
Indigo does not understand the random effeсtor. Maybe there are any plugins for coloring instances or baking textures for them?
regards..
Thats not the answer the Russians like to hear Ono ^^OnoSendai wrote:Is easy enough if you want to write some ISL
Code: Select all
def eval(vec3 pos) vec3 :
let
r = real(objectId())
base_col = vec3(0.6, 0.4, 0.4)
random_scale = 0.1
in
base_col + vec3(
fract(r * 45.345),
fract(r * 4.57),
fract(r * 908.3)
) * random_scale
The Problem here isn't Indigo, but to translate individual C4D shader to Indigo language!wlf_alex wrote:But Indigo understands instances! It seems to me that the solution to this problem is within easy reach!
I'm available for developping commercial shaders if one need themwlf_alex wrote:Is it possible to get a similar effect in Cindigo?
regards..
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