Search found 4 matches

Search found 4 matches • Page 1 of 1
by klopes
Fri Apr 27, 2007 9:58 pm
Forum: Blender
Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
Replies: 521
Views: 139165

Hi all,
Using 'None' environment, my scene contains both lights (even 1 sunlight), and emitter materials, then exporting seems ok, but I get this Indigo error:

'Scene must contain at least one light source'

Any other environment works ok.
by klopes
Mon Jan 15, 2007 7:57 pm
Forum: Bugs and Requests
Topic: Layer bug
Replies: 4
Views: 2446

:shock: oops. Ok, lets leave it for the moment... :?
by klopes
Fri Jan 12, 2007 3:14 am
Forum: Bugs and Requests
Topic: Layer bug
Replies: 4
Views: 2446

That's just the bug, soxofaan! If you ask for activelayers, you get a list of them. But if an object is in MORE THAN ONE layer, its "layer" is the sum of the layer numbers, so it is no more in that list!

Please, any moderator could move this thread to "blender" forum?
:roll:
by klopes
Thu Dec 28, 2006 4:21 am
Forum: Bugs and Requests
Topic: Layer bug
Replies: 4
Views: 2446

Layer bug

Hi, I'm Klópes, a blender user from Spain, and I carry a bug and a solution :wink: I hope it helps. There's a problem at layer section: the export script compares if the object layer is among the visible ones; it's not correct, from an object may be in several layers, then the resulting number is th...
Search found 4 matches • Page 1 of 1