General News and accouncements regarding the Indigo render engine
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Kram1032
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by Kram1032 » Sat Dec 01, 2007 8:56 pm
for dirt => for blurrier lines and imperfections on the lens^^ (and I think, the lensshape itself also gets controlled by this

)
Just try to set a very high f-stop

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Anthony
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by Anthony » Sun Dec 02, 2007 8:42 am
High F-Stop gets a bigger blur, but I am not getting big streaks coming out the side. Is it cause Im using a blackbody emitter or maybe I just need to do more experiments
I wont bother witht he obstacle map then

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Kram1032
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by Kram1032 » Mon Dec 03, 2007 3:51 am
hi f-stop should make things sharper. But it also should give more bloom.
those "big streaks" aren't too realistic in most cases
Did anyone yet try to film the sun?

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CTZn
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by CTZn » Mon Dec 03, 2007 4:29 am
Did anyone yet try to film the sun?
Yes, first thing I did. Actually my diffraction map was unadapted and that was not pretty; the square shape of the map was visible. Of course now I have a better idea on how diffraction map should look
Basically shoting the sun works good.
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Kram1032
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by Kram1032 » Mon Dec 03, 2007 4:32 am
great

Maybe, I still have my amethyst scene, somewhere... Would be great to redo it

(maybe even in combination with the atmosphere... The light comes much smoother, then, so there should be a visible difference... And I think, I used full diffuse gold (exponent 0 with au.nk) as a mat and it was a not-energy-loss-compensated version, so, it might also look a lot brighter....)
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Whaat

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by Whaat » Tue Dec 04, 2007 4:00 am
OnoSendai wrote:* added aperture_diffraction toggle in infile.
In case anyone was wondering, this can be over-ridden by adding
Code: Select all
<aperture_diffraction>false</aperture_diffraction>
in the render settings element. I don't think this has been explicitly mentioned anywhere.
Nice work, Ono! I was a bit confused about obstacle maps at first. Maybe you could post the obstacle map that you used to produce the second glare pattern. 'diffraction_test.igs' does not produce the same glare pattern that you have shown in your first post. I suppose this is due to the lack of obstacle map.
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OnoSendai

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by OnoSendai » Tue Dec 04, 2007 4:04 am
Well this is the combination of aperture + obstacle.
It's the regular nature of the obstacle grid that gives the distinctive glare pattern.
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Attachments
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- indigo_aperture.png (78.47 KiB) Viewed 9014 times
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Kram1032
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by Kram1032 » Tue Dec 04, 2007 7:17 am
if you have a fully white picture, will Indigo interpret this as a perfectly squared aperture at maximum size?
Last edited by
Kram1032 on Wed Dec 05, 2007 11:21 am, edited 1 time in total.
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CTZn
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by CTZn » Wed Dec 05, 2007 10:56 am
Fixed, I think. 1.0.4 was running in 1.0.2 folder, I believe that's because I declared msvc dll's from 1.0.2 folder in system path.
I keep having an error, "key 'aperture_diffraction' is not in the map". I've set it to circular, and neither am I using an obstacle map.
Maybe that helps:
Thanks
Last edited by
CTZn on Wed Dec 05, 2007 11:45 am, edited 2 times in total.
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CoolColJ
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by CoolColJ » Wed Dec 05, 2007 11:38 am
a bit late to the party - but nixe!
maybe time to dust the cobwebs off my Indigo directory and fire her up

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psor

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by psor » Wed Dec 05, 2007 11:41 am
"I keep having an error, "key 'aperture_diffraction' is not in the map". I've set it to circular, and neither am I using an obstacle map."
Because you are rendering with the .ini of v1.0.2! That's the point.
take care
psor
"The sleeper must awaken"
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CTZn
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by CTZn » Wed Dec 05, 2007 11:46 am
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CoolColJ
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by CoolColJ » Wed Dec 05, 2007 12:22 pm
only problem with having bloom as part of the render process, is that your stuck with it....
or is it a tonemapping thing like the Camera Responce?
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CTZn
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by CTZn » Wed Dec 05, 2007 12:34 pm
Sorry that's me again, but upon first test I had the impression that it was pretty much sensible to burn value, easy to set isn't it ? But that need further investigating.
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