Indigo v0.7 test 2

General News and accouncements regarding the Indigo render engine
Phil
Posts: 154
Joined: Mon Nov 06, 2006 2:22 am
Location: St. Wendel, Germany

Post by Phil » Sun Jan 21, 2007 7:04 am

Hi,
if you like, i could probably set up a donate to indigo thing on my site that has gotten about 200 hits total ever.
AND YAY ONO
YAY SSS
YAY VERY SHINY MONKEY
:shock: :?: :!: :?

oodmb, your website does not work with my latest mozilla :shock: :shock: :shock:

Regards, Phil

User avatar
oodmb
Posts: 271
Joined: Thu Oct 26, 2006 5:39 am
Location: USA
Contact:

odd

Post by oodmb » Sun Jan 21, 2007 7:05 am

that might explain why i have only gotten 100 hits
a shiny monkey is a happy monkey

User avatar
jansan
Posts: 78
Joined: Sun Jul 02, 2006 3:52 am
Location: Dominican Rep.

Post by jansan » Sun Jan 21, 2007 8:05 am

In UV texture on glass? Jan 02- 07
radiance wrote:textures on specular are supported,
but alpha channels are not yet...

so it's impossible with an alpha texture.

You could model the image as a mesh...

Radiance

But. I see that Manitwo profit with Indigo 0.7-test1 and 0.7-test2 images with alpha channel (in Prev. page), as you obtained it? , as they are the adjustments? , or better even you can put the file of the leaves with alpha channel,
Thxs
Jansan


Sorry my bad English
Last edited by jansan on Sun Jan 21, 2007 10:38 am, edited 3 times in total.

User avatar
filippo
Posts: 658
Joined: Sat Aug 05, 2006 8:46 pm
Location: italia(senigallia-an)
Contact:

Post by filippo » Sun Jan 21, 2007 8:10 am

if there aren't the exporter(I use 3ds max), can I try Indigo 0.7?

se non ci sono exporter come posso testare indigo ?
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Display/save corrupted aka White Image

Post by CTZn » Tue Jan 23, 2007 9:12 am

Good morning,

I'm experiencing inconsistencies with tonemapping, after some iterations it can jumps to a very dark image all of a suddden, while the previous iterations where showing a balanced incoming image. But most of the time the image is displayed and saved as FULL WHITE (all pixels), from the beginning or even just after some mutations. The same scene renders fine in 0.7t1.

I noticed the issue was more likely to occure with higher rez images, maybe a sync prob with display/upload settings ?

I can share the xml if needed.

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Re: Indigo v0.7 test 2

Post by Whaat » Fri Mar 30, 2007 10:22 am

OnoSendai wrote: Changelog:

v0.7 test 2
* reverse gamma correcting diffuse and phong diffuse RGB colours
Ono,

Does this mean that I don't need to manually apply the 2.2 exponent to the RGB colors like I was doing with Indigo 0.6?

What about albedo textures? Do we keep the exponent tag at 2.2 or change it to 1?

What about the RGB spectrum element? (meshlights or absorptivity) Should I be applying any exponent to these values?

I couldn't find an answer to these questions in the forums. I want to make sure SkIndigo 0.7 exports the RGB values properly.

Thanks!

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Sat Mar 31, 2007 5:33 am

yes, you don't need to apply 2.2 exponent for RGB colours any more, for diffuse and phong untextured mats.

U still need an exponent of 2.2 for the textures.

RGB spectra aren't reverse gamma corrected yet, so you could apply exponent to these values if u want.

Post Reply
37 posts

Who is online

Users browsing this forum: No registered users and 8 guests