Indigo Renderer 3.4.7
Re: Indigo Renderer 3.4.7
..small thing I noticed: the camera shift parameter has no influence on the OpenGL preview window. Is it fixable?
- Oscar J

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- 3D Software: Blender
Re: Indigo Renderer 3.4.7
Excellent, thanks.OnoSendai wrote:Hi Oscar,Oscar J wrote:Nice updates but...
When can we expect the "save material" feature to work in OSX? I was hoping it would be included in this release. :(
We'll try and get this fixed next week.
Re: Indigo Renderer 3.4.7
Hi fbrunell,
GPU rendering is indeed unavailable from remote desktop etc, if it's the same device used to display. This doesn't really make a lot of sense to me (if it's not actually displaying anything...) but is a commonly observed issue in Windows. Perhaps this is what's making it find but not use the device.
GPU rendering is indeed unavailable from remote desktop etc, if it's the same device used to display. This doesn't really make a lot of sense to me (if it's not actually displaying anything...) but is a commonly observed issue in Windows. Perhaps this is what's making it find but not use the device.
Re: Indigo Renderer 3.4.7
Hi Silmä,Silmä wrote:With f/64 you have an airy disk with the diameter of 0.03-0.06mm. On 36mm sensor that means diffraction limited resolution of about 800px.OnoSendai wrote:Hi Silma, I don't think ZOm-B is at the diffraction limit yet.
I might have calculated that wrong, though...
The fact remains, higher f-stop means more blurring if you use aperture diffraction. Real lenses are usually sharpest around f/8, where you have balance between bokeh and diffraction.
Here's a good site about the phenomenon: http://www.cambridgeincolour.com/tutori ... graphy.htm
I checked the maths, and it seems you're right.
So maybe Zom-B is hitting the diffraction limit. The odd thing is, that 3.4.6 isn't blurred in the same way.
Zom-B: Can you please try rendering that image again with a much wider aperture, like f/8?
Cheers!
Re: Indigo Renderer 3.4.7
I rendered with f/16 sinze f/8 had way to much DOF Blur to talk about sharpness ;)OnoSendai wrote:Zom-B: Can you please try rendering that image again with a much wider aperture, like f/8?
The AD image is way less blured, but still a little...
- zeitmeister

- Posts: 2010
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Re: Indigo Renderer 3.4.7
I think I've got a similar issue here.
Postpro AD is much blurrier than physical AD... plus, more glooming.
Postpro AD is much blurrier than physical AD... plus, more glooming.
Re: Indigo Renderer 3.4.7
(I personally like better the effect of the postpro AD)
Re: Indigo Renderer 3.4.7
Nice to see some optical vignetting in your render Zeiti :)
Re: Indigo Renderer 3.4.7
Keep in mind that the physical AD requires convergence, the gloom takes time to build up in this case.
What ? Is this an option yet ?Zom-B wrote:Nice to see some optical vignetting in your render Zeiti :)
Re: Indigo Renderer 3.4.7
The Glare from the Sun looks "morphed" so I thought its "in" already... and activated by default.. but: thinking != knowingCTZn wrote:What ? Is this an option yet ?
- zeitmeister

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Re: Indigo Renderer 3.4.7
It is indeed already automatically implemented if you choose physical AD!
Re: Indigo Renderer 3.4.7
Is it !? Cool, I'll have to test that.zeitmeister wrote:It is indeed already automatically implemented if you choose physical AD!
Reality beats fiction then !
Re: Indigo Renderer 3.4.7
It is?zeitmeister wrote:It is indeed already automatically implemented if you choose physical AD!
Re: Indigo Renderer 3.4.7
AD is not saved to final PNG when Indigo gets closed.
- zeitmeister

- Posts: 2010
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Re: Indigo Renderer 3.4.7
Uhm... working here, working here ...?
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