting them to .3ds.

maybe i just thougt in the wrong direction(happens sometimes, then im confused and fuck up everything(this is not only related to programming :( )). ill have a look at it later.

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fused
Developer
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Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Mar 14, 2007 6:47 am

sry guys...

im not in the mood for another update...

maybe thursday

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Zom-B
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Post by Zom-B » Wed Mar 14, 2007 10:01 am

I did some test, here the Stuff I found:

- Exporting mesh of Light sources to .obj doesn't work
- using the same Material on several Objects exports the material multiple times
- henyey_greenstein can be RGB too (as far as I remember), not only uniform.
- your export of RGB colors seem to be inaccurate, because you clamp the colors. 0.1839 becomes 0.18 etc.
- NK material Export doesn't work for me
- I miss the fresnel Scale option
- The Render Setting Tag has a empty drop down menue,
and some unused menus (perhaps for envmaps in future?!)

Stuff I would like to see in future releases:

- Instancing based on C4D instances! After creating a instance of a Indigo taged Object, the instance get exported without need to tag each of them.
- The material Tag should only show the options that are available for the chosen Material Type, diffuse, phong etc. at the moment everything is shown for each possible material...
- A drop Down menu for NK materials (like in BL's exporter)
polygonmanufaktur.de

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