Indigo 2.2.6

General News and accouncements regarding the Indigo render engine
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fused
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Re: Indigo 2.2.6

Post by fused » Tue Nov 10, 2009 9:07 am

@Whaat:
i just called it "Absorption Layer"

"Surface Color" is a way more user friendly name

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Whaat
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Re: Indigo 2.2.6

Post by Whaat » Tue Nov 10, 2009 9:52 am

pixie wrote:@Whaat:

Whaaaaaaaat!?!?!? :O these are amazing!
heh...are u joking? It's just simple application of the new absorption layer transmittance feature....(man..I hate typing that parameter) Try it out in the 2.2.6 mat editor.

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Whaat
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Re: Indigo 2.2.6

Post by Whaat » Tue Nov 10, 2009 9:55 am

fused wrote: "Surface Color" is a way more user friendly name
Great...I have one vote for 'Surface Color'! Can I have another? Three votes will over-rule Ono and Ben! ;) haha

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pixie
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Re: Indigo 2.2.6

Post by pixie » Tue Nov 10, 2009 9:58 am

Whaat wrote:
pixie wrote:@Whaat:

Whaaaaaaaat!?!?!? :O these are amazing!
heh...are u joking? It's just simple application of the new absorption layer transmittance feature....(man..I hate typing that parameter) Try it out in the 2.2.6 mat editor.
You would be amazed how much beauty can exist in simple things... ;)
Last edited by pixie on Tue Nov 10, 2009 11:45 am, edited 1 time in total.

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OnoSendai
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Re: Indigo 2.2.6

Post by OnoSendai » Tue Nov 10, 2009 10:46 am

As far as simple names go, 'surface colour' is good, I think.

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Re: Indigo 2.2.6

Post by OnoSendai » Tue Nov 10, 2009 10:47 am

I'll look into the EXR issues and report back soon.

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juan_irender
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Re: Indigo 2.2.6

Post by juan_irender » Tue Nov 10, 2009 10:52 am

pixie wrote:
fused wrote:so blackbody base_emission works but rgb doesnt?
Exponent = 1 works exponent=2.2 doesn't it seems
Yes, Pixie! If you use an exponent of 1 with an EXR texture on the emission channel, Indigo doesn´t crash, I can confirm too.

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Re: Indigo 2.2.6

Post by juan_irender » Tue Nov 10, 2009 11:08 am

Thanks for this release, Ono! The UI of Indigo is very responsive now, I like the new Light Layer Blending panel.

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Re: Indigo 2.2.6

Post by OnoSendai » Tue Nov 10, 2009 11:37 am

ZomB wrote:I'm with the 64build.

Maybe Cindigo is the evil here, but I don't think so... in fused we trust ^^
Anyway I just paste here a generated material that crashes Indigo:

Code: Select all

    <material>
        <name>EnvMap_mid4</name>
        <diffuse>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0.000000 0.000000 0.000000</rgb>
                        <gamma>2.200000</gamma>
                    </rgb>
                </constant>
            </albedo>
            <base_emission>
                <constant>
                    <uniform>
                        <value>1.000000</value>
                    </uniform>
                </constant>
            </base_emission>
            <layer>0</layer>
            <texture>
                <uv_set>default</uv_set>
                <path>G:\3D work\Studio Setup\tex\kitchen.exr</path>
                <exponent>2.200000</exponent>
                <a>0.000000</a>
                <b>1.000000</b>
                <c>0.000000</c>
            </texture>
            <emission>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </emission>
        </diffuse>
    </material>
The crash is a classic "Microsoft Visual C++ Runtime" related, I attached my installed runtimes... something missing?!
redist.png
Yup, this material crashes Indigo for me, fixed for Indigo 2.2.7.
It was supposed to catch and exception, and print out

SceneLoaderExcep: Error processing texture 'C:\programming\textures\openexr-images-1.5.0\ScanLines\MtTamWest.exr': HDR textures must have gamma (exponent) = 1.

So don't use gamma != 1 with EXR textures.

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Re: Indigo 2.2.6

Post by OnoSendai » Tue Nov 10, 2009 11:46 am

Whaat wrote:Good stuff, ono!

So far, I am finding that with texture gamma=2.2, the absorption layer transmittance color seems a bit too dark. With gamma=1.0, it seems to render more as expected. Could this be a bug? (The attached image kind of shows it but it's not the best example)
I don't think it's a bug.
Just bear in mind that the absorption layer will come into effect for each ray of light at least twice - when light enters the transparent object, and when it leaves. So that may have the effect of making the material look quite dark.

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