what was your problem?
Cindigo 2.0.6 - beta
Re: Cindigo 2.0.6 - beta
hey a.manca,
what was your problem?
what was your problem?
Re: Cindigo 2.0.6 - beta
I had to just turn over in the effects of c4d the Indigo render settings.Setting the lighting to "none", I saw the lights instead of the default set of c4d lights.Thanks anyway for your interest ...
Re: Cindigo 2.0.6 - beta
How can I apply the GI to my Indigo scene??
Re: Cindigo 2.0.6 - beta
Indigo always uses GI.
Or do you maybe mean something else? High dynamic range environment maps?
Or do you maybe mean something else? High dynamic range environment maps?
- pixie

- Posts: 2346
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Re: Cindigo 2.0.6 - beta
Power instances
14779 Polygons
50625 instances
748.186.875 little triangles!
14779 Polygons
50625 instances
748.186.875 little triangles!
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Re: Cindigo 2.0.6 - beta
Oh!Yes!The hdr image.I'm sorry, I'm also a vrayforc4d's user and I load the .hdr in the GI option in the Environment tab.Excuse me for my inappropriate language...
and for my bad english (I'm italian)!
Re: Cindigo 2.0.6 - beta
heh, no need be sorry!
What you want is a background material. you need a c4d material with a texture in the luminance channel and a material helper for this material with "emission" enabled.
then you have to link this material in the indigo render settings in the link field that shows up when light type "Background material" is selected.
What you want is a background material. you need a c4d material with a texture in the luminance channel and a material helper for this material with "emission" enabled.
then you have to link this material in the indigo render settings in the link field that shows up when light type "Background material" is selected.
- pixie

- Posts: 2346
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Cindigo 2.0.6 - beta
So many things for such a simple thingfused wrote:heh, no need be sorry!
What you want is a background material. you need a c4d material with a texture in the luminance channel and a material helper for this material with "emission" enabled.
then you have to link this material in the indigo render settings in the link field that shows up when light type "Background material" is selected.
Re: Cindigo 2.0.6 - beta
its just a workaround for the moment.
Re: Cindigo 2.0.6 - beta
Thanks!fused wrote:heh, no need be sorry!
What you want is a background material. you need a c4d material with a texture in the luminance channel and a material helper for this material with "emission" enabled.
then you have to link this material in the indigo render settings in the link field that shows up when light type "Background material" is selected.
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