Maybe some 0-100% slider vs the exponent value...zeitmeister wrote:Uhm... interesting; what is the difference?
Indigo Renderer 3.6.2 Beta Release
Re: Indigo Renderer 3.6.2 Beta Release
Re: Indigo Renderer 3.6.2 Beta Release
Roughness varies from zero to one. Zero = no roughness = completely smooth. 1 roughness = max roughness.zeitmeister wrote:Uhm... interesting; what is the difference?
Re: Indigo Renderer 3.6.2 Beta Release
It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Re: Indigo Renderer 3.6.2 Beta Release
Mmh perhaps only when it is running a scene that didn't provide UID's ?CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Re: Indigo Renderer 3.6.2 Beta Release
just recently tried that feature using the GUI and it worked nicely.CTZn wrote:Mmh perhaps only when it is running a scene that didn't provide UID's ?CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Only thing my resulting 360 image has is some imperfect edge on the sides, I used another hdri to light the tested scene and here that (minimal) cut is visible. I try to get some better visible example here.
Afaik Indigo cuts some pixels on the edges of the image, there could be the reason for it:
Code: Select all
Image width: 1280 px
Image height: 720 px
Internal image width: 3864 px
Internal image height: 2184 pxRe: Indigo Renderer 3.6.2 Beta Release
Works fine here (on trunk at least)CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Re: Indigo Renderer 3.6.2 Beta Release
This is a known bug, will fix soon.Zom-B wrote:just recently tried that feature using the GUI and it worked nicely.CTZn wrote:Mmh perhaps only when it is running a scene that didn't provide UID's ?CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
Only thing my resulting 360 image has is some imperfect edge on the sides, I used another hdri to light the tested scene and here that (minimal) cut is visible. I try to get some better visible example here.
Afaik Indigo cuts some pixels on the edges of the image, there could be the reason for it:
Example for a render with SS @ 3, the 4 pixels extra width internally used could break the perfect 360 experience.Code: Select all
Image width: 1280 px Image height: 720 px Internal image width: 3864 px Internal image height: 2184 px
Re: Indigo Renderer 3.6.2 Beta Release
Fixed the spherical tiling problem for the next release (3.6.4)
Re: Indigo Renderer 3.6.2 Beta Release
Yes, it worked for me too from the material test scene as initialised by Indigo, however I could reproduce the crash repeatedly using a scene with a thin lens model exported by mti. I'm attaching the PIGS below, it's still happening with it.OnoSendai wrote:Works fine here (on trunk at least)CTZn wrote:It's an obvious bug but I'd rather have it mentioned: 3.6.2 crashes when a camera is changed to spherical in the GUI.
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- brute_advLeaf_Crash on changing the camera type to spherical.pigs
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