Indigo v0.7 test 2

General News and accouncements regarding the Indigo render engine
User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Fri Jan 19, 2007 8:52 am

Indigo 0.7t1

Image


Indigo 0.7t2

Image

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Fri Jan 19, 2007 9:18 am

Hey Nick first bug(s) found :(

It seems that difuse Materials with textures still need the <colour> Tag, without I get an Error message!

Code: Select all

    <material>
        <name>mat_ground</name>
        <diffuse>
	<colour>1 1 1</colour>
            <albedo_texture>
                <uv_set>albedo</uv_set>
                <path>fabric.png</path>
                <exponent>2.2</exponent>
            </albedo_texture>
        </diffuse>
    </material>
For my wine Tests Scene I get 12 to 16 PANIC: tryed to exit from medium when not inside it.
So display took always 413s to 416s!!!
(0.7t1 just had rare PANIC's once in a while)

** EDIT **
OK the Problem for this situation is the supersampling!
Without it I only get 3 to 4 Panic's and display takes "only" about 46s,
this is still a lot more Panic than in 0.7t1...

BTW:
Why did you raised "max_depth" to 10000 (since 0.7t2) and lowered "max_change" to 0.01 (since 0.7t1),
is this for better SSS calculation??
polygonmanufaktur.de

Wedge
Posts: 441
Joined: Sun Jan 14, 2007 11:33 am
Location: East Coast, USA

Post by Wedge » Fri Jan 19, 2007 7:15 pm

Radiance, try setting super sample factor to 1 in the inifile to disable it.

I have noticed it makes bloom take quite a bit longer to compute on a scene with one plane, two uvspeheres, and a cube. I can only imagine how longer it takes when the scene is way more complex.

And also I played with super sample factor by setting it quite high, and this simple scene took about 377 mb of ram (like Nick said, uses a lot of ram) and also I waited for a couple minutes to not see it finish computing bloom. I closed it manually.

So I think it has to do with super sample.
Content contained in my posts is for informational purposes only and is used at your own risk.

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Fri Jan 19, 2007 7:22 pm

The bloom will take longer as super_sample_factor is increased.
This is because the bloom is computed on the larger internal buffer, which depending on the super_sample_factor, may be 2 times wider, 3 times wider etc..
Your best options if you want to use bloom for now are:
* don't set super_sample_factor above 2.
* make the bloom radius smaller.
* increase the display period, so the bloom is computed as often.

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Fri Jan 19, 2007 8:59 pm

Updated link to point to new build, which fixes the blend_material issue,
and also fixes a couple of problems with the Henyey Greenstein phase function.

User avatar
oodmb
Posts: 271
Joined: Thu Oct 26, 2006 5:39 am
Location: USA
Contact:

this build = awesome

Post by oodmb » Fri Jan 19, 2007 9:06 pm

Thank you so much!

i am currently about 3 hours 22 miniutes into a multilayered skin model using this build and now i am wondering what problems were fixed in the phase function in the more recent update and if its worth stopping my current render and starting it up again with the new one. from what is rendered so far, there doesnt appear to be any problem.
a shiny monkey is a happy monkey

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Fri Jan 19, 2007 9:09 pm

Heh, the Henyey Greenstein sampling was completely busted, sorry :)

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Fri Jan 19, 2007 9:11 pm

ZomB:
max depth was raised because it's entirely possible to have more than 1000 scatters inside a heavily scattering medium.

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Sat Jan 20, 2007 12:11 am

Image
:mrgreen: :mrgreen:

Roger
Posts: 94
Joined: Sat Sep 16, 2006 4:56 am
Location: The Netherlands
Contact:

Post by Roger » Sat Jan 20, 2007 10:04 pm

First of all, Nick, thanks for all your effort in this program, it's getting better and better! Of course, a huge thanks to everyone else who helped in the development and testing of Indigo! And a big hug to Wedge for making the Blender exporting script! Three cookies for all of you! :D

Now. Is it just me or are the meshlights far more bright in 7.2 in comparision with 6.6? My scene is pretty overexposed now. Also I don't get SSS to work, but that's probebly because I'm a moron.
Sander "Roger" Wit
The Netherlands

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Post by tungee » Sun Jan 21, 2007 1:30 am

ONO thanx thanx man(unbiased)! :lol: :lol: :lol:


Ps: i wanna donate for da server, but have no credit card; any tipps or help (Geht auch bareinzahlung?) :cry:
Music has the right to children!

User avatar
u3dreal
Posts: 346
Joined: Sun Jul 02, 2006 10:36 am

Post by u3dreal » Sun Jan 21, 2007 2:39 am

Great Ono ,

thanks for the next generation ..

cheers

u3dreal ;)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sun Jan 21, 2007 3:32 am

Roger, the way <burn> works has changed since 0.7t1. It's generally supposed to be over 1 (2-3 would be a good default I think).

User avatar
oodmb
Posts: 271
Joined: Thu Oct 26, 2006 5:39 am
Location: USA
Contact:

oh yah

Post by oodmb » Sun Jan 21, 2007 6:12 am

if you like, i could probably set up a donate to indigo thing on my site that has gotten about 200 hits total ever.
AND YAY ONO
YAY SSS
YAY VERY SHINY MONKEY
a shiny monkey is a happy monkey

Phil
Posts: 154
Joined: Mon Nov 06, 2006 2:22 am
Location: St. Wendel, Germany

Post by Phil » Sun Jan 21, 2007 7:04 am

Hi,
if you like, i could probably set up a donate to indigo thing on my site that has gotten about 200 hits total ever.
AND YAY ONO
YAY SSS
YAY VERY SHINY MONKEY
:shock: :?: :!: :?

oodmb, your website does not work with my latest mozilla :shock: :shock: :shock:

Regards, Phil

Post Reply
37 posts

Who is online

Users browsing this forum: DotBot [Bot] and 15 guests