Search found 3 matches
- Tue Oct 03, 2006 1:53 am
- Forum: Bugs and Requests
- Topic: Failed to allocate memory while building mesh kd-tree.
- Replies: 6
- Views: 3241
Sorry it's taken me a while to get back here... arneoog: It would be interesting to know more about any memory limits in Indigo. Ono-Sendai: There are 297762 triangles in the smallest scene I need to be able to render. I suspect that it may have to do with the structure of particular meshes, but I h...
- Fri Sep 29, 2006 3:34 am
- Forum: Bugs and Requests
- Topic: Failed to allocate memory while building mesh kd-tree.
- Replies: 6
- Views: 3241
Thanks for your response, Kosmokrator. I left out some important information in my original post, which I've edited to include the amount of physical RAM and Indigo versions used. Your conclusion is logical, but it doesn't seem like it's a physical memory problem, as monitoring RAM usage via Taskman...
- Fri Sep 29, 2006 1:47 am
- Forum: Bugs and Requests
- Topic: Failed to allocate memory while building mesh kd-tree.
- Replies: 6
- Views: 3241
Failed to allocate memory while building mesh kd-tree.
(060928 -- edited to provide info on physical RAM) Hello, First -- thanks for all the great work on this promising rendering engine! There seems to be a lot of potential here, and I'm anxious to get this working with our more complex models. Unfortunately, while I'm able to render test files OK, I g...