Search found 26 matches

Search found 26 matches
by meekly
Tue Dec 26, 2006 3:00 am
Forum: Finished Artwork
Topic: Mercedes-Maybach
Replies: 10
Views: 9491

Nice modeling!What program did you use for modeling?And last,how long was render?
by meekly
Mon Dec 25, 2006 8:23 pm
Forum: Works in Progress
Topic: Porsche 911 wip (Indigo)
Replies: 16
Views: 12940

I have double side window on headlights but you see that "lens effect".What is wrong whit that window now?

Image

Here is a blend file,whit that window:

http://humblemeekly.hit.bg/porsche-TEST.blend
by meekly
Mon Dec 25, 2006 6:23 am
Forum: Bugs and Requests
Topic: Subsurf in blender not work...
Replies: 7
Views: 7703

Subsurf in blender not work...

Subsurf in blender not work logical in Indigo.What i mean?When i set render level hight only to the "render level",when i export and start indigo process,actually i mark that my objects was not render whith "render level" i put,but whit render "level" i put in modeling progress.What happen?What i ca...
by meekly
Sun Dec 24, 2006 10:57 pm
Forum: Works in Progress
Topic: Porsche 911 wip (Indigo)
Replies: 16
Views: 12940

Phil wrote:looks really nice,

Super model!
I find the color of the tyres better, but also to shiny now.

regards, Phil
Yes,you are right much shiny now,nxt will less :) .
by meekly
Sun Dec 24, 2006 9:34 pm
Forum: Works in Progress
Topic: Porsche 911 wip (Indigo)
Replies: 16
Views: 12940

radiance wrote:nice!

i'd add a nice HDRI map to illuminate it,
and use a good carpaint.

greetz,
radiance
You mean to put HDTR in UV and illuminate ?How i can put carpaint when i have nkdata?Maybe like tex?
by meekly
Sun Dec 24, 2006 8:21 pm
Forum: Works in Progress
Topic: Porsche 911 wip (Indigo)
Replies: 16
Views: 12940

Thanks ryjo for comments :wink: .

Here is one update i have:

Image
by meekly
Sun Dec 24, 2006 8:13 pm
Forum: Bugs and Requests
Topic: Bad crush while rendering
Replies: 12
Views: 10788

--> the solution: Your trying to build a tritree structure with 1.191.936 triangles. look at the previous last line -> 1191936 tris This is simply way too much for 1 object. Indigo needs to build tritree's of every object to speed up ray/triangle intersections during rendering. unfortunateley a tri...
by meekly
Sun Dec 24, 2006 8:07 pm
Forum: Bugs and Requests
Topic: Bad crush while rendering
Replies: 12
Views: 10788

atmmatt wrote:Can you send the xml file so we can test it and see if it's a problem with the xml or with your computer?
I found why crush me like that.There was problem in one of my object,whit hight subsurf.When i remove it,there is no more problem.The xml file is big 120 mb.
by meekly
Sun Dec 24, 2006 4:31 am
Forum: Bugs and Requests
Topic: RUNTIME ERROR?
Replies: 3
Views: 4086

CTZn wrote:Have you lights of some type in your scene ? There is a recent thread where it is explained that Indigo will crash if there is no light in scene.
Yes i have one big sun there :) ,but evry time crush,and now i cant see my work :( :?
by meekly
Sun Dec 24, 2006 4:27 am
Forum: Bugs and Requests
Topic: Bad crush while rendering
Replies: 12
Views: 10788

Bad crush while rendering

Here is one picture:

Image
by meekly
Sun Dec 24, 2006 3:59 am
Forum: Bugs and Requests
Topic: RUNTIME ERROR?
Replies: 3
Views: 4086

RUNTIME ERROR?

Here is one picture:

Image

What happen ?
by meekly
Sat Dec 23, 2006 3:10 pm
Forum: Works in Progress
Topic: Problem whit glass material
Replies: 5
Views: 5741

Carglass is tricky, but here's the solution: inorder to have a specular behave correct, you must model a double sided mesh, and have your normals facing out like in picture A. just extrude your plane, and do a recalc normals outside (in blender). Pic B shows the lens effect when using a single side...
by meekly
Sat Dec 23, 2006 2:15 pm
Forum: Works in Progress
Topic: Problem whit glass material
Replies: 5
Views: 5741

Here is the code: <?xml version="1.0" encoding="utf-8"?> <scene> <renderer_settings> <width>800</width> <height>600</height> <metropolis>true</metropolis> <large_mutation_prob>0.1</large_mutation_prob> <max_change>0.02</max_change> <max_num_consec_rejections>100</max_num_consec_rejections> <bidirect...
by meekly
Sat Dec 23, 2006 2:11 pm
Forum: Works in Progress
Topic: Problem whit glass material
Replies: 5
Views: 5741

manitwo wrote:first guess: turn normal-smoothing off.
hope this helps :wink:
Thanks,but not help :roll:
by meekly
Sat Dec 23, 2006 8:24 am
Forum: Works in Progress
Topic: Problem whit glass material
Replies: 5
Views: 5741

Problem whit glass material

Image

:roll: :?

This must be windshield,but you see that black things.
Search found 26 matches