Problems with transparency

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Azrael Crusader
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Joined: Sat Jan 19, 2008 7:56 am

Problems with transparency

Post by Azrael Crusader » Sun Jan 27, 2008 11:19 pm

Hy guys,

I'm working since a few days with Indigo in addition to cinema 4d 10. I#Ve made a sample scene with 3 prawns, each one with an own material. One prawn gots a glass material and there is the problem...

After a few minutes rendering the result looks like below.

What am I doing wrong? I've used the search function and found some test scenes trying to find out how I can handle this, but the scenes are for older versions of indigo and the information of the tags in cinema gets lost...

Thanks for your help.

Cheers,

Chris
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Kram1032
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Post by Kram1032 » Sun Jan 27, 2008 11:27 pm

....Inverted Normals...
Definitely.

Check your normals and recalculate them ;)

Azrael Crusader
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Joined: Sat Jan 19, 2008 7:56 am

Post by Azrael Crusader » Sun Jan 27, 2008 11:37 pm

Ahhh...Yes I think it works right now.

Interessting point:

Align the normals --> no change in the result

invert the normals --> working

Thanks a lot for the ultrafast help!

Cheers,

Chris

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Kram1032
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Post by Kram1032 » Sun Jan 27, 2008 11:47 pm

no problem ;)
Just be careful that you don't change those normals, that already are correct^^

Glass gets rendered black, due to three reasons:

- Normalsmoothing problems (affects all materials and is only around edges)
- Inverted Normals (doesn't affect diffuse, diffuse transmitter or phong)
- Mesh without thickness and with IoR 1 (affects all transparent materials with IoR)

Azrael Crusader
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Post by Azrael Crusader » Mon Jan 28, 2008 1:42 am

I love it! I've studied physics especially optics and right now I can use this knowledge directly...Absolut amazing.

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Kram1032
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Post by Kram1032 » Mon Jan 28, 2008 1:46 am

Wow lol
Yeah, Indigo is physically (optically) highly accurate :D

Gengibre
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Post by Gengibre » Mon Jan 28, 2008 3:47 am

Kram1032 wrote:no problem ;)
Just be careful that you don't change those normals, that already are correct^^

Glass gets rendered black, due to three reasons:

- Normalsmoothing problems (affects all materials and is only around edges)
- Inverted Normals (doesn't affect diffuse, diffuse transmitter or phong)
- Mesh without thickness and with IoR 1 (affects all transparent materials with IoR)
High Gain value is a problem too

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Mon Jan 28, 2008 5:15 am

Not *really*...
You'll still see some colour with hi gain. Some pixels, which aren't black ;)

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