General News and accouncements regarding the Indigo render engine
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sat Jan 16, 2010 9:22 pm
After days and days of struggeling and doubting my sanity I managed to make the first fat Mac build (x86 and x64) of Indigo.
http://www.indigorenderer.com/dist/expo ... -slave.zip
Since we dont have a 64 bit Mac I could only test the 32 bit version, so please test it and let me know if it works.
(the material editor will follow later, for now I just want to know if the x64 build is working or not)
Cheers!
(yes this means frequent mac builds can be expected from now on

)
edit: added the material editor
edit: and network slave
-
juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Post
by juan_irender » Sat Jan 16, 2010 11:24 pm
Many thanks Fused! I´ll try the 64 bits version, I´ll tell you about.
-
juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Post
by juan_irender » Sat Jan 16, 2010 11:41 pm
At the moment, Indigo 2.2.12 64 bits seems to work pretty well, I´ll do a more extensive testing. This is very good news, I´ve recently purchased a new Mac for the purpose to serve as main render machine.
-
gagar
- Posts: 21
- Joined: Wed Sep 23, 2009 12:23 am
- Location: England
-
Contact:
Post
by gagar » Sun Jan 17, 2010 12:05 am
Cool.
fused wrote:the first Universal Mac build (x86 and x64) of Indigo.
Actually, in Apple linguo "Universal" means PowerPC + Intel. x86 + x64 is just a type of "fat" binary (which is less sexy for sure ;) )
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sun Jan 17, 2010 10:57 am
gagar wrote:Actually, in Apple linguo "Universal" means PowerPC + Intel. x86 + x64 is just a type of "fat" binary (which is less sexy for sure

)
haha, ok!

-
FakeShamus
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Post
by FakeShamus » Sun Jan 17, 2010 3:53 pm
64-bit version works, but it seems somewhat slower than the 64-bit Indigo 2.2.1 on some scenes I tested - roughly only 82% of the samples per pixel over a 5-minute test period. simple scenes like the cornell box seem to render about equal, but one of my tests scenes with the stanford bunny is definitely slower.
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sun Jan 17, 2010 4:22 pm
FakeShamus wrote:64-bit version works, but it seems somewhat slower than the 64-bit Indigo 2.2.1 on some scenes I tested - roughly only 82% of the samples per pixel over a 5-minute test period. simple scenes like the cornell box seem to render about equal, but one of my tests scenes with the stanford bunny is definitely slower.
Thank you for the report, I'll investigate

-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sun Jan 17, 2010 5:55 pm
added the material editor.
-
juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Post
by juan_irender » Mon Jan 18, 2010 1:58 am
Well, I´m doing some test, with the scenes packed with Indigo.
I´m obtaining very interesting stuff. Rendering time, 5 minutes.
Pintest scene:
Indigo 2.2.8 32 bits:
Spp: 304.77; S/s: 486028
Indigo 2.2.12 64 bits:
Spp: 369.88; S/s: 588851
Caterpillar scene:
Indigo 2.2.8 32 bits:
Spp: 154.59; S/s: 359615
Indigo 2.2.12 64 bits:
Spp: 212.97; S/s: 495339
Erotica scene:
Indigo 2.2.8 32 bits:
Spp: 306.28; S/s: 664858
Indigo 2.2.12 64 bits:
Spp: 379.63; S/s: 822309
The test has been runned on a Core i7 iMac.
Impressive numbers, ¿doesn´t it?
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Mon Jan 18, 2010 9:42 am
wow impressive!
so its still slower in some scenes than the 2.2.1 build (18% slower) but a lot faster than the 2.2.8 build (21% - 37% faster, based on the number of samples per seconds)?
-
juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Post
by juan_irender » Mon Jan 18, 2010 10:56 am
I´ve downloaded Indigo 2.2.1 for OSX...
In the three scenes mentioned above, 2.2.12 have slightly better performance than 2.2.1, not so spectacular as compared with 32 bit 2.2.8 build. Other tests with the old Indigo scenes reveals the same: very similar figures, but 2.2.12 build is always superior... FakeShamus ¿maybe you can left us the Standford Bunny scene for trying?
-
FakeShamus
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Post
by FakeShamus » Mon Jan 18, 2010 2:20 pm
yeah I did some more testing with the indigo packaged scenes and everything else is actually pretty comparable in speed. it may be some freak thing with a couple of my scenes. I tried with some other very high-poly scenes and 2.2.12 is actually running a bit faster than 2.2.1, so I'm not sure what the issue was before
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Mon Jan 18, 2010 3:41 pm
Nice, thank you guys for testing and reporting back!
I guess this can go stable then

-
juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Post
by juan_irender » Tue Jan 19, 2010 5:34 am
Nice, Fused!
Many thanks, FakeShamus.
Who is online
Users browsing this forum: No registered users and 32 guests