Indigo Exporter for 0.7t5 - beta release

Announcements, requests and support regarding the Cinema 4D exporter
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manitwo
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Post by manitwo » Sat Mar 10, 2007 4:33 am

fused wrote:...and now its time for a pizza and a beer :)
which you deserve! cheers and thank you again :)

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Camox
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Post by Camox » Sat Mar 10, 2007 11:56 am

manitwo wrote:
fused wrote:...and now its time for a pizza and a beer :)
which you deserve! cheers and thank you again :)
From me also. THANK YOU ! :D

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Protocultura
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Post by Protocultura » Sat Mar 10, 2007 3:39 pm

Hi, Fused here you got the spanish translation for CineIndigo 0.2.4b :lol:
If someone speaks spanish, here´s the translation.
Cheers
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strings_es.zip
(3.13 KiB) Downloaded 379 times

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fused
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Post by fused » Sat Mar 10, 2007 10:06 pm

thank you very much!

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fused
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Post by fused » Sat Mar 10, 2007 11:20 pm

comments are welcome :)

are there any features you really want to have?

some things i did for next release:
- burn (somehow i forgot this)
- fixed ratation (for .3ds and .obj (this time its really fixed :D))
- triangulate for .obj export

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manitwo
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Post by manitwo » Sat Mar 10, 2007 11:28 pm

- hypernurbs,lathe,extrude,... -support
- about window :lol:
- export&go feature
and my biggest wish:
- find a solution for normal-smoothing errors if possible. (maybe cut the mesh along edges with an greater angle than 30° or something ) :?: :)

kadajawi
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Post by kadajawi » Sun Mar 11, 2007 3:21 am

Haven't found the time to try the new exporter, too busy modeling :oops: But something I'd like to see is making use of the C4D material (I think the exporter doesn't?). The material tag is nice, but for simple materials where the settings are similar (are they) it would be nice. Safes some work.

Oh, und hast du Semesterferien fused?

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fused
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Post by fused » Sun Mar 11, 2007 4:29 am

@kadajawi:
yes, it might save some work. but not for me :P
ill think about how to implement it and then decide if i do it.


ich hab keine semesterferien, ich bin nur arbeitslos :D

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Phoenix
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Post by Phoenix » Mon Mar 12, 2007 3:17 am

fused wrote:are there any features you really want to have?
What I'd like to see is, that the exporter automatically allocates a kind of standard (indigo-)material to all objects without an assigned material in c4d.

I hope you understand what i mean. ;o)

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Zom-B
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Post by Zom-B » Mon Mar 12, 2007 4:30 am

fused wrote:are there any features you really want to have?
Animation support would be nice, saving a xml for each frame (all linked to the same 3D files).

Dude, you did a great job... can't wait to test your baby!!!
polygonmanufaktur.de

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fused
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Post by fused » Mon Mar 12, 2007 8:34 pm

@Phoenix:
that sounds like a good idea. i'll implement it as soon as possible (maybe today)

@ZomB:
Animation Support would be a really cool (and i think unique) feature! thought about it and it will be definitely implemented sooner or later (but there will be problems with my current rotation workaround :()

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suvakas
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Post by suvakas » Mon Mar 12, 2007 11:10 pm

Well.. not so unique :wink:
Maxigo supports animation.
Here is the link to my test anim i did a while ago.
Animation

Suvakas

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fused
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Post by fused » Mon Mar 12, 2007 11:19 pm

ah...

would be cool anyway :)

will watch the animation later when im at home. cant view it here.

fabrice
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errors

Post by fabrice » Tue Mar 13, 2007 12:39 am

hi fused,

I am two errors a sample scene :
C4D 9.6 in french . indigo 07test5 . Indigo Exporter 0.2.4b

frist
Image

two
Image

regard fused

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Protocultura
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Post by Protocultura » Tue Mar 13, 2007 1:28 am

@fabrice
Put this two lines at the end of the tmyrendersettingsexp.str

Code: Select all

TYPE_LATLONG        "Lat/Long";
TYPE_SPHERICAL     "Spherical";

Cheers.

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