
Indigo 0.8 test 1
If we use HYBID and BIDIRECTIONAL after few minutes or samples
the image go to dark mode...
If you turn off BIDIRECTIONAL all works fine...
then the question is...
when we must use Hybird mode? Only on direct light: SUN LIGH ONLY
see these images
the image go to dark mode...
If you turn off BIDIRECTIONAL all works fine...
then the question is...
when we must use Hybird mode? Only on direct light: SUN LIGH ONLY
see these images
- Attachments
-
- BIDIRECTIONAL ON
- bidiron.jpg (78.84 KiB) Viewed 6901 times
-
- BIDIRECTIONAL OFF
- bidiroff.jpg (76.31 KiB) Viewed 6955 times
Last edited by tizxx on Wed May 02, 2007 2:35 am, edited 1 time in total.
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
hey tizxx......i dont think bidir or hybrid afects the problem....i just render an scene with bidir on and hybrid off....renders ok for 15 minutes....then i close the render and i restart them an oupsss all is black.....with some wheti dot here and there....i think some randomnes with this problem....Onoooooooooooooooo
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Now If we use Diffuse materials insteat PHONG Materials
there is no problem.
BIDIRECTIONAL + HYBRID MODE with diffuse materials
is more quick than no bidirectional and no hybrid.
Hybrid mode is physically correct solution?
Bidirectional mode is physically correct solution?
If we turn toghether off we have a physical correct solution...
there is no problem.
BIDIRECTIONAL + HYBRID MODE with diffuse materials
is more quick than no bidirectional and no hybrid.
Hybrid mode is physically correct solution?
Bidirectional mode is physically correct solution?
If we turn toghether off we have a physical correct solution...
- Attachments
-
- All Materials are DIFFUSE - BIDIR ON - HYBRID ON
- diffuse-bidiron.jpg (76.14 KiB) Viewed 6897 times
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
i dont realy know....ana he says there is a bug with bump map tha couses the black images but here u have any bump?i think no....so...im confused...i hope Ono fix this strange situation! 

1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
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MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
this hybrid, bidir path, mtl talk makes me dizzy.
is it possible that maybe somebody smarter than me
might write an explanation who those algorithm work
and when you should use the and why?
claas
is it possible that maybe somebody smarter than me
might write an explanation who those algorithm work
and when you should use the and why?
claas
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
all modes should give the exact same image after a given time. So every mode is physical accurate. The difference between those modes is how the noise converges. Some modes are faster, some slower for different things.
- MLT is good for indirect light, glass and caustics but not so good for direct light. Generally the noise is kind of "dirty-patchy-nonuniform".
- PathTracing is good for direct light but needs longer for indirect light, glass and caustics. The noise is uniform.
- Hybrid is a combination of MLT and PT. Hybrid uses PT for direct light and MLT for indirect light, glass and caustics. Hybrid combines the strenghts of MLT and PT. If Hybrid is enabled the Metropolis option is ignored.
- Bidir can be combined with MLT or PT or Hybrid. Bidir makes noise in scenes with indirect light, glass and caustics clear faster.
In indigo 0.8t1 bidir is causing black-image problems but keep in mind that the actual version is a test release! - so don't hesitate
- rQMC is (afaik) a more efficient way of sampling which also makes the noise clear faster (some scenes benefit a bit, others a lot). As a side effect there might be noise-"patterns" in the first seconds of rendering. rQMC is enabled since 0.8 - you cant turn it off - but why should you?
once again:
Possible Combinations:
- MLT Mode: ("Metropolis"-true)
- Pathtracing Mode: ("Metropolis"-false)
- Hybrid Mode: ("Hybrid"-true)
- Bidir MLT Mode: ("Metropolis"-true, "Bidir"-true)
- Bidir Pathtracing: ("Metropolis"-false, "Bidir"-true)
- Bidir Hybrid Mode: ("Hybrid"-true, "Bidir"-true)
The last two modes are recommend.
Hope this helps!
- MLT is good for indirect light, glass and caustics but not so good for direct light. Generally the noise is kind of "dirty-patchy-nonuniform".
- PathTracing is good for direct light but needs longer for indirect light, glass and caustics. The noise is uniform.
- Hybrid is a combination of MLT and PT. Hybrid uses PT for direct light and MLT for indirect light, glass and caustics. Hybrid combines the strenghts of MLT and PT. If Hybrid is enabled the Metropolis option is ignored.
- Bidir can be combined with MLT or PT or Hybrid. Bidir makes noise in scenes with indirect light, glass and caustics clear faster.
In indigo 0.8t1 bidir is causing black-image problems but keep in mind that the actual version is a test release! - so don't hesitate
- rQMC is (afaik) a more efficient way of sampling which also makes the noise clear faster (some scenes benefit a bit, others a lot). As a side effect there might be noise-"patterns" in the first seconds of rendering. rQMC is enabled since 0.8 - you cant turn it off - but why should you?

once again:
Possible Combinations:
- MLT Mode: ("Metropolis"-true)
- Pathtracing Mode: ("Metropolis"-false)
- Hybrid Mode: ("Hybrid"-true)
- Bidir MLT Mode: ("Metropolis"-true, "Bidir"-true)
- Bidir Pathtracing: ("Metropolis"-false, "Bidir"-true)
- Bidir Hybrid Mode: ("Hybrid"-true, "Bidir"-true)
The last two modes are recommend.
Hope this helps!
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