General News and accouncements regarding the Indigo render engine
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pixie

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by pixie » Fri May 25, 2012 1:37 am
Code: Select all
* Made interior lights be sampled more, relative to the background light.
How does that work?
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OnoSendai

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by OnoSendai » Fri May 25, 2012 1:44 am
pixie wrote:Code: Select all
* Made interior lights be sampled more, relative to the background light.
How does that work?
It's automatically done.
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pixie

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by pixie » Fri May 25, 2012 2:49 am
OnoSendai wrote:pixie wrote:Code: Select all
* Made interior lights be sampled more, relative to the background light.
How does that work?
It's automatically done.
automatic
me setting the light strengh
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Xaon
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by Xaon » Fri May 25, 2012 5:40 am
L'accélération GPU avec OpenCL est vraiment plus rapide, la vitesse doublée sur une même scène. 400k ~ 500k samples/s auparavant, 800k ~ 1000k samples/s dorénavant.
Bon boulot ! : )
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pixie

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by pixie » Fri May 25, 2012 11:23 am
First row is 3.4 below 3.2.12 @ 15s 60s 240s
I would say it's a massive improvement, about 4x or more!
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Silmä

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by Silmä » Fri May 25, 2012 7:43 pm
is the GPU speed-up only for OpenCL?
also the bundled Blendigo says "unsupported version v.3.4.0"
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Zom-B

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by Zom-B » Sat May 26, 2012 12:44 am
Silmä wrote:is the GPU speed-up only for OpenCL?
It seems so...
For my tests OpenCL even outperformes CUDA on my little GTS 450 by a few %!!!
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OnoSendai

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by OnoSendai » Sat May 26, 2012 12:50 am
Zom-B wrote:Silmä wrote:is the GPU speed-up only for OpenCL?
It seems so...
For my tests OpenCL even outperformes CUDA on my little GTS 450 by a few %!!!
Yup, it's just for OpenCL.
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StompinTom

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by StompinTom » Sat May 26, 2012 1:00 am
Sorry to veer off slightly, but any word of an updated Blender exporter for Blender 2.63 or 2.64? I've started using those for production since they seem to handle loads of geometry better and they have some great modeling improvements, but the biggest thing lacking is a working Blendigo...
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maleemk
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by maleemk » Mon May 28, 2012 1:09 am
I have a scene with about 24 IES lights, in 5 layer. The 3.4.0, on OpenCL (on GTX 680) Starting out very well. at about 500k Samples/ Sec,. but after 15 hours of render it now only gives 24k samples/ per seconds.
I have done this same project ( differnt views ) on Bi MLT with 165k Samples / Sec "constantly" for 48 hours and tried over PT which also gives 375k Samples / Sec. ( Indigo 3.2. ) "constantly". I reckon the initial gain of 500k Samples / Sec (indigo 3.4). was an illusion, as it was over long period of render gives only 24K samples.
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maleemk
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by maleemk » Tue May 29, 2012 8:52 am
I have rendered a scene for about 12 hour, It started with 500K Samples / Sec. and end at only 24K Samples / Sec.
with PT+ OpenCL .
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OnoSendai

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by OnoSendai » Tue May 29, 2012 10:16 am
Hi maleemk,
Could you please send us the scene (packed to a PIGS file), so we can try it out?
Please email it to
support@indigorenderer.com if it's not too big, or host it on something like dropbox and send us the link.
thanks!
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maleemk
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by maleemk » Wed May 30, 2012 1:20 am
Ono I am sending you the file. named View3.pigs
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OnoSendai

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by OnoSendai » Fri Jun 01, 2012 11:20 am
StompinTom wrote:Sorry to veer off slightly, but any word of an updated Blender exporter for Blender 2.63 or 2.64? I've started using those for production since they seem to handle loads of geometry better and they have some great modeling improvements, but the biggest thing lacking is a working Blendigo...
Hi Tom,
as I'm sure you're aware by now, we're working on updating Blendigo to work with Blender 2.63 currently.
It should be done by tomorrow or sometime next week, with a bit of luck.
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