If I remember correctly the default Indigo void space has a precedence of 1 itself, this value should not be used. Agreed, it should not be available at all if the above is correct. Conflicts are to be expected then.
I have also noticed very slow startups while using shader scattering, it would be nice to know why exactly. I am assuming that a simple noise, constantly varying, requires a lot more of computations before the light can reach the scene ?
Yup there might be a fish under the rock, question mark.- Disable Shader or set back to None (for Scattering)
- Rendering still won't start, Indigo sometimes locks up




