Search found 11 matches

Search found 11 matches • Page 1 of 1
by powered_jj
Thu Jan 18, 2007 10:21 am
Forum: Blender
Topic: Material Preview Charts
Replies: 6
Views: 8492

I've added more charts in the first post :).
by powered_jj
Wed Jan 10, 2007 10:07 am
Forum: Blender
Topic: Material Preview Charts
Replies: 6
Views: 8492

The specularity can be set in Blender, by using the "spec" slider - which can be between 0 and 2.
The Indigo exporter then converts it to rgb color triplet.

Until now I didn't notice that actually it can be changed by setting the specular color :lol: .
by powered_jj
Wed Jan 10, 2007 3:52 am
Forum: Blender
Topic: Material Preview Charts
Replies: 6
Views: 8492

It was generated with 0.6t6-b1 script.
Now I'm trying to make something useful with specular material :).
by powered_jj
Tue Jan 09, 2007 10:20 pm
Forum: Blender
Topic: Material Preview Charts
Replies: 6
Views: 8492

Material Preview Charts

I've been working in Indigo for some time now and I thought that I could use a instant material preview method. So I made this material calibration chart :). I use Blender, so these test pages are Blender oriented. Right now it's only the phong material, but I want to make specular and bump-height t...
by powered_jj
Sat Dec 30, 2006 6:24 am
Forum: Bugs and Requests
Topic: Problem with depth of field and caustics
Replies: 4
Views: 5678

It was rendered in Indigo 0.6. I used Blender exporter 0.6t6-b1.

http://rapidshare.com/files/9426651/dof ... e.zip.html
Here's the scene in xml along with some textures used.

Good luck in bug-hunting :).
by powered_jj
Fri Dec 29, 2006 6:19 pm
Forum: Bugs and Requests
Topic: Problem with depth of field and caustics
Replies: 4
Views: 5678

The only light source is the sun. The surfaces of all the objects are closed.

The scene was created in Blender.
by powered_jj
Fri Dec 29, 2006 10:31 am
Forum: Bugs and Requests
Topic: Problem with depth of field and caustics
Replies: 4
Views: 5678

Problem with depth of field and caustics

Please look at this render: http://img398.imageshack.us/img398/8282/im1166870695ib1.jpg The focus was on the calculator, and yet some areas are sharp, while others are blurred. There shouldn't be those dof differences. There are problems with depth of field. In my opinion, the light that passes thro...
by powered_jj
Tue Dec 26, 2006 11:03 pm
Forum: Finished Artwork
Topic: Cloud vs Sephy
Replies: 3
Views: 5105

Well, the goal was to make them look like action figures :). I wanted to use ff7 characters in a bigger scene, as a little decoration.
One thing is sure - Indigo ROCKS :).
by powered_jj
Wed Dec 20, 2006 4:24 am
Forum: Finished Artwork
Topic: Cloud vs Sephy
Replies: 3
Views: 5105

Cloud vs Sephy

Ripped from the game, subsurfed, heavily modified, textured, etc... Rendering took 9 hours - it could be less noisy, but I didn't care :). Scene is illuminated by hdri and 2 meshlight reflectors (red and blue). It is not a serious project. I just wanted to toy with my favourite characters and see ho...
by powered_jj
Sat Dec 16, 2006 9:19 am
Forum: Finished Artwork
Topic: Wandering Artists
Replies: 4
Views: 5943

That focus is funny thing - i placed it on the face, and it seems out of focus. Maybe it's some kind of a bug... It was rather a test scene that worked out fine, than a complete project. I was working on that models, because I need them as a little detail for a much bigger scene (filled with MY mode...
by powered_jj
Sat Dec 16, 2006 8:05 am
Forum: Finished Artwork
Topic: Wandering Artists
Replies: 4
Views: 5943

Wandering Artists

http://img389.imageshack.us/img389/6742 ... stsmm9.jpg

I was fooling around with FF7 characters. Here's render after 4 days - 2 passes (1 for reflectors and 2 for the sun), combined in Gimp. Modelled with Blender.
How do You like it?
Search found 11 matches • Page 1 of 1