Indigo 0.9 test 4

General News and accouncements regarding the Indigo render engine
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SmartDen
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Post by SmartDen » Fri Aug 03, 2007 1:21 am

rectangle light works very well too

BTW Plans you to add rotation matrix to rect lights?

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OnoSendai
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Post by OnoSendai » Fri Aug 03, 2007 1:23 am

alenofx wrote:why the black dots around the sphere? :roll:
normal smoothing artifacts - tessellate your sphere more.

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OnoSendai
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Post by OnoSendai » Fri Aug 03, 2007 1:24 am

xrok1 wrote:are there any plans to build a gui for indigo with material editor... similiar to kerkythea
Not immediately.. but feel free to make one yourself
:wink:

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alenofx
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Post by alenofx » Fri Aug 03, 2007 1:33 am

OnoSendai wrote:
alenofx wrote:why the black dots around the sphere? :roll:
normal smoothing artifacts - tessellate your sphere more.
Thank you OnO.
No problem now with Efficacy scale enabled.

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Camox
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Post by Camox » Fri Aug 03, 2007 2:07 am

With emitter light, i have no light reflection on glass. rectanglelight works fine.
I dont no, i that a bug ?

Scene with emitter:
Image

Scene with rectanglelight:
Image



greetz:wink:

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SmartDen
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Post by SmartDen » Fri Aug 03, 2007 2:28 am

Camox wrote:With emitter light, i have no light reflection on glass. rectanglelight works fine.
I dont no, i that a bug ?
Strange... i have this reflections with emitter

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Camox
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Post by Camox » Fri Aug 03, 2007 4:08 am

If I the emitter 180 degrees, then I see a reflection.
Rendered with bidir and hybrid. With 0.8 there are no problems !
What wrong do I make ?

Image

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OnoSendai
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Post by OnoSendai » Fri Aug 03, 2007 4:10 am

Hi Camox,
I think there is something wrong with how you are modeling the emitter.
Make it a meshlight; make it out of two triangles, and make sure the triangle normals are pointing down.

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Camox
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Post by Camox » Fri Aug 03, 2007 4:44 am

Thx Ono, but the result is ever the same. I see caustics and shadows but no reflection on the glass sphere. :cry: I continue to try.

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Whaat
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Post by Whaat » Fri Aug 03, 2007 4:58 am

The first picture (without the reflection) has a different camera focal length and camera position then the other two (that have the reflection). Adjust your camera position in the first image and then render again. The emitter reflection might be on the other side of the glass sphere...

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Camox
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Post by Camox » Fri Aug 03, 2007 5:42 am

Thx Whaat for your help but that is not the problem. Here the scene with the same camera settings.


Image

I found the error. It was because of a wrong exporter object tag. :roll:
Last edited by Camox on Fri Aug 03, 2007 6:39 am, edited 1 time in total.

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GustavTheMushroom
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Post by GustavTheMushroom » Fri Aug 03, 2007 6:34 am

OnoSendai wrote:
xrok1 wrote:are there any plans to build a gui for indigo with material editor... similiar to kerkythea
Not immediately.. but feel free to make one yourself
:wink:
I dont know if kerkythea is open source or not...

But theoretically (and im speaking in very simplistic terms here im sure that its not actually that simple...) wouldnt it be possible to replace the render engine of kerkythea with indigo and still have the interface? Or maybe even use the blender code?
--

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Post by blendergat » Fri Aug 03, 2007 6:37 am

Can we get some speed comparisons to Indigo 0.8??

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Post by Kosmokrator » Fri Aug 03, 2007 7:43 am

i think test 3 vs test 4 there is no diference in rendering times or quality improovements..i make a quick 15 minutes test and the noise amound and quality was the same.....
(scene with SSS and hdri lighting) :?
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Post by Lord of the Rings Junkie » Fri Aug 03, 2007 9:56 am

w00t! Can't wait for the final. I just leave it to everyone else to test the buggy releases... :oops:

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