Indigo 1.1.14
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
fused .... out f*king standing test!!!! i dont know much about polycounts in real "industry" class renders but this seems unbelievable...fused wrote: exactly 160.000 instances, each 28.05 million polygons.
making a total of 4.889.187.200.000 polygons (4.8 trillion polygons).
okay - fused - can u tell more about memory usage for export and rendering? and can these instances be of differenst positions? for example grass or stones? sorry if these questions are dumb...
thank youpxl666 wrote:fused .... out f*king standing test!!!! i dont know much about polycounts in real "industry" class renders but this seems unbelievable...
okay - fused - can u tell more about memory usage for export and rendering? and can these instances be of differenst positions? for example grass or stones? sorry if these questions are dumb...
memory usage in rendering was <3gb. i cant tell you much about the memory usage while exporting but it can not have been much, because the mesh was only referenced in c4d, not loaded.
all kinds of objects can be instanced. instances can vary in position, rotation, scale and also material (if you override the material, this is not supported by cindigo yet).
Setting halt time to 60.00000 s
Building Mesh '1'...
24 vertices (576 B)
12 triangles (336 B)
Couldn't find matching cached tree file, rebuilding tree...
Building kd-tree...
Calcing root AABB.
Done.
Root AABB min: (-27.414200,-27.414200,0.000000)
Root AABB max: (27.414200,27.414200,54.828300)
max tree depth: 62
0/32 nodes at depth 5 built.
1/32 nodes at depth 5 built.
total nodes used: 14 (112 B)
total leafgeom size: 12 (48 B)
Allocing intersect triangles...
intersect_tris mem usage: 576 B
Total tree mem usage: 736 B
Saving tree to 'tree_cache\2485792887.tre'...
Done.
Done Building Mesh '1'. (Time taken: 0.10696 s)
Light luminous flux: 1046705.67612 lm
Building Object Tree...
3 objects.
calcing root AABB.
AABB: (-24.999987, -24.999987, -24.999987), (24.999987, 24.999987, 24.999987)
max tree depth: 5
reserving N nodes: 3(24 B)
total nodes used: 1 (8 B)
total leafgeom size: 3 (12 B)
Finished building tree.
AutoFocus: setting camera focus distance to 2.04385 m.
Num buffer layers: 1
Master buffer size: 14.165 MB
Settings:
Frame upload period: 40.00000 s
Image save period: 60.00000 s
Splat filter: mn_cubic, blur=0.60000, ring=0.20000
Downsize filter: Gaussian, standard deviation=0.35000, support radius=1.68900
Render region: false
Supersample factor: 2
Metropolis: true
Bidirectional: true
Hybrid: false
Ray origin nudge distance: 0.00010 m
Aperture diffraction: false
Post-process diffraction: true
Auto setting number of threads to 4.
Finished initialisation
Starting threads... (num threads: 4)
Display took 1.11034 s
Total render time elapsed: 1 m, 1 s
Done 25060000.00000 samples (81.57552 samples per pixel)
409293.17365 samples / second (2.44324 micro-seconds / sample)
Done 25060000.00000 samples (81.57552 samples per pixel)
409251.63670 samples / second (2.44348 micro-seconds / sample)

Setting halt time to 60.00000 s
Building Mesh '1'...
24 vertices (576 B)
12 triangles (336 B)
BVH::build()
Calcing root AABB.
Done.
Root AABB min: (-27.414200,-27.414200,0.000000)
Root AABB max: (27.414200,27.414200,54.828300)
Sorting...
Done (0.00003 s).
Allocating intersect triangles...
Done. Intersect_tris mem usage: 432 B
Build Stats:
Total nodes used: 64 (4.000 KB)
Total tri indices used: 16 (64 B)
Num sub threshold leaves: 62
Num max depth leaves: 2
Num cheaper no-split leaves: 0
Mean tris per leaf: 0.187500
Max tris per leaf: 10
Mean leaf depth: 32.484375
Max leaf depth: 63
Finished building tree.
Done Building Mesh '1'. (Time taken: 0.07278 s)
Light luminous flux: 1046705.67612 lm
Building Object Tree...
3 objects.
calcing root AABB.
AABB: (-24.999987, -24.999987, -24.999987), (24.999987, 24.999987, 24.999987)
max tree depth: 5
reserving N nodes: 3(24 B)
total nodes used: 1 (8 B)
total leafgeom size: 3 (12 B)
Finished building tree.
AutoFocus: setting camera focus distance to 2.04385 m.
Num buffer layers: 1
Master buffer size: 14.165 MB
Settings:
Frame upload period: 40.00000 s
Image save period: 60.00000 s
Splat filter: mn_cubic, blur=0.60000, ring=0.20000
Downsize filter: Gaussian, standard deviation=0.35000, support radius=1.68900
Render region: false
Supersample factor: 2
Metropolis: true
Bidirectional: true
Hybrid: false
Ray origin nudge distance: 0.00010 m
Aperture diffraction: false
Post-process diffraction: true
Auto setting number of threads to 4.
Display took 1.01376 s
Total render time elapsed: 1 m, 1 s
Done 24720000.00000 samples (80.46875 samples per pixel)
404028.24951 samples / second (2.47507 micro-seconds / sample)
Done 24720000.00000 samples (80.46875 samples per pixel)
404027.95605 samples / second (2.47508 micro-seconds / sample)

