Indigo 0.6 test 6
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
- Marquis de Sade
- Posts: 18
- Joined: Sun Oct 29, 2006 5:09 am
bump on phong
it is possible because i already used it within my Indigo Scrabble scene..
this is a material of a scrabble-tile with phong shader an bump on it!
<material>
<name>stein_i</name>
<phong>
<diffuse>1.000000 1.000000 1.000000</diffuse>
<specular>0.031373 0.031373 0.031373</specular>
<exponent>99.999998</exponent>
<albedo_texture>
<path>Stein_i.jpg</path>
<uv_set>albedo</uv_set>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</albedo_texture>
<bump_map>
<path>Stein_i_bump.jpg</path>
<uv_set>albedo</uv_set>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</bump_map>
</phong>
</material>
hope this helps,
greez,
Marquis
this is a material of a scrabble-tile with phong shader an bump on it!
<material>
<name>stein_i</name>
<phong>
<diffuse>1.000000 1.000000 1.000000</diffuse>
<specular>0.031373 0.031373 0.031373</specular>
<exponent>99.999998</exponent>
<albedo_texture>
<path>Stein_i.jpg</path>
<uv_set>albedo</uv_set>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</albedo_texture>
<bump_map>
<path>Stein_i_bump.jpg</path>
<uv_set>albedo</uv_set>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</bump_map>
</phong>
</material>
hope this helps,
greez,
Marquis
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