Indigo 0.6 test 3
An other test:

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<?xml version="1.0" encoding="utf-8"?>
<scene>
<renderer_settings>
<width>800</width>
<height>600</height>
<metropolis>true</metropolis>
<large_mutation_prob>0.1</large_mutation_prob>
<max_change>0.02</max_change>
<max_num_consec_rejections>40</max_num_consec_rejections>
<bidirectional>true</bidirectional>
<russian_roulette_live_prob>0.8</russian_roulette_live_prob>
<max_depth>1000</max_depth>
<strata_width>14</strata_width>
<logging>false</logging>
<save_untonemapped_exr>false</save_untonemapped_exr>
<save_tonemapped_exr>false</save_tonemapped_exr>
</renderer_settings>
<tonemapping>
<reinhard>
<pre_scale>1.0</pre_scale>
<post_scale>1.33</post_scale>
</reinhard>
</tonemapping>
<material>
<name>Floor</name>
<diffuse>
<colour>0.599 0.599 0.599</colour>
</diffuse>
</material>
<camera>
<pos>7.481132 -6.507640 5.343665</pos>
<up>-0.317370 0.312469 0.895343</up>
<forwards>-0.654862 0.610666 -0.445245</forwards>
<aperture_radius>0.000100</aperture_radius>
<focus_distance>7.000000</focus_distance>
<aspect_ratio>1.33333</aspect_ratio>
<sensor_width>0.035000</sensor_width>
<lens_sensor_dist>0.038281</lens_sensor_dist>
<white_balance>D55</white_balance>
</camera>
<!-- Plane.001 -->
<mesh>
<name>Plane.001</name>
<embedded>
<expose_uv_set>
<index>0</index>
<name>uv</name>
</expose_uv_set>
<vertex pos="1.000000 1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
<vertex pos="-1.000000 1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
<vertex pos="-1.000000 -1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
<vertex pos="1.000000 -1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
<triangle_set>
<material_name>Floor</material_name>
<tri>0 1 2</tri>
<tri>2 3 0</tri>
</triangle_set>
</embedded>
</mesh>
<model>
<pos>0.000000 0.000000 0.000000</pos>
<scale>1.0</scale>
<rotation>
<matrix>
5.000000 0.000000 0.000000 0.000000 5.000000 0.000000 0.000000 0.000000 5.000000
</matrix>
</rotation>
<mesh_name>Plane.001</mesh_name>
</model>
<!-- Plane -->
<mesh>
<name>Plane</name>
<embedded>
<expose_uv_set>
<index>0</index>
<name>uv</name>
</expose_uv_set>
<vertex pos="1.000000 1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
<vertex pos="-1.000000 1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
<vertex pos="-1.000000 -1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
<vertex pos="1.000000 -1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
<triangle_set>
<material_name>Light</material_name>
<tri>0 1 2</tri>
<tri>2 3 0</tri>
</triangle_set>
</embedded>
</mesh>
<meshlight>
<pos>-2.000000 0.000000 1.000000</pos>
<scale>1.0</scale>
<rotation>
<matrix>
-1.000000 0.000000 0.000000 0.000000 1.000000 -0.000000 -0.000000 -0.000000 -1.000000
</matrix>
</rotation>
<mesh_name>Plane</mesh_name>
<spectrum>
<blackbody>
<temperature>5500</temperature>
<gain>0.0000100000</gain>
</blackbody>
</spectrum>
</meshlight>
</scene>
yes,i've got a meshlight scene also very slow.
other than that, it seems faster than test2
, not absolutly sure of that if you take in account that i have increased gamma on postpro to get the same ambiance on test3. both are 12 minutes on my P4 1,6GHz, test3 is on the left:

other than that, it seems faster than test2


Last edited by richie on Mon Oct 09, 2006 7:19 am, edited 1 time in total.
Found difference between meshlight and rectanglelight in v0.6t3.
The right image is the original "cornellbox_jetero", the left image is the same scene but with a meshlight instead of the rectanglelight (both with BiDir and Metro ON). This seems to be the reason that some scenes works fine with v0.6t3 and other are noisy. Hope this helps...

regards zuegs

The right image is the original "cornellbox_jetero", the left image is the same scene but with a meshlight instead of the rectanglelight (both with BiDir and Metro ON). This seems to be the reason that some scenes works fine with v0.6t3 and other are noisy. Hope this helps...

regards zuegs
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