General News and accouncements regarding the Indigo render engine
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Big Fan
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by Big Fan » Thu Dec 13, 2007 7:13 pm
well the curved sides yes but kram wanted it, so...
indigo gives option of circular (also by default) , blade geometry, and images
these are some images

and some in there are obstacles
don't have to use them

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Kram1032
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by Kram1032 » Fri Dec 14, 2007 4:37 am
Lol, thanks, but it was no request

It was an answer on "does anyone have any suggestions/insights as to what makes 'nice' patterns? "

Thanks, anyway

I like it, how you care about my Christmas-wishes

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Big Fan
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by Big Fan » Fri Dec 14, 2007 6:33 am
you need to word your comments better then..
I think the clue to nice patterns is actually a nice obstacle map
xmas comes only once a year

for your birthday I don't care

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Kram1032
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by Kram1032 » Fri Dec 14, 2007 7:31 am
lol
The smallest reason for that might be, that I doubt, you know, when it actually is

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CTZn
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by CTZn » Fri Dec 14, 2007 11:17 am
Since we are at this, here are some obstacle maps packed, some 512 others 2048 in width. Mostly untested, but compatibility with Indigo is guaranteed for all.
If they miss something by design to be functional just let me know.
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Attachments
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- CTZn_obstacle_maps.zip
- 8 maps total
- (219.02 KiB) Downloaded 240 times
obsolete asset
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Big Fan
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by Big Fan » Fri Dec 14, 2007 4:25 pm
hey thanks they look good - will try them out
edit:
ok 2 issues to report to ono from my messing around trials -
1.there seems to be a crash caused using an obstacle and aperture map together? I dont think smartden has put this in his version yet so maybe others havent seen it yet - of course it may be my coding too
2.and the required aperture to show pretty effects is very small - in fact I need to hand edit it well below the 64 fstop level - this makes the image very dark requiring pushing up exposure or light output a long way - is this correct?
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Kram1032
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by Kram1032 » Sat Dec 15, 2007 4:49 am
2 is correct - if you don't have quite extreme situations, you usually wouldn't see too much bloom/glare...
That might be the only reason, why it could be useful to use the old kind of bloom/glare (post processed in violet) as it provides more control (but lacks of realism)
1) I'm not sure about that, but I understood it like this, that the obstaclemap actually replaces the aperture map, so, there isn't really a reason for using both at once... (I'm not sure with that one, though)
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dougal2

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by dougal2 » Sat Dec 15, 2007 4:50 am
Kram1032 wrote:
1) I'm not sure about that, but I understood it like this, that the obstaclemap actually replaces the aperture map, so, there isn't really a reason for using both at once... (I'm not sure with that one, though)
no, they appear to be either added or multiplied together, not sure which, but they are definitely both used.
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Kram1032
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by Kram1032 » Sat Dec 15, 2007 5:00 am
If you can say that, it's absolutely possible for you to set them both to true, which also answers the question

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OnoSendai

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by OnoSendai » Sat Dec 15, 2007 5:00 am
multiplied.
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Kram1032
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by Kram1032 » Sat Dec 15, 2007 5:15 am
yeah, added would be odd, if there where any full whites... Would become a hdr map^^
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Big Fan
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by Big Fan » Sat Dec 15, 2007 8:28 am
hmm ok thanks for replies
for 2. maybe I will code a special tiny fstop setting and call it 'max glare' or something - with a built in exposure compensation
ono- at present indigo crashes for me in the preprocessing phase when it gets to just after loading the 2 maps
-will load them used separately but not the 2 images together - could it be 4096 is too big? perhaps

or maybe it is just broken

Last edited by
Big Fan on Sat Dec 15, 2007 8:34 am, edited 1 time in total.
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psor

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by psor » Sat Dec 15, 2007 8:33 am
@Big Fan
Yes, probably to big! I remember Maxwell is using 512x512. ;o))
take care
psor
"The sleeper must awaken"
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Big Fan
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by Big Fan » Sat Dec 15, 2007 10:57 am
ok i will check that later today
my next question is:
if I use camera response data while doing very small things with the aperture and large things with the exposure is this data still valid?
I mean does the response data give legitimate answers to this situation or does it lead to what I think in photographic film is called 'reciprocity failure'?
Although this feature works as ono has it now I have my doubts about it - I mean if you are using it you probably either want to make very subtle 'glow' ( which it does..) or you want to make some nice twinkly highlights with it but...

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Big Fan
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by Big Fan » Sat Dec 15, 2007 9:20 pm
well I still get crashes so I guess its a bug...
no one says anything so I guess you either dont know what I am talking about re camera response or I dont

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