Indigo 0.6 test 3

General News and accouncements regarding the Indigo render engine
User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Mon Oct 09, 2006 12:02 am

Ok, I've uploaded a new version, i fixed halt_time, and perhaps the extreme noise will be gone?

richie
Posts: 37
Joined: Sat Sep 02, 2006 3:47 am
Location: Neoules, France

Post by richie » Mon Oct 09, 2006 12:04 am

hi, thank you nick, i'm gonna test it soon.
a mandriva user on IRC reported that he couldn't launch this version using wine, can someone confirm?

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Mon Oct 09, 2006 12:23 am

Some times i have set tonemapping to bright, than i would like to correct exposure for exr, but as it's clamped at <=1.0 i can't :cry: :oops: but it's ok if it's the desired behaviour. :wink:

here a comparision with first uploaded v6t3 (EDIT: after 2mins for each image)
Image

will try new version too

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Mon Oct 09, 2006 12:26 am

Thanks Zeugs.
is metropolis on?
bidirectional on?

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Mon Oct 09, 2006 12:29 am

sorry, nick, for missing infos... yes both bidir and metro was active...

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Mon Oct 09, 2006 12:47 am

And how many muts/sec were u getting in 0.6 test3?

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Mon Oct 09, 2006 12:49 am

Hi Nick,
the noise thing seems have to do with mesh-lights... please have a look at "testscenes\meshlight_test2.xml". This scene is also more noisy on v06t3 than v06t2... hope this helps

EDIT: muts are very good, equal or perhaps even better than v06t2

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Mon Oct 09, 2006 12:54 am

Hmm.. ok, thanks Zeugs.
I'll have a look at this tomorrow.

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Post by tungee » Mon Oct 09, 2006 1:28 am

nick thank you!
will try out this now.
:lol:

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Mon Oct 09, 2006 1:59 am

An other test:
Image

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<scene>
	<renderer_settings>
		<width>800</width>
		<height>600</height>
		<metropolis>true</metropolis>
		<large_mutation_prob>0.1</large_mutation_prob>
		<max_change>0.02</max_change>
		<max_num_consec_rejections>40</max_num_consec_rejections>
		<bidirectional>true</bidirectional>
		<russian_roulette_live_prob>0.8</russian_roulette_live_prob>
		<max_depth>1000</max_depth>
		<strata_width>14</strata_width>
		<logging>false</logging>
		<save_untonemapped_exr>false</save_untonemapped_exr>
		<save_tonemapped_exr>false</save_tonemapped_exr>
	</renderer_settings>

	<tonemapping>
		<reinhard>
			<pre_scale>1.0</pre_scale>
			<post_scale>1.33</post_scale>
		</reinhard>
	</tonemapping>
	<material>
		<name>Floor</name>
		<diffuse>
			<colour>0.599 0.599 0.599</colour>
		</diffuse>
	</material>
	<camera>
		<pos>7.481132 -6.507640 5.343665</pos>
		<up>-0.317370 0.312469 0.895343</up>
		<forwards>-0.654862 0.610666 -0.445245</forwards>
		<aperture_radius>0.000100</aperture_radius>
		<focus_distance>7.000000</focus_distance>
		<aspect_ratio>1.33333</aspect_ratio>
		<sensor_width>0.035000</sensor_width>
		<lens_sensor_dist>0.038281</lens_sensor_dist>
		<white_balance>D55</white_balance>
	</camera>
	<!-- Plane.001 -->
	<mesh>
		<name>Plane.001</name>
		<embedded>
			<expose_uv_set>
				<index>0</index>
				<name>uv</name>
			</expose_uv_set>
			<vertex pos="1.000000 1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
			<vertex pos="-1.000000 1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
			<vertex pos="-1.000000 -1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
			<vertex pos="1.000000 -1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
			<triangle_set>
				<material_name>Floor</material_name>
				<tri>0 1 2</tri>
				<tri>2 3 0</tri>
			</triangle_set>
		</embedded>
	</mesh>
	<model>
		<pos>0.000000 0.000000 0.000000</pos>
		<scale>1.0</scale>
		<rotation>
			<matrix>
				5.000000 0.000000 0.000000 0.000000 5.000000 0.000000 0.000000 0.000000 5.000000 
			</matrix>
		</rotation>
		<mesh_name>Plane.001</mesh_name>
	</model>

	<!-- Plane -->
	<mesh>
		<name>Plane</name>
		<embedded>
			<expose_uv_set>
				<index>0</index>
				<name>uv</name>
			</expose_uv_set>
			<vertex pos="1.000000 1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
			<vertex pos="-1.000000 1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
			<vertex pos="-1.000000 -1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
			<vertex pos="1.000000 -1.000000 0.000000" normal="0.000000 0.000000 1.000000"/>
			<triangle_set>
				<material_name>Light</material_name>
				<tri>0 1 2</tri>
				<tri>2 3 0</tri>
			</triangle_set>
		</embedded>
	</mesh>
	<meshlight>
		<pos>-2.000000 0.000000 1.000000</pos>
		<scale>1.0</scale>
		<rotation>
			<matrix>
				-1.000000 0.000000 0.000000 0.000000 1.000000 -0.000000 -0.000000 -0.000000 -1.000000 
			</matrix>
		</rotation>
		<mesh_name>Plane</mesh_name>
		<spectrum>
			<blackbody>
				<temperature>5500</temperature>
				<gain>0.0000100000</gain>
			</blackbody>
		</spectrum>
	</meshlight>
</scene>

richie
Posts: 37
Joined: Sat Sep 02, 2006 3:47 am
Location: Neoules, France

Post by richie » Mon Oct 09, 2006 4:17 am

yes,i've got a meshlight scene also very slow.
other than that, it seems faster than test2 :o , not absolutly sure of that if you take in account that i have increased gamma on postpro to get the same ambiance on test3. both are 12 minutes on my P4 1,6GHz, test3 is on the left:

Image
Last edited by richie on Mon Oct 09, 2006 7:19 am, edited 1 time in total.

User avatar
Kojack
Posts: 57
Joined: Sat Aug 12, 2006 8:46 pm
Location: Poland

Post by Kojack » Mon Oct 09, 2006 5:02 am

First big thanks for Ono master :wink:

I make tests too...
Cornell box looks cool and richie have right its faster :)
Image

Next i dont think soo that meshlight scene are very slow. In my opinion its becouse its burned out.
Image

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Mon Oct 09, 2006 6:37 am

Found difference between meshlight and rectanglelight in v0.6t3. :oops:
The right image is the original "cornellbox_jetero", the left image is the same scene but with a meshlight instead of the rectanglelight (both with BiDir and Metro ON). This seems to be the reason that some scenes works fine with v0.6t3 and other are noisy. Hope this helps...
Image
regards zuegs

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Mon Oct 09, 2006 8:52 pm

Thanks Zuegs for isolating the problem, solved now :)

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Mon Oct 09, 2006 9:10 pm

no problem... :D any new download yet ? :D :D

Post Reply
36 posts

Who is online

Users browsing this forum: No registered users and 9 guests