Search found 11 matches
- Thu Jan 18, 2007 10:21 am
- Forum: Blender
- Topic: Material Preview Charts
- Replies: 6
- Views: 8492
- Wed Jan 10, 2007 10:07 am
- Forum: Blender
- Topic: Material Preview Charts
- Replies: 6
- Views: 8492
- Wed Jan 10, 2007 3:52 am
- Forum: Blender
- Topic: Material Preview Charts
- Replies: 6
- Views: 8492
- Tue Jan 09, 2007 10:20 pm
- Forum: Blender
- Topic: Material Preview Charts
- Replies: 6
- Views: 8492
Material Preview Charts
I've been working in Indigo for some time now and I thought that I could use a instant material preview method. So I made this material calibration chart :). I use Blender, so these test pages are Blender oriented. Right now it's only the phong material, but I want to make specular and bump-height t...
- Sat Dec 30, 2006 6:24 am
- Forum: Bugs and Requests
- Topic: Problem with depth of field and caustics
- Replies: 4
- Views: 5678
It was rendered in Indigo 0.6. I used Blender exporter 0.6t6-b1.
http://rapidshare.com/files/9426651/dof ... e.zip.html
Here's the scene in xml along with some textures used.
Good luck in bug-hunting
.
http://rapidshare.com/files/9426651/dof ... e.zip.html
Here's the scene in xml along with some textures used.
Good luck in bug-hunting
- Fri Dec 29, 2006 6:19 pm
- Forum: Bugs and Requests
- Topic: Problem with depth of field and caustics
- Replies: 4
- Views: 5678
- Fri Dec 29, 2006 10:31 am
- Forum: Bugs and Requests
- Topic: Problem with depth of field and caustics
- Replies: 4
- Views: 5678
Problem with depth of field and caustics
Please look at this render: http://img398.imageshack.us/img398/8282/im1166870695ib1.jpg The focus was on the calculator, and yet some areas are sharp, while others are blurred. There shouldn't be those dof differences. There are problems with depth of field. In my opinion, the light that passes thro...
- Tue Dec 26, 2006 11:03 pm
- Forum: Finished Artwork
- Topic: Cloud vs Sephy
- Replies: 3
- Views: 5105
- Wed Dec 20, 2006 4:24 am
- Forum: Finished Artwork
- Topic: Cloud vs Sephy
- Replies: 3
- Views: 5105
Cloud vs Sephy
Ripped from the game, subsurfed, heavily modified, textured, etc... Rendering took 9 hours - it could be less noisy, but I didn't care :). Scene is illuminated by hdri and 2 meshlight reflectors (red and blue). It is not a serious project. I just wanted to toy with my favourite characters and see ho...
- Sat Dec 16, 2006 9:19 am
- Forum: Finished Artwork
- Topic: Wandering Artists
- Replies: 4
- Views: 5943
That focus is funny thing - i placed it on the face, and it seems out of focus. Maybe it's some kind of a bug... It was rather a test scene that worked out fine, than a complete project. I was working on that models, because I need them as a little detail for a much bigger scene (filled with MY mode...
- Sat Dec 16, 2006 8:05 am
- Forum: Finished Artwork
- Topic: Wandering Artists
- Replies: 4
- Views: 5943
Wandering Artists
http://img389.imageshack.us/img389/6742 ... stsmm9.jpg
I was fooling around with FF7 characters. Here's render after 4 days - 2 passes (1 for reflectors and 2 for the sun), combined in Gimp. Modelled with Blender.
How do You like it?
I was fooling around with FF7 characters. Here's render after 4 days - 2 passes (1 for reflectors and 2 for the sun), combined in Gimp. Modelled with Blender.
How do You like it?