Indigo 2.2.6
Re: Indigo 2.2.6
@Whaat:
i just called it "Absorption Layer"
"Surface Color" is a way more user friendly name
i just called it "Absorption Layer"
"Surface Color" is a way more user friendly name
Re: Indigo 2.2.6
heh...are u joking? It's just simple application of the new absorption layer transmittance feature....(man..I hate typing that parameter) Try it out in the 2.2.6 mat editor.pixie wrote:@Whaat:
Whaaaaaaaat!?!?!? :O these are amazing!
Re: Indigo 2.2.6
Great...I have one vote for 'Surface Color'! Can I have another? Three votes will over-rule Ono and Ben! ;) hahafused wrote: "Surface Color" is a way more user friendly name
- pixie
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Re: Indigo 2.2.6
You would be amazed how much beauty can exist in simple things... ;)Whaat wrote:heh...are u joking? It's just simple application of the new absorption layer transmittance feature....(man..I hate typing that parameter) Try it out in the 2.2.6 mat editor.pixie wrote:@Whaat:
Whaaaaaaaat!?!?!? :O these are amazing!
Last edited by pixie on Tue Nov 10, 2009 11:45 am, edited 1 time in total.
Re: Indigo 2.2.6
As far as simple names go, 'surface colour' is good, I think.
Re: Indigo 2.2.6
I'll look into the EXR issues and report back soon.
- juan_irender
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Re: Indigo 2.2.6
Yes, Pixie! If you use an exponent of 1 with an EXR texture on the emission channel, Indigo doesn´t crash, I can confirm too.pixie wrote:Exponent = 1 works exponent=2.2 doesn't it seemsfused wrote:so blackbody base_emission works but rgb doesnt?
- juan_irender
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Re: Indigo 2.2.6
Thanks for this release, Ono! The UI of Indigo is very responsive now, I like the new Light Layer Blending panel.
Re: Indigo 2.2.6
Yup, this material crashes Indigo for me, fixed for Indigo 2.2.7.ZomB wrote:I'm with the 64build.
Maybe Cindigo is the evil here, but I don't think so... in fused we trust ^^
Anyway I just paste here a generated material that crashes Indigo:
The crash is a classic "Microsoft Visual C++ Runtime" related, I attached my installed runtimes... something missing?!Code: Select all
<material> <name>EnvMap_mid4</name> <diffuse> <albedo> <constant> <rgb> <rgb>0.000000 0.000000 0.000000</rgb> <gamma>2.200000</gamma> </rgb> </constant> </albedo> <base_emission> <constant> <uniform> <value>1.000000</value> </uniform> </constant> </base_emission> <layer>0</layer> <texture> <uv_set>default</uv_set> <path>G:\3D work\Studio Setup\tex\kitchen.exr</path> <exponent>2.200000</exponent> <a>0.000000</a> <b>1.000000</b> <c>0.000000</c> </texture> <emission> <texture> <texture_index>0</texture_index> </texture> </emission> </diffuse> </material>
It was supposed to catch and exception, and print out
SceneLoaderExcep: Error processing texture 'C:\programming\textures\openexr-images-1.5.0\ScanLines\MtTamWest.exr': HDR textures must have gamma (exponent) = 1.
So don't use gamma != 1 with EXR textures.
Re: Indigo 2.2.6
I don't think it's a bug.Whaat wrote:Good stuff, ono!
So far, I am finding that with texture gamma=2.2, the absorption layer transmittance color seems a bit too dark. With gamma=1.0, it seems to render more as expected. Could this be a bug? (The attached image kind of shows it but it's not the best example)
Just bear in mind that the absorption layer will come into effect for each ray of light at least twice - when light enters the transparent object, and when it leaves. So that may have the effect of making the material look quite dark.
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