Indigo Renderer 3.6.17 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.6.17 Beta Release

Post by OnoSendai » Sat Jul 06, 2013 2:38 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.6.17_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.17_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.6.17.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.17.tar.gz

Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.6.17.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.6.17_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.17_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.6.17.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.17.tar.gz

Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.6.17.dmg

Changelog:
3.6.17
* Fixed issue with PT and scenes with no background material giving incorrect alpha in some cases.
* Added loading of invisible_to_camera for old model XML element.
* Fixed saving images after loading an IGI in the GUI.
* Fixed issue where 'invisible' lights were visible to camera in PT mode.
* Optimised Perlin noise implementation.
* Added fbm(x, y) 2d FBM, noise(x, y) 2d Perlin noise ISL functions.
* Also added noise3Valued, noise4Valued, fbm3Valued, fbm4Valued ISL functions.
* Fixed saving of images for last scene in render queue.
* Fixed Ctrl+C for render log.
* Tweaked frame upload period for network rendering. mid-to-late render stage upload period generally won't be so long
now.
* Fixed volume parameters to use shader params properly.
* Can now edit multiple render queue items at the same time. Not all settings can be changed when multiple items are edi
ted.
* Allowed removal of multiple scenes at once from the render queue.
* Added 'Show Render Folder' button to options dialog.
* Fixed serialisation of SceneNodeSectionPlane 'enabled' attribute.

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CTZn
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Re: Indigo Renderer 3.6.17 Beta Release

Post by CTZn » Sat Jul 06, 2013 2:54 am

Nice log, thank you !

Junkman
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Joined: Mon Sep 10, 2012 2:10 am

Re: Indigo Renderer 3.6.17 Beta Release

Post by Junkman » Sat Jul 06, 2013 4:31 am

Best supported renderer and Plugin, thx to all of you !!!!

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zeitmeister
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Indigo Renderer 3.6.17 Beta Release

Post by zeitmeister » Sat Jul 06, 2013 5:01 am

Great Ono, thank you!

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Oscar J
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Re: Indigo Renderer 3.6.17 Beta Release

Post by Oscar J » Tue Jul 09, 2013 9:27 am

Shadow catcher materials have stopped working for me.

I attached a scene that I'm currently working on - please see if you're having the same problem. The road geometry is supposed to be a shadow catcher.

Thanks in advance

Edit: can't attach the file, maybe it's too big... Anyway, please look into it. I'm using the latest Indigo and Blendigo versions, OS X 10.6 and PT with MLT.

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CTZn
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Location: Paris, France

Re: Indigo Renderer 3.6.17 Beta Release

Post by CTZn » Tue Jul 09, 2013 12:15 pm

Oscar J wrote:Shadow catcher materials have stopped working for me.

I attached a scene that I'm currently working on - please see if you're having the same problem. The road geometry is supposed to be a shadow catcher.

Thanks in advance

Edit: can't attach the file, maybe it's too big... Anyway, please look into it. I'm using the latest Indigo and Blendigo versions, OS X 10.6 and PT with MLT.
Hi Oscar, have you tried shadow catching from the Indigo UI ?
The shadow pass is a separate rentering mode atm and should involve no concerns with PT or MLT, or bidir for the matter.

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Oscar J
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Re: Indigo Renderer 3.6.17 Beta Release

Post by Oscar J » Tue Jul 09, 2013 6:19 pm

Damnit, I forgot!

Thanks a lot, I had the feeling that I was doing something wrong.

Cheers mate

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