Indigo 1.0.4

General News and accouncements regarding the Indigo render engine
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jurasek
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Post by jurasek » Fri Nov 30, 2007 3:14 pm

WytRaven wrote:Can we have a linux 64 native build please Ono? It's been 3 releases since last linux build.
+1 ;) wine kills my indigo all the time...

greetz,
jur

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joegiampaoli
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Post by joegiampaoli » Fri Nov 30, 2007 5:33 pm

jurasek wrote:
WytRaven wrote:Can we have a linux 64 native build please Ono? It's been 3 releases since last linux build.
+1 ;) wine kills my indigo all the time...

greetz,
jur
Really, how does it kill it what happens? Have you tried just using console mode of indigo?
Joe Giampaoli
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filippo
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Post by filippo » Fri Nov 30, 2007 7:57 pm

wonderfull work ono...
filippo :lol: :lol:
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

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jurasek
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Post by jurasek » Sat Dec 01, 2007 12:04 am

joegiampaoli wrote: Really, how does it kill it what happens? Have you tried just using console mode of indigo?
.9.49, and console mode = 30 minutes and k-boom;)

greetz,
jur

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zsouthboy
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Post by zsouthboy » Sat Dec 01, 2007 3:10 am

That shouldn't be happening - indigo under wine is no less stable than linux indigo.

Sounds like a bad stick of ram, overheating, something.

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joegiampaoli
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Post by joegiampaoli » Sat Dec 01, 2007 4:43 am

I keep getting obstacle map (w+h) should be power of 2, I try to render a 1024x768 test scene, and my obstacle map is 2048x1536 what am I doing wrong?

I hope it's not a square power, that would be like 1048576 X 589824.... and I just don't have that type of RAM to handle these type of things :P
Joe Giampaoli
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My Indigo Gallery

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WytRaven
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Post by WytRaven » Sat Dec 01, 2007 4:49 am

Obstacle map must be square and it's sides must be a power of 2 so 512x512, 1024x1024, 2048x2048 etc. Pick one :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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joegiampaoli
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Post by joegiampaoli » Sat Dec 01, 2007 4:51 am

:shock: :shock: :shock:
AHhhhhhhhh.....
So simple again and I get lost with my complex mind :roll:

Thx! :D
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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jurasek
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Post by jurasek » Sat Dec 01, 2007 6:36 am

zsouthboy wrote:That shouldn't be happening - indigo under wine is no less stable than linux indigo.
Sounds like a bad stick of ram, overheating, something.
Blender internal, yafray works fine. Now i have .9.46 and run for 20h+ without crash...

greetz,
jur

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zsouthboy
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Post by zsouthboy » Sat Dec 01, 2007 10:07 am

jurasek wrote:
zsouthboy wrote:That shouldn't be happening - indigo under wine is no less stable than linux indigo.
Sounds like a bad stick of ram, overheating, something.
Blender internal, yafray works fine. Now i have .9.46 and run for 20h+ without crash...

greetz,
jur

Ah, then that's an internal wine regression. File a bug report.

Anthony
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Post by Anthony » Sat Dec 01, 2007 3:52 pm

How do I get those cool glare effects?. All i am getting is a little fuzzy bit of different colours around my blackbody emitter, not a cool lil star thingy like on the first page...

Do I just have to render it for ages?

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OnoSendai
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Post by OnoSendai » Sat Dec 01, 2007 3:53 pm

Smaller aperture radius -> larger glare :)

Anthony
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Post by Anthony » Sat Dec 01, 2007 3:59 pm

Arperture radius=offset?

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CTZn
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Post by CTZn » Sat Dec 01, 2007 5:47 pm

Anthony, see first post mate
obsolete asset

Anthony
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Post by Anthony » Sat Dec 01, 2007 6:52 pm

I have been playing around with settings but I can't get very sharp lines like in the first post even though I have played around with all the settings lots. Maybe I need an obstacle map but I have no idea what that is for.

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