Building Mesh '1'...
24 vertices (576 B)
12 triangles (336 B)
Couldn't find matching cached tree file, rebuilding tree...
Building kd-tree...
Calcing root AABB.
Done.
Root AABB min: (-27.414200,-27.414200,0.000000)
Root AABB max: (27.414200,27.414200,54.828300)
max tree depth: 62
0/32 nodes at depth 5 built.
1/32 nodes at depth 5 built.
total nodes used: 14 (112 B)
total leafgeom size: 12 (48 B)
Allocing intersect triangles...
intersect_tris mem usage: 576 B
Total tree mem usage: 736 B
Saving tree to 'tree_cache\2485792887.tre'...
Done.
Done Building Mesh '1'. (Time taken: 0.10696 s)
Light luminous flux: 1046705.67612 lm
Building Object Tree...
3 objects.
calcing root AABB.
AABB: (-24.999987, -24.999987, -24.999987), (24.999987, 24.999987, 24.999987)
max tree depth: 5
reserving N nodes: 3(24 B)
total nodes used: 1 (8 B)
total leafgeom size: 3 (12 B)
Finished building tree.
AutoFocus: setting camera focus distance to 2.04385 m.
Num buffer layers: 1
Master buffer size: 14.165 MB
Settings:
Frame upload period: 40.00000 s
Image save period: 60.00000 s
Splat filter: mn_cubic, blur=0.60000, ring=0.20000
Downsize filter: Gaussian, standard deviation=0.35000, support radius=1.68900
Render region: false
Supersample factor: 2
Metropolis: true
Bidirectional: true
Hybrid: false
Ray origin nudge distance: 0.00010 m
Aperture diffraction: false
Post-process diffraction: true
Auto setting number of threads to 4.
Finished initialisation
Starting threads... (num threads: 4)
Display took 1.11034 s
Total render time elapsed: 1 m, 1 s
Done 25060000.00000 samples (81.57552 samples per pixel)
409293.17365 samples / second (2.44324 micro-seconds / sample)
Done 25060000.00000 samples (81.57552 samples per pixel)
409251.63670 samples / second (2.44348 micro-seconds / sample)

Setting halt time to 60.00000 s
Building Mesh '1'...
24 vertices (576 B)
12 triangles (336 B)
BVH::build()
Calcing root AABB.
Done.
Root AABB min: (-27.414200,-27.414200,0.000000)
Root AABB max: (27.414200,27.414200,54.828300)
Sorting...
Done (0.00003 s).
Allocating intersect triangles...
Done. Intersect_tris mem usage: 432 B
Build Stats:
Total nodes used: 64 (4.000 KB)
Total tri indices used: 16 (64 B)
Num sub threshold leaves: 62
Num max depth leaves: 2
Num cheaper no-split leaves: 0
Mean tris per leaf: 0.187500
Max tris per leaf: 10
Mean leaf depth: 32.484375
Max leaf depth: 63
Finished building tree.
Done Building Mesh '1'. (Time taken: 0.07278 s)
Light luminous flux: 1046705.67612 lm
Building Object Tree...
3 objects.
calcing root AABB.
AABB: (-24.999987, -24.999987, -24.999987), (24.999987, 24.999987, 24.999987)
max tree depth: 5
reserving N nodes: 3(24 B)
total nodes used: 1 (8 B)
total leafgeom size: 3 (12 B)
Finished building tree.
AutoFocus: setting camera focus distance to 2.04385 m.
Num buffer layers: 1
Master buffer size: 14.165 MB
Settings:
Frame upload period: 40.00000 s
Image save period: 60.00000 s
Splat filter: mn_cubic, blur=0.60000, ring=0.20000
Downsize filter: Gaussian, standard deviation=0.35000, support radius=1.68900
Render region: false
Supersample factor: 2
Metropolis: true
Bidirectional: true
Hybrid: false
Ray origin nudge distance: 0.00010 m
Aperture diffraction: false
Post-process diffraction: true
Auto setting number of threads to 4.
Display took 1.01376 s
Total render time elapsed: 1 m, 1 s
Done 24720000.00000 samples (80.46875 samples per pixel)
404028.24951 samples / second (2.47507 micro-seconds / sample)
Done 24720000.00000 samples (80.46875 samples per pixel)
404027.95605 samples / second (2.47508 micro-seconds / sample)

- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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