Cindigo 0.9 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
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Camox
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Post by Camox » Thu Sep 06, 2007 2:03 am

you use the old cindigo exporter ! try this :

<background>
<spectrum>
<rgb>
<rgb>0 0 0</rgb>

<gamma>2.2</gamma> <--the line add

</rgb>
</spectrum>
</background>

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ciccio
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Post by ciccio » Thu Sep 06, 2007 2:17 am

thanks Camox........thanks Kram1032 for the reply



what is .............."""simply conwert the "piano" object to a poly objeckt""""?????????? :roll:

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ciccio
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Post by ciccio » Thu Sep 06, 2007 2:18 am

excuse me for my English

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Labello
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Post by Labello » Thu Sep 06, 2007 2:28 am

i think the greatest favour u could do us is stopping doubleposting... use the edit-button..


2 convert a object to a polyobject just select it in the objectmanager an press c

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ciccio
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Post by ciccio » Thu Sep 06, 2007 2:42 am

GREAT
OK :D :wink:

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Labello
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Post by Labello » Thu Sep 06, 2007 2:45 am

AND make shure that u use the latest version of cindigo AND indigo!

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fused
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Post by fused » Thu Sep 06, 2007 8:47 am

CoolColJ wrote:another question Fuse

Are Polygon selection tags for an object, for assigning material, supposed to work with Cindigo into Indigo?
no


@ciccio:

use the newest cindigo version !!!

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CoolColJ
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Post by CoolColJ » Thu Sep 06, 2007 12:20 pm

Thanks Fuse

well you can split off the parts into new objects to create new material, I guess I'm just uaed to being able to select polygons and assign a material to them in Sketchup :)


--

I don't know if you said you fixed the normals issue, ie where Indigo shows a lot of normalising messages. Well the CG Sphere scene, was fine at first, but once I started to split the sphere in half and modify the mesh, all those Indigo normalising message came back!

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CoolColJ
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Post by CoolColJ » Thu Sep 06, 2007 5:04 pm

I found another bug -

none of the changes I make to a material's bump map values make any difference. In the IGS scene file it's always at 0.001
Negative or positive values of any type don't register
Last edited by CoolColJ on Fri Sep 07, 2007 6:30 am, edited 1 time in total.

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fused
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Post by fused » Thu Sep 06, 2007 11:24 pm

CoolColJ wrote:I don't know if you said you fixed the normals issue, ie where Indigo shows a lot of normalising messages. Well the CG Sphere scene, was fine at first, but once I started to split the sphere in half and modify the mesh, all those Indigo normalising message came back!
its a know issue (at leas to me :P). it happens when you have unused points. use 'optimize'. will find a solution for that

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ciccio
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Post by ciccio » Fri Sep 07, 2007 12:14 am

fused wrote:
CoolColJ wrote:another question Fuse

Are Polygon selection tags for an object, for assigning material, supposed to work with Cindigo into Indigo?
no


@ciccio:

use the newest cindigo version !!!
thank fused

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ciccio
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Post by ciccio » Fri Sep 07, 2007 12:17 am

Fused where is "tag object"" in your release cindigo??
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ciccio
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Post by ciccio » Fri Sep 07, 2007 12:22 am

where the object??
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Labello
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Post by Labello » Fri Sep 07, 2007 12:33 am

dude... i beg you please stop the doubleposts...

the object-tag isn't neccessary anymore. and u have to convert your objects into polyobjects as i already told u...

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ciccio
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Post by ciccio » Fri Sep 07, 2007 12:52 am

Labello wrote:dude... i beg you please stop the doubleposts...

the object-tag isn't neccessary anymore. and u have to convert your objects into polyobjects as i already told u...
Thank labello :oops: :oops: Sorry

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