Indigo 1.0.4
It is implemented! Just try it out.rgigante wrote:Hi Nick,
in order to let the user activate the diffraction computation on a per-scene basis could you please implement an XML tag in the scene description (eg. <aperture_diffraction>) to control this behaviour without accessing .ini file?
Thanks in advance, Riccardo.

works fine, here! make sure you are putting them in the <renderer_settings> element.rgigante wrote:SmartDen,
ive' tried to put "<aperture_diffraction>" or </aperture_diffraction>" or "<aperture_diffraction>true</aperture_diffraction>" and all three doesn't seems to be very well accepted by indigo 1.0.4.
Code: Select all
<renderer_settings>
...
<aperture_diffraction>true</aperture_diffraction>
</renderer_settings>
I know this has been asked already, Nick, but will you be making any linux builds of the version (32 or 64 bit)?
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
here are some 4096px maps to share
I made these using a CAD program - wasn't exactly sure what to make really
but I thought these might do for some experiments
there are 4,5,6,7,8,9 side poly and 5,6,10 point star, 3,4,6 arm cross, an ellipse, clover, petal and a 'sag' shapes
the cutout is maximised to the largest circle to fit in the square- see below for a reduced example - and the cut out shape is always centred on the middle of the square
I can make any shape basically so if someone has a request say so and santa will consider it
I made these using a CAD program - wasn't exactly sure what to make really


there are 4,5,6,7,8,9 side poly and 5,6,10 point star, 3,4,6 arm cross, an ellipse, clover, petal and a 'sag' shapes

the cutout is maximised to the largest circle to fit in the square- see below for a reduced example - and the cut out shape is always centred on the middle of the square
I can make any shape basically so if someone has a request say so and santa will consider it

- Attachments
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- 4096px maps.zip
- (1013.07 KiB) Downloaded 233 times
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- 7 sides.JPG (3.67 KiB) Viewed 8343 times
hmmm well experiments...
without fussing over the settings and scene I have been trying em out
this is the 6 arm cross shape
does anyone have any suggestions/insights as to what makes 'nice' patterns?
I have feeling these are not fine enough in the arm dimensions
the pointed shape was a little fat too I think
seems to be you need to watch out the exposure setting etc doesnt make too large a diffraction and reveal the outline of the square

this is the 6 arm cross shape

does anyone have any suggestions/insights as to what makes 'nice' patterns?
I have feeling these are not fine enough in the arm dimensions

the pointed shape was a little fat too I think
seems to be you need to watch out the exposure setting etc doesnt make too large a diffraction and reveal the outline of the square

- Attachments
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- 6 cross.jpg (5.45 KiB) Viewed 8316 times
ok heres another few experimental map - a 5 arm cross with a hole - and 2 grids and an eyelash -- not sure about these possibily the lines are too thin
..better not flood the thread with these
but I hope they are 'interesting' for some of you to play with 

..better not flood the thread with these


- Attachments
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- eyelash etc.zip
- (900.33 KiB) Downloaded 254 times
well ok I did a google image search and although the designs vary and the overall 'hole' shape is somewhat variable as the aperture size changes it seems it is generally done with curved results so I 'll see what I can do 
edit: ok here is a set of 5,6,7,8,9 sides with a radius rather than straight
we don't want to upset kram just before xmas do we
only supplying hard edges like that..not considerate at all.. 

edit: ok here is a set of 5,6,7,8,9 sides with a radius rather than straight
we don't want to upset kram just before xmas do we


- Attachments
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- 7 rad sides.JPG (3.68 KiB) Viewed 8135 times
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- rad sides.zip
- (294.68 KiB) Downloaded 226 times
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