General News and accouncements regarding the Indigo render engine
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joegiampaoli
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by joegiampaoli » Sat Oct 28, 2006 9:54 am
I like it! Looks damn good!
Cheers!!!
Just one question, I need you to explain to me how do you export to indigo the fluid data?

or do you just pick a frame on the animation in blender and export that specific frame?
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery
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BZ Win
- Posts: 172
- Joined: Sun Oct 08, 2006 1:06 am
- Location: Ottawa, Canada
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by BZ Win » Sat Oct 28, 2006 10:21 am
I find the frame I like, then I import the bobj file, with this:
http://www10.informatik.uni-erlangen.de ... _import.py
Then I go into my "fluidsimdata" folder, and find the correct frame, and import it.
It can be a pain in the ass to scale the liquid blob correctly, tho :p
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joegiampaoli
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by joegiampaoli » Sat Oct 28, 2006 10:27 am
Oh! Ok, thx for the tip

Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery
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joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
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by joegiampaoli » Sun Oct 29, 2006 1:40 am
Well here is an update of my scene, I finally fixed the smoothing on sofas and used NK Data File for shinny metallic look on sofa legs and armature, thx to Nick's advice, it looks swell!
http://www.indigorenderer.com/gallery/m ... alNumber=1
Now I am bored with nothing to do...maybe if I can squeeze the time, Ill might do another scene for promo.

Last edited by
joegiampaoli on Mon Oct 30, 2006 7:17 am, edited 2 times in total.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery
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jackei
- Posts: 12
- Joined: Tue Oct 10, 2006 12:36 am
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by jackei » Sun Oct 29, 2006 3:55 am
hy
this is my first wip. instead of a red box i will put in a boat:)
greez jackei

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Marquis de Sade
- Posts: 18
- Joined: Sun Oct 29, 2006 5:09 am
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by Marquis de Sade » Sun Oct 29, 2006 5:18 am
moin, this is my entry

15 min, indigo ver. 06. test 6, bidir
tweaked a little bit in psd.
c & c are welcome!
greez,
Marquis
read the book >conversations with god<
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psor

- Posts: 1295
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by psor » Sun Oct 29, 2006 5:29 am
@Marquis de Sade
Very beautiful picture you did there! Interesting composition
and a lot of stuff to explore. Just render it a bit longer, get
rid of the blue frame and use another font. Erm, ... render it
bigger.

*thumbs up*
take care
psor
"The sleeper must awaken"
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Marquis de Sade
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by Marquis de Sade » Sun Oct 29, 2006 7:22 am
hehe... thx for your quick crits i will post a bigger version soon!
at moment, i'm working on another scene for this "contest"
greez,
Marquis
read the book >conversations with god<
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Kosmokrator
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- Location: Greece-Athens
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by Kosmokrator » Sun Oct 29, 2006 7:35 am
Marquis de Sade very very good idea man!!!!excellent!

and nice quality.....
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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Marquis de Sade
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by Marquis de Sade » Sun Oct 29, 2006 8:04 am
thank you man

was quite exhausting to design.. had to build a whole scrabble board in photoshop because you dont get it anywhere as a quality texture.
the stones had also to be created seperately.. and textured..
mhm..took me the whole day!
greez,
Marquis
read the book >conversations with god<
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BZ Win
- Posts: 172
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- Location: Ottawa, Canada
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by BZ Win » Sun Oct 29, 2006 9:14 am
Hmm, I think ill be submitting something like this:
too, not sure yet tho... :\
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StompinTom

- Posts: 1828
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by StompinTom » Sun Oct 29, 2006 10:42 am
marquis de sade: solid work. looks really good!
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Marquis de Sade
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by Marquis de Sade » Sun Oct 29, 2006 11:12 am
ok.. i rendered it again and here is final version:
if someone has any ideas how i could improve the quality crits are welcome!
take care friends,
Marquis
read the book >conversations with god<
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richie
- Posts: 37
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- Location: Neoules, France
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by richie » Sun Oct 29, 2006 1:52 pm
a quick test tonight, modelled with blender using Softbody

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