Indigo Renderer 3.6.8 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.6.8 Beta Release

Post by OnoSendai » Wed Feb 27, 2013 10:22 pm

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.6.8_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.8_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.6.8.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.8.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.6.8.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.6.8_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.8_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.6.8.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.8.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.6.8.dmg

Changelog:
3.6.8
* Render foreground alpha now works with GPU accel.
* Fixed problem with sun/sky not showing up with GPU accel on AMD GPUs with OpenCL.
* Added image dithering to imaging pipeline.
* New 'dithering' option added to Render settings, on by default.
* Fixed wireframe z-fighting on transparent materials in OpenGL preview.
* Added support for Gif image format.
* Made some changes to network rendering that may help throughput on Windows
* Changed Indigo Scene Packer so it only prepends 'PACKED_X_' to filenames when it needs to.
* When a render queue with a path (it was either loaded or saved) is open, the queue file name is shown in the title bar.
* Added progress column to render queue.
* Double clicking an item in the render queue makes it the current scene (renders it).
* 'Add Scene(s)' button remembers last path.
* Showing a little play icon in front of the current queue item.
* Added output path to render queue item UI.
* Render queue items can now be reordered with drag and drop.
* Render queue items can now be reordered with the move up/down buttons.
* Uploading and saving edited materials now saves/uploads the material that is applied to the preview sphere.

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Zom-B
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Re: Indigo Renderer 3.6.8 Beta Release

Post by Zom-B » Wed Feb 27, 2013 10:51 pm

A really nice batch of improvements & fixes, great work!

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zeitmeister
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Re: Indigo Renderer 3.6.8 Beta Release

Post by zeitmeister » Wed Feb 27, 2013 11:04 pm

Sounds great!
Erm, where do I find the "dithering"-option in the GUI? And what does it do?

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Re: Indigo Renderer 3.6.8 Beta Release

Post by Mor4us » Wed Feb 27, 2013 11:11 pm

great, will give network improvements a try asap ;)

best regards

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OnoSendai
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Re: Indigo Renderer 3.6.8 Beta Release

Post by OnoSendai » Wed Feb 27, 2013 11:17 pm

zeitmeister wrote:Sounds great!
Erm, where do I find the "dithering"-option in the GUI? And what does it do?
There is no option for it in the GUI currently.
It reduces banding in 8-bit images.
Check the head renders here: http://www.indigorenderer.com/forum/vie ... start=3780
the second one has dithering on.

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Re: Indigo Renderer 3.6.8 Beta Release

Post by zeitmeister » Wed Feb 27, 2013 11:31 pm

Ah, very cool!
But dithering is automatically deactivated when rendering material ID pass and foreground alpha?

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OnoSendai
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Re: Indigo Renderer 3.6.8 Beta Release

Post by OnoSendai » Wed Feb 27, 2013 11:33 pm

zeitmeister wrote:Ah, very cool!
But dithering is automatically deactivated when rendering material ID pass and foreground alpha?
Nope.

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Re: Indigo Renderer 3.6.8 Beta Release

Post by wlf_alex » Thu Feb 28, 2013 3:21 am

Muchas gracias ! :-)

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Re: Indigo Renderer 3.6.8 Beta Release

Post by Mor4us » Fri Mar 01, 2013 3:39 am

Finally found the time to test network rendering :D:D:D:D
gigabit throughtput works like a charm now, didn't even dream of making 120mb/s :D

though i have little drawback, you obviosly changed sth in the clients log file... it's a little view information now...
liked to see the rendered samples/s plus filesize that are transfered

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