Post
by thesquirell » Thu Jul 30, 2015 12:47 am
Well, that would be a great thing to have. I just think that UI support inside C4D for rotation/scale would also add to the completeness of exporter, and actually help us a lot in tilling our textures. Using projector shader atm just bakes the texture at a certain size, which is something we want to avoid in the first place, otherwise we could just paint the whole texture across the surface with enormous texture sizes, which is ridiculous.
This is the second thing, in the last two weeks, which I have discovered, that seriously cripple my workflow/usability. As much as I love Indigo, I have to say that this needs to be added asap, and Indigo team should seriously consider hiring someone (a team?), for the job of keeping exporters in tune with the demands of their users, otherwise this just lacks the needed seriousness for a high end renderer. You said it for yourself, "already long time on my (submitted) wishlist", and the previous bug with render instances you already found out by yourself, who knows how long ago. Integration can not be a thing of a free time, nor an enthusiastic endeavor of users.