Indigo Renderer 3.6.2 Beta Release

General News and accouncements regarding the Indigo render engine
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Zom-B
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Re: Indigo Renderer 3.6.2 Beta Release

Post by Zom-B » Thu Jan 03, 2013 9:19 pm

zeitmeister wrote:Uhm... interesting; what is the difference?
Maybe some 0-100% slider vs the exponent value...

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OnoSendai
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Re: Indigo Renderer 3.6.2 Beta Release

Post by OnoSendai » Thu Jan 03, 2013 10:41 pm

zeitmeister wrote:Uhm... interesting; what is the difference?
Roughness varies from zero to one. Zero = no roughness = completely smooth. 1 roughness = max roughness.

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CTZn
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Re: Indigo Renderer 3.6.2 Beta Release

Post by CTZn » Thu Jan 03, 2013 11:20 pm

It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.

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Re: Indigo Renderer 3.6.2 Beta Release

Post by CTZn » Fri Jan 04, 2013 12:03 am

CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Mmh perhaps only when it is running a scene that didn't provide UID's ?

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Re: Indigo Renderer 3.6.2 Beta Release

Post by Zom-B » Fri Jan 04, 2013 12:27 am

CTZn wrote:
CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Mmh perhaps only when it is running a scene that didn't provide UID's ?
just recently tried that feature using the GUI and it worked nicely.

Only thing my resulting 360 image has is some imperfect edge on the sides, I used another hdri to light the tested scene and here that (minimal) cut is visible. I try to get some better visible example here.
Afaik Indigo cuts some pixels on the edges of the image, there could be the reason for it:

Code: Select all

	Image width: 1280 px
	Image height: 720 px
	Internal image width: 3864 px
	Internal image height: 2184 px
Example for a render with SS @ 3, the 4 pixels extra width internally used could break the perfect 360 experience.

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Re: Indigo Renderer 3.6.2 Beta Release

Post by OnoSendai » Fri Jan 04, 2013 12:43 am

CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Works fine here (on trunk at least)

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Re: Indigo Renderer 3.6.2 Beta Release

Post by OnoSendai » Fri Jan 04, 2013 12:48 am

Zom-B wrote:
CTZn wrote:
CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Mmh perhaps only when it is running a scene that didn't provide UID's ?
just recently tried that feature using the GUI and it worked nicely.

Only thing my resulting 360 image has is some imperfect edge on the sides, I used another hdri to light the tested scene and here that (minimal) cut is visible. I try to get some better visible example here.
Afaik Indigo cuts some pixels on the edges of the image, there could be the reason for it:

Code: Select all

	Image width: 1280 px
	Image height: 720 px
	Internal image width: 3864 px
	Internal image height: 2184 px
Example for a render with SS @ 3, the 4 pixels extra width internally used could break the perfect 360 experience.
This is a known bug, will fix soon.

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Re: Indigo Renderer 3.6.2 Beta Release

Post by OnoSendai » Fri Jan 04, 2013 5:57 am

Fixed the spherical tiling problem for the next release (3.6.4)

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Re: Indigo Renderer 3.6.2 Beta Release

Post by CTZn » Fri Jan 04, 2013 6:22 am

OnoSendai wrote:
CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Works fine here (on trunk at least)
Yes, it worked for me too from the material test scene as initialised by Indigo, however I could reproduce the crash repeatedly using a scene with a thin lens model exported by mti. I'm attaching the PIGS below, it's still happening with it.
Attachments
brute_advLeaf_Crash on changing the camera type to spherical.pigs
(5.44 MiB) Downloaded 321 times

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