
@Roger: try to use a "B" value of -1... maybe, it's less transparent, then.

(negative values should invert the colours)
Code: Select all
<material>
<name>Material</name>
<diffuse>
<albedo_spectrum>
<rgb>
<rgb>1 1 1</rgb>
<gamma>2.2</gamma>
</rgb></albedo_spectrum>
<albedo_texture>
<path>btn.jpg</path>
<uv_set>uv</uv_set>
<exponent>2.300000</exponent>
<a>0</a>
<b>1</b>
<c>0</c>
</albedo_texture>
<bump_map>
<path>btnb.jpg</path>
<uv_set>uv</uv_set>
<exponent>0.1</exponent>
<a>0</a>
<b>0.1</b>
<c>0</c>
</bump_map>
</diffuse>
</material>
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