General News and accouncements regarding the Indigo render engine
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OnoSendai

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by OnoSendai » Wed May 28, 2008 1:46 am
ZomB wrote:a quick question... does Tiff support also mean 16bit or even 32bit support for textures *looking at displacement*.
And if Yes, are 16bit PNGs now used to, or still clamped down to 8bit?
16 bit textures will be added sometime soon.
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OnoSendai

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by OnoSendai » Wed May 28, 2008 1:46 am
BbB wrote:I suggest a contest as soon as the x64 builds are available
Ono, will you be releasing a Windows 64-bit version of this one or only stabler releases?
I'll do a 64 bit release soonish methinks.
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pixie

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by pixie » Wed May 28, 2008 1:54 am
Could you make it also Linux? Pretty please with sugar on top?

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OnoSendai

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by OnoSendai » Wed May 28, 2008 1:56 am
pixie wrote:Could you make it also Linux? Pretty please with sugar on top?

no... get some WINE

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pixie

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by pixie » Wed May 28, 2008 2:00 am
OnoSendai wrote:no... get some WINE

But Wine doesn't run win64 binaries, does it?

I have 32vit windows and a 64 bits ubuntu, but I'm not to mess (pay for) with Windows 64 until it get stable (ie run all the programs I need)
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BbB
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by BbB » Wed May 28, 2008 2:04 am
I'll do a 64 bit release soonish methinks.
Bravo!
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Sayris
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by Sayris » Wed May 28, 2008 2:12 am
yeah, big thx
really great release
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fused

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by fused » Wed May 28, 2008 2:22 am
hey nick, i was testing fbm in an albedo texture element.
looks strange(left side and bottom. but i think its quite obvious)...
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Attachments
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- im1211897369.JPG (246.16 KiB) Viewed 6284 times
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manitwo
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by manitwo » Wed May 28, 2008 2:25 am
where do i have to put the "<displacement_map>"?
with that:
Code: Select all
<material>
<name>displacement</name>
<diffuse>
<albedo_spectrum>
<rgb>
<rgb>0.712475 0.712475 0.712475</rgb>
<gamma>2.2</gamma>
</rgb>
</albedo_spectrum>
</diffuse>
<displacement_map>
<uv_set>uv</uv_set>
<path>disp2.jpg</path>
<exponent>2.2</exponent>
<b>0.1</b>
</displacement_map>
</material>
i get a:
Code: Select all
IndigoDriverExcep: SceneLoaderExcep: Found unexpected element 'displacement_map' in element 'material'.
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cpfresh
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by cpfresh » Wed May 28, 2008 2:25 am
thanks for this fantastic release Ono!! Cheers!

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fused

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by fused » Wed May 28, 2008 2:26 am
manitwo wrote:where do i have to put the "<displacement_map>"
think it has to be inside the diffuse element.
Last edited by
fused on Wed May 28, 2008 2:27 am, edited 1 time in total.
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OnoSendai

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by OnoSendai » Wed May 28, 2008 2:26 am
manitwo wrote:where do i have to put the "<displacement_map>"?
Put it inside the diffuse element.
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manitwo
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by manitwo » Wed May 28, 2008 2:32 am
OnoSendai wrote:manitwo wrote:where do i have to put the "<displacement_map>"?
Put it inside the diffuse element.
ohhh
got it thanks.
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drBouvierLeduc
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by drBouvierLeduc » Wed May 28, 2008 3:34 am
I think I'm gonna love this release !
Can't wait for the 64bit one though.
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manitwo
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by manitwo » Wed May 28, 2008 3:39 am
yeeeehaaa

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Attachments
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- displacement.jpg (62.03 KiB) Viewed 6174 times
Last edited by
manitwo on Wed May 28, 2008 4:11 am, edited 1 time in total.
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