Great! Thanks for that!OnoSendai wrote:Added diagram of camera model and formula for calculating angle of view.
Search found 23 matches
- Thu Feb 22, 2007 11:53 pm
- Forum: Exporter Development
- Topic: Guide For Exporter Writers
- Replies: 63
- Views: 302901
- Tue Feb 20, 2007 12:32 pm
- Forum: Indigo General Stuff
- Topic: XML and Instancing
- Replies: 23
- Views: 15541
:D I never said that the current implementation of instancing is not logical. And you wouldn't need a "special syntax". It would be the same syntax as for the already implemented rotation matrix, except it would have four more numbers. That's all... Let me give you an example: <rotation> <matrix> 1 ...
- Tue Feb 20, 2007 8:27 am
- Forum: Bugs and Requests
- Topic: Little Typo
- Replies: 4
- Views: 5254
- Tue Feb 20, 2007 8:19 am
- Forum: Indigo General Stuff
- Topic: XML and Instancing
- Replies: 23
- Views: 15541
- Mon Feb 19, 2007 9:41 am
- Forum: Bugs and Requests
- Topic: Little Typo
- Replies: 4
- Views: 5254
- Mon Feb 19, 2007 9:23 am
- Forum: Bugs and Requests
- Topic: Little Typo
- Replies: 4
- Views: 5254
Little Typo
Efficiacy = efficacy
Wouldn't mind if it wasn't part of the parser...
Wouldn't mind if it wasn't part of the parser...
- Mon Feb 19, 2007 8:45 am
- Forum: Indigo General Stuff
- Topic: I am looking for new software for my department
- Replies: 5
- Views: 5704
Let me encourage you to also take a look at SunFlow which has awsome render quality and an outstanding feature list, although it's written entirely in Java which make it faily slow. On the other side Indigo has a few features that I haven't seen anywhere else yet and a very intelligent basic concept...
- Mon Feb 19, 2007 2:41 am
- Forum: Indigo General Stuff
- Topic: 0.7 Documentation (WIP)
- Replies: 23
- Views: 17711
- Mon Feb 19, 2007 2:03 am
- Forum: Indigo General Stuff
- Topic: XML and Instancing
- Replies: 23
- Views: 15541
- Mon Feb 19, 2007 1:55 am
- Forum: Indigo General Stuff
- Topic: XML and Instancing
- Replies: 23
- Views: 15541
From my point of view it doesn't make sense to seperate transforms for instancing. And it's a real limit to only have uniform scale. Having it all in on complex matrix is just smarter and "better style". ;) But naturally every coder has different views on that and that's absoutely ok. So clearly: Th...
- Sun Feb 18, 2007 4:47 am
- Forum: Indigo General Stuff
- Topic: 0.7 Documentation (WIP)
- Replies: 23
- Views: 17711
- Sat Feb 17, 2007 2:04 pm
- Forum: Bugs and Requests
- Topic: Cartesian Coordinates
- Replies: 0
- Views: 6953
Cartesian Coordinates
Would it be possible to implement a function to set an alternative coordinate system while initialising? Like Direct3Ds left-handed cartesian with y pointing upwards or OpenGLs? This would definitely be cool...
- Sat Feb 17, 2007 6:04 am
- Forum: Indigo General Stuff
- Topic: XML and Instancing
- Replies: 23
- Views: 15541
I totally agree with you concerning the usability. Matrices are not too simple to understand for everyone, BUT: We're talking about instancing. Document parts defining instances are mostly not made for editing by hand. Just an example: Think about a scene with 500... eh... bananas? ;) All slightly d...
- Sat Feb 17, 2007 4:43 am
- Forum: Indigo General Stuff
- Topic: XML and Instancing
- Replies: 23
- Views: 15541
Sorry but I have to disagree in certain points. 1. My example above replaces a whole <model> element with just one matrix. That IS more compact. 2. People who are not familiar with transform matrices won't understand a rotation matrix as well and we already got that. 3. Uniform scaling is boring for...
- Sat Feb 17, 2007 1:54 am
- Forum: Indigo General Stuff
- Topic: XML and Instancing
- Replies: 23
- Views: 15541
I just noticed there is an example for instancing in the new bunch of testscenes that came with release 07... should have taken a look into those a bit earlier... :wink: However, why not have seperate scaling factors for x,y and z ? How about putting all transforms into one single 4*4 matrix? It wou...