Indigo 0.9 test 8
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
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Blazing fast.....
Running glossy glass test:
Software:
phr0stbyte@localhost:~$ uname -a
Linux localhost 2.6.22-13-generic #1 SMP Thu Oct 4 17:52:26 GMT 2007 x86_64 GNU/Linux
phr0stbyte@localhost:~$ wine --version
wine-0.9.45
Hardware: (No overclocking anywhere)
AMD 64 X2 4200+
3GB DDR2 RAM
nVidia GeForce 7600 GT
Render:
Display took 0.87397 s
Time elapsed: 17 m, 16 s
Done 70220000.00000 samples (260.07407 samples per pixel)
67735.73399 samples / second (14.76326 micro-seconds / sample)
Software:
phr0stbyte@localhost:~$ uname -a
Linux localhost 2.6.22-13-generic #1 SMP Thu Oct 4 17:52:26 GMT 2007 x86_64 GNU/Linux
phr0stbyte@localhost:~$ wine --version
wine-0.9.45
Hardware: (No overclocking anywhere)
AMD 64 X2 4200+
3GB DDR2 RAM
nVidia GeForce 7600 GT
Render:
Display took 0.87397 s
Time elapsed: 17 m, 16 s
Done 70220000.00000 samples (260.07407 samples per pixel)
67735.73399 samples / second (14.76326 micro-seconds / sample)
- Attachments
-
- im1191768788.png (348.69 KiB) Viewed 5938 times
Ono
I went back to try rerender some of my water test scenes and all I get is a black screen in all of em!
Even the one I sent to you from memory
seems to be some tone mapping issue with specular material?
seems like every scene I have tried with glass in it does that - just blackness with some dots!
I went back to try rerender some of my water test scenes and all I get is a black screen in all of em!
Even the one I sent to you from memory
seems to be some tone mapping issue with specular material?
seems like every scene I have tried with glass in it does that - just blackness with some dots!
you can see something really bright here - with linear tone mapping, and it's burning up. It sure looks different to the last time I rendered this scene
This is the Indigo output. Voilet won't even show the IGI file properly!
The whole colour spectrum it shows at the bottom is solid red
something is definitely wrong here! Could be the Phong pillar?
This is the Indigo output. Voilet won't even show the IGI file properly!
The whole colour spectrum it shows at the bottom is solid red
something is definitely wrong here! Could be the Phong pillar?
- Attachments
-
- old render
- im1189838256.JPG (70.63 KiB) Viewed 5802 times
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- V0.9 test 8 render - linear
- im1191819728.JPG (106.55 KiB) Viewed 5804 times
Ono there is something definitely buggy with Phong material
in test 8
this scene has water and the rest Phong, it renders funny and kills the Tonemapping, I had to use linear here!
Remove all the phong and replace with diffuse and it renders fine, plus lots of very early caustics to be
in test 8
this scene has water and the rest Phong, it renders funny and kills the Tonemapping, I had to use linear here!
Remove all the phong and replace with diffuse and it renders fine, plus lots of very early caustics to be
- Attachments
-
- im1191823788.JPG (156.8 KiB) Viewed 5774 times
Hi there. I'm also getting minor strangeness. I tried this hand to test the glossy mat with lowish exponent (aim was to achieve a gummy bear material). I'm using Reinhard here. Somehow it seems to have hugely overexposed the background, which is the default grey diffuse mat in Blendigo. Any idea why?
- Attachments
-
- im1191600979.jpg (133.26 KiB) Viewed 5751 times
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