General News and accouncements regarding the Indigo render engine
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OnoSendai

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by OnoSendai » Sun Mar 02, 2008 7:39 pm
neepneep wrote:<cough>........and there's also that little issue of the 'samples per sec' being mis-reported when resuming renders.
That's by no means a showstopping bug neepneep

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fused

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by fused » Sun Mar 02, 2008 11:44 pm
OnoSendai wrote:So exporter writers, please finish up your v1.0 exporters.
Ok, master Ono. Im close to it

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JaMon_3D
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by JaMon_3D » Mon Mar 03, 2008 5:14 am
A bit late

, but thanks a lot Ono.
Cheers,
JaMon
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BbB
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by BbB » Mon Mar 03, 2008 11:23 am
Hey Nick. Just trying out 107. Is it my eyes or does the new filter have an ever so slightly blurry, blotchy, Maxwellian quality to it???
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Zom-B

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by Zom-B » Mon Mar 03, 2008 1:25 pm
BbB wrote:Is it my eyes or does the new filter have an ever so slightly blurry, blotchy, Maxwellian quality to it???
The Mitchell Netravali filter is (more some kind of) a sharpening filter. Maybe you'll find
here an answer...
polygonmanufaktur.de
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Whaat

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by Whaat » Mon Mar 03, 2008 2:20 pm
OnoSendai wrote:*yawn*
Well, judging from the relative silence, I'm guessing this release works pretty well without any showstopping bugs.
I'm gonna update the reference manual, then i'll announce an official 1.0 stable release.
So exporter writers, please finish up your v1.0 exporters.
I need about a week to finish.
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WytRaven

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by WytRaven » Mon Mar 03, 2008 2:27 pm
OnoSendai wrote:Grimm wrote:Thanks Ono!!!
OnoSendai wrote:Hi all,
I'm probably gonna feature freeze until 1.0 stable.
Does this mean that we can expect a new Linux build some time soon?

Yes, probably.
Hell yes! I've been waiting for what seems like an age.

"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
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BbB
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by BbB » Mon Mar 03, 2008 7:38 pm
ZomB
I didn't have diffraction on. But looking at Nick's checkers images at the beginning of the thread, I think I can see what I mean. The new filter seems to very slightly blur things, whereas gaussian was sharper but more aliased.
I wonder if Mitchell Netravali might not be particularly helpful in some hard-to-render scenes as a kind of noise reduction filter.
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SmartDen

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by SmartDen » Mon Mar 03, 2008 9:52 pm
WytRaven wrote:
Hell yes! I've been waiting for what seems like an age.

Hey, WytRaven is back!!! Hi dude!
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OnoSendai

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by OnoSendai » Tue Mar 04, 2008 5:25 am
BbB wrote:ZomB
I didn't have diffraction on. But looking at Nick's checkers images at the beginning of the thread, I think I can see what I mean. The new filter seems to very slightly blur things, whereas gaussian was sharper but more aliased.
I wonder if Mitchell Netravali might not be particularly helpful in some hard-to-render scenes as a kind of noise reduction filter.
Yup, Mitchell-Netravali with the default params blur=0.6, ring=0.2 is not as sharp as Gaussian. It is more Maxwell-render like than the Gaussian.
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BbB
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by BbB » Tue Mar 04, 2008 6:34 am
Thanks for the clarification. It'd be great if SmartDen could give us a choice of one or the other straight from the exporter.
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Big Fan
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by Big Fan » Tue Mar 04, 2008 5:33 pm
I am not sure what you mean by choice of one or the other BbB
here is the way I have it for splat and a similar one under Renderer for downsize
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BbB
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by BbB » Tue Mar 04, 2008 7:56 pm
I meant a choice between Gaussian and Mitchell-Netravali. Right now that's not accessible from SmartD's exporter unless I missed it... (Can't say for your exporter, Big Fan, though.)
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Big Fan
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by Big Fan » Tue Mar 04, 2008 8:02 pm
ok sorry

- I dont think he put the recent bits in yet

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Photoguy
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by Photoguy » Tue Mar 11, 2008 11:04 pm
I might have found a problem, it tried with an older version and it didn't do this.
Also here is the windows error report.
http://www.mediafire.com/?ymc95jluy9u
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