Search found 749 matches
- Thu Dec 24, 2015 12:46 pm
- Forum: Off Topic
- Topic: Raycasting by Intel
- Replies: 5
- Views: 11749
Re: Raycasting by Intel
This is very interesting, thanks for sharing. If all those renderers are CPU-only, why is there still a tendency to develop GPU renderers? After all these years, and SDKs like CUDA being mature enough, shouldn't GPU renderers make a difference? What about hybrid renderers? I like the fact of CPU ren...
- Thu Dec 24, 2015 2:34 am
- Forum: Bugs and Requests
- Topic: Running Indigo on 2 machines non-simultaneously
- Replies: 2
- Views: 3671
Running Indigo on 2 machines non-simultaneously
Hi guys, This would be a request, a simple one. As with many other programs that need online authorization/verification, Indigo should be allowed to be run/authorized on up to 2 machines used non simultaneously. People usually have a desktop and a laptop machine or a home and an office environment t...
- Thu Dec 24, 2015 2:04 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2473679
Re: Simple Renderings Thread
You sure did! :D Yup, Alvaro is my name, you remembered it perfectly! Thanks a lot for the comments and all the feedback. I feel honored to get such criticism from someone with your experience. And yup, you're right in all of your observations, I shall put them into practice ;) About the wood textur...
- Tue Dec 22, 2015 3:54 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2473679
Re: Simple Renderings Thread
Thank you Zeitmeister!

I'm "getting there" with the help of all of you guys



I'm "getting there" with the help of all of you guys

- Tue Dec 22, 2015 3:38 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2473679
Re: Simple Renderings Thread
OK, here's some progress, but first I want to thank you all for all the tips and recommendations. Changes: -Added the ies lights (though the spots are barely visible on the floor) -Added the desk lamp in the reference -Added the bonsai in the reference And I tried some color grading following Oscar'...
- Mon Dec 21, 2015 10:34 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2473679
Re: Simple Renderings Thread
I had totally forgotten about that option!!!!!! yesssssss! I'm going to try that out.
A million thanks!
http://dagobah.net/flash/thank_you.swf
I'll post my progress soon.
A million thanks!
http://dagobah.net/flash/thank_you.swf
I'll post my progress soon.
- Mon Dec 21, 2015 10:00 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2473679
Re: Simple Renderings Thread
Fantastic! Thanks a lot for your time and dedication to share knowledge. It's great to hear you still use blender, I started this image on this thread: http://www.indigorenderer.com/forum/viewtopic.php?f=8&t=13792 Vasco gave some ideas on how to implement ies lighting with the mesh emitters but I ha...
- Mon Dec 21, 2015 8:31 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2473679
Re: Simple Renderings Thread
woooohooooo! thanks a lot for the links Oscar J!
I'm gonna read them right away.
Here's a version with the agfapan 400, I just had to decrease the red channel a bit in postpro.
Thanks for commenting and for all the help.
Question: Oscar, what modeling application do you use?

Here's a version with the agfapan 400, I just had to decrease the red channel a bit in postpro.
Thanks for commenting and for all the help.
Question: Oscar, what modeling application do you use?
- Sun Dec 20, 2015 2:58 pm
- Forum: Blender
- Topic: Mapping beveled curves from sapling addon
- Replies: 3
- Views: 15617
Re: Mapping beveled curves from sapling addon
I'm not familiar with the addon, but have you tried converting the curves to mesh (Alt+C) "mesh from curve" and once you got your branches as meshes unwrap/uvmap them?
- Sun Dec 20, 2015 3:36 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2473679
Re: Simple Renderings Thread
I'm using Agfacolor Ultra 050 CD, which indeed makes the image greener. I'm going to try the agfapan 400cd. What is the difference between the "cd" and the "scd" version (besides the "s" that is, lol!) ;) Where do you find info on which camera models are better for interior/exterior rendering? thank...
- Sun Dec 20, 2015 2:45 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2473679
Re: Simple Renderings Thread
Thanks for commenting Oscar :) Nope, It's camera tonemapping, Reinhard makes it too reddish, and yup, I'm trying to learn about better tonemapping but it's no easy task. ;) cheers! Alvaro Edit: I just played with the image a bit in PS and it shifts it a bit towards a violet tone when "white balancin...
- Sat Dec 19, 2015 5:32 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2473679
Re: Simple Renderings Thread
Here's another one:
trying to replicate this scene:
http://www.telardigital.com/afecelis/in ... _ref01.jpg
trying to replicate this scene:
http://www.telardigital.com/afecelis/in ... _ref01.jpg
- Sat Dec 19, 2015 5:31 pm
- Forum: Blender
- Topic: Mesh emitter + ies light possible?
- Replies: 5
- Views: 17499
Re: Mesh emitter + ies light possible?
OK, here's some more progress: -I used the reference image in blender's viewport to improve the framing of the scene. -Checked up all proportions -Added the AC grate and the outlet. Pending: -Adding the bonsai -Adding the desk lamp -Getting ies lighting to work. I'm going to post it in the simple re...
- Sat Dec 19, 2015 2:56 am
- Forum: Blender
- Topic: Mesh emitter + ies light possible?
- Replies: 5
- Views: 17499
Re: Mesh emitter + ies light possible?
@Vasco: could you please share your blend file (the one from your screenshot), no matter what I do I can't get it to work 
thanks!

thanks!

- Fri Dec 18, 2015 2:28 pm
- Forum: Blender
- Topic: Mesh emitter + ies light possible?
- Replies: 5
- Views: 17499
Re: Mesh emitter + ies light possible?
OK, I just changed it from blackbody to RGB and assigned the emitter to a separate light layer, and cranked its power to 1500, however, It's still not visible since the lighting in the other light layer is dimming it out. I tried setting the environment light layer to zero and then I can see the lam...