If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.6.8_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.8_Setup.exe
Indigo for Linux 32-bit:
IndigoRenderer_v3.6.8.tar.gz
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.8.tar.gz
Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.6.8.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.6.8_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.8_Setup.exe
Indigo RT for Linux 32-bit:
IndigoRT_v3.6.8.tar.gz
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.8.tar.gz
Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.6.8.dmg
Changelog:
3.6.8
* Render foreground alpha now works with GPU accel.
* Fixed problem with sun/sky not showing up with GPU accel on AMD GPUs with OpenCL.
* Added image dithering to imaging pipeline.
* New 'dithering' option added to Render settings, on by default.
* Fixed wireframe z-fighting on transparent materials in OpenGL preview.
* Added support for Gif image format.
* Made some changes to network rendering that may help throughput on Windows
* Changed Indigo Scene Packer so it only prepends 'PACKED_X_' to filenames when it needs to.
* When a render queue with a path (it was either loaded or saved) is open, the queue file name is shown in the title bar.
* Added progress column to render queue.
* Double clicking an item in the render queue makes it the current scene (renders it).
* 'Add Scene(s)' button remembers last path.
* Showing a little play icon in front of the current queue item.
* Added output path to render queue item UI.
* Render queue items can now be reordered with drag and drop.
* Render queue items can now be reordered with the move up/down buttons.
* Uploading and saving edited materials now saves/uploads the material that is applied to the preview sphere.



