zeitmeister: Not working in the game industry yet, or anything 3D related for that matter, hoping to get in soon :) But I am focusing on game art work. 2 new images from me, the first one is I wanted to test the normal maps in indigo with a model I made some time ago. From top to bottom without norm...
Polinalkrimizei: Thanks :) I will try out the indigo max plugin today to render out the rest of the props I did yesterday, I will post here more often when I got comfortable with the plugin ;) zeitmeister Thanks :) Most of my models are done in 3ds max, sometimes using zbrush to add some details but...
ENSLAVER: Thanks I might have to try the max plugin again, cause would be cool to get a render with all the maps on
If/when the game gets into beta testing stage, I will post on here I have no idea when that will happen though.
Also did not play Painkiller: Overdose is it any good?
Just had to do a simple render with indigo on my latest weapon made for a indie/mod game :) http://i.imgur.com/R0I4N.jpg Of course that is only the highpoly for normal map bakes, using the SimLab composer so until that includes the normal map slot or when a updated max plugin comes out, I can't real...
Yeah, I find many things confusing as well, I mean great to see some development here.
But people are actually paying to get a working project, If indigo was in beta it would be something else.
At least make some documentation so users can figure out how to use the plugin.
Agreed, here we got one of the 3 main packages and it is seriously lacking and always has been.
There should be something done with this, I am sure many don't buy indigo because of the lack of a proper 3ds max plugin, I know that's why I am not using it.
Hope to see a udk/unity screenshot of it the, one thing if it looks horrible try and flip the green channel in photoshop and import the normal map again in udk/unity
mm, texturing can be hard but as everything else practice makes perfect, there is also plenty of texturing tutorials
Looks nice, I would try it in a game engine tough (Marmoset Toolbag, UDK, Source....) since it can be a huge difference