Search found 1084 matches
- Sat Mar 27, 2021 3:49 am
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 62260
Re: Do Indigo/Blendigo support custom vertex normals ?
When imported geometry has custom vertex normals, the Object Data Panel in Blender will allow you to clear the Custom Split Normals Data. Otherwise you can add that data. The imported .obj does have custom (split) vertex normals, as expected. The .stl does not, also as expected. In LuxCore render th...
- Thu Mar 04, 2021 1:06 am
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 62260
Do Indigo/Blendigo support custom vertex normals ?
I am not sure whether or not this needs to be supported in Blendigo and Indigo. CAD models, when exported as .obj contain custom vertex normals (custom split vertex normals in Blender). This helps reducing render artifacts and can only be worked around to a degree by exporting models with very high ...
- Wed Feb 17, 2021 5:24 am
- Forum: Finished Artwork
- Topic: Just a random doodle render
- Replies: 6
- Views: 38110
Re: Just a random doodle render
Here are some more doodles
- Wed Feb 17, 2021 5:23 am
- Forum: Finished Artwork
- Topic: Just a random doodle render
- Replies: 6
- Views: 38110
Re: Just a random doodle render
It's not a very well-known CAD software but has some powerful modeling tools that are not present in that form in packages that are much more expensive. , e.g. SolidWorks.
- Tue Feb 02, 2021 11:56 am
- Forum: Finished Artwork
- Topic: Just a random doodle render
- Replies: 6
- Views: 38110
Just a random doodle render
Most people, around here are using Polygon/Sup-D modeling software to create models. This object was modeled in ZW3d, a CAD application. Exported as a triangulated .stl mesh and then imported into Blender where the simple cloth background was added.
- Tue Feb 02, 2021 11:51 am
- Forum: Indigo General Stuff
- Topic: Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
- Replies: 1
- Views: 9470
Re: Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
Tuns out that I had Pathtracing/GPU enabled and that created the problem.
Never mind
Never mind
- Sat Jan 30, 2021 5:08 am
- Forum: Indigo General Stuff
- Topic: Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
- Replies: 1
- Views: 9470
Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
I've done this before successfully but now cannot get the Ranch Render Farm to accept the file as it always fails the validation stage.
I can create a .pigs file just fine, re-open it in Indigo and it renders.- Sun Apr 19, 2020 10:12 am
- Forum: Blender
- Topic: Blendigo 4.2.0
- Replies: 8
- Views: 34081
Re: Blendigo 4.2.0
It's a plugin for Blender to allow you to render images in Indigo Renderer
- Tue Dec 03, 2019 1:59 am
- Forum: Blender
- Topic: Blendigo 4.2.2
- Replies: 33
- Views: 88870
Re: Blendigo 4.2.2
There is a post in this thread viewtopic.php?f=8&t=15240, which explains how to install this manually. Mainly it revolves around just moving the file folder with the plugin files manually.
- Sat Nov 16, 2019 1:07 pm
- Forum: Blender
- Topic: Blendigo 4.2.2
- Replies: 33
- Views: 88870
Re: Blendigo 4.2.2
I have Blendigo 4.2.2 enabled in the Bender 2.8 preferences, but it does not show up in the available render engine settings. Are you sure this works ?
Edit: Forget that. Found the solution in the "other" thread.
Edit: Forget that. Found the solution in the "other" thread.
- Sat Oct 05, 2019 1:45 pm
- Forum: Blender
- Topic: Blendigo 4.2.2
- Replies: 33
- Views: 88870
Re: Blendigo 4.2.2
@Stoffel how hard would it be to check that on Blender.org ?
- Fri Oct 04, 2019 3:19 am
- Forum: Finished Artwork
- Topic: Pavoda Rendering Thread
- Replies: 64
- Views: 169944
Re: Pavoda Rendering Thread
The renders are very well done. However, there is one little detail that jumps into my eye in almost all of your renders and that is the scale of the wood floors. The size of the grain and the size of the individual planks are 30-50% too large. It helps to know that we as a human species already hav...
- Sat Jul 13, 2019 11:53 pm
- Forum: Indigo General Stuff
- Topic: Visible difference between GPU and CPU renders
- Replies: 5
- Views: 16670
Re: Visible difference between GPU and CPU renders
@fused Thanks for the tip. increasing Path Depth does indeed eliminate these dark areas. it's just not a setting available in the Blendigo UI (or I simply have to look harder ): @Contefugo: All of these images have rendered for 40 minutes on a 2017 MacBook Pro with a Radeon Pro 560. This is not usua...
- Sat Jul 13, 2019 10:47 am
- Forum: Indigo General Stuff
- Topic: Visible difference between GPU and CPU renders
- Replies: 5
- Views: 16670
Visible difference between GPU and CPU renders
I rendered this simple test scene to see how GPU Pathtracing would compare to CPU rendering, BIDIR MLT in this case. My interest was mainly to see evaluate difference between dispersion and caustics. Both images rendered for 40 minutes.the light source is a HDRI with many small light sources and the...
- Fri Jul 12, 2019 5:20 am
- Forum: Works in Progress
- Topic: testing fractal renders with indigo render
- Replies: 10
- Views: 21183
Re: testing fractal renders with indigo render
Very cool images. Looks like things have improved just a tad since fractint