Indigo v0.6 test 4
Indigo v0.6 test 4
v0.6 test 4:
just fixes a meshlight bug that was causing lots of noise in test 3.
http://www.bennolan.com/nick/indigo_06_test4.zip
Changelog:
* fixed meshlight bug causing noise
just fixes a meshlight bug that was causing lots of noise in test 3.
http://www.bennolan.com/nick/indigo_06_test4.zip
Changelog:
* fixed meshlight bug causing noise
Last edited by OnoSendai on Fri Apr 20, 2007 11:26 pm, edited 1 time in total.
Hi
i modified my infile.txt a bit to make it more pleasant for the eye.
nothing special, but maybe some people would have a better over-view on the infile.
Maybe you could also modify the infile for the next release or use eventually this
What do you think?
Hope you don't mind
not sure if all explanations on the right still make sense after i modified them a bit.
i modified my infile.txt a bit to make it more pleasant for the eye.
nothing special, but maybe some people would have a better over-view on the infile.
Maybe you could also modify the infile for the next release or use eventually this
What do you think?
Hope you don't mind
Code: Select all
---------------------------------------------------------- INDIGO SETTINGS ---------------------------------------------------
----- File loading settings --------------------------------------------------------------------------------------------------
"scenefilepath" "testscenes\ior_test.xml" -- Scene xml file to load. Relative to working directory
-- (e.g. indigo.exe path)
-- Alternatively, this path can be an absolute path,
-- (eg c:\indigo_scenes\testscene.xml)
----- Output image dimensions ------------------------------------------------------------------------------------------------
"width" "600" -- Note that the ratio of these should match the camera aspect ratio
"height" "450" -- defined in the scene xml file.
----- Metropolis light transport settings ------------------------------------------------------------------------------------
"metropolis" "true" -- if true, use MLT, if false, use pathtracer
"large_mutation_prob" "0.4" -- Probability of using fresh random numbers.
"max_change" "0.02" -- max mutation size, must be in range [min_change, 1)
"max_num_consec_rejections" "100"
----- General tracing parameters ---------------------------------------------------------------------------------------------
--"russian_roulette_live_prob" "0.8" -- 0.7
"max_depth" "1000" -- max ray bounce depth.
"bidirectional" "true" -- if true, indigo will use bidirectional pathtracing
----- Path tracer settings ---------------------------------------------------------------------------------------------------
"strata_width" "5" -- number of samples per pixel = strata_width*strata_width
----- Network rendering settings ---------------------------------------------------------------------------------------------
"frame_upload_period" "20.0" -- number of seconds between uploads of image to network master
----- Miscellaneous settings -------------------------------------------------------------------------------------------------
"halt_time" "-1"
"logging" "true" -- if true, indigo will write to log.txt
"image_save_period" "40.0" -- number of seconds between saves of the render to PNG and EXR.
"save_tonemapped_exr" "false" -- if true, indigo will Write .exr tonemapped render as well as normal PNG
"save_untonemapped_exr" "false" -- if true, indigo will Write .exr untonemapped render as well as normal PNG
"num_threads" "1" -- number of threads that will be used
"cache_trees" "true" -- if true, indigo will save mesh kd-trees into /tree-cache
------------------------------------------------------------------------------------------------------------------------------
Last edited by manitwo on Mon Oct 09, 2006 11:33 pm, edited 1 time in total.
Working great here with the Blender beta1 exporter.
Great renderer BTW!
Version 0.6test4 beats all my expectations. Now I'm just waiting for the XSI exporter to finally arrive and I'll be in heaven.
Thx Ono-Sendai!
P.S.: Are there plans to give indigo some sort of minimalistic GUI to e.g. adjust tonemapping settings on the fly?
Great renderer BTW!
Version 0.6test4 beats all my expectations. Now I'm just waiting for the XSI exporter to finally arrive and I'll be in heaven.
Thx Ono-Sendai!
P.S.: Are there plans to give indigo some sort of minimalistic GUI to e.g. adjust tonemapping settings on the fly?
Re: Indigo v0.6 test 4
Many thanks to great Ono-Sendai!!!Ono-Sendai wrote:v0.6 test 4:
just fixes a meshlight bug that was causing lots of noise in test 3.
Changelog:
* fixed meshlight bug causing noise
´'`\_(ò_Ó)_/´'`
Something smells fishy here:
After intodruced in v0.62 the emitters for RGB Light could be colored by other Emitters.
This Effect became stronger and stronger by each Test version
Interesting too:
In the 0.64 rendering, the red light affect the green & blue one, the blue affect the red & green,
but the green RGB Light ONLY affect the red emitter, and doesn't touch the blue one??!?
*** EDIT ***
This strange color bleeding seems to be rainhards fault!
v0.62

v0.63

v0.64

Check this Threadfor File & Info
BTW
Somehow the v0.62 is much faster than 0.63, and also 0.64 in this project
After intodruced in v0.62 the emitters for RGB Light could be colored by other Emitters.
This Effect became stronger and stronger by each Test version
Interesting too:
In the 0.64 rendering, the red light affect the green & blue one, the blue affect the red & green,
but the green RGB Light ONLY affect the red emitter, and doesn't touch the blue one??!?
*** EDIT ***
This strange color bleeding seems to be rainhards fault!
v0.62

v0.63

v0.64

Check this Threadfor File & Info
BTW
Somehow the v0.62 is much faster than 0.63, and also 0.64 in this project
polygonmanufaktur.de
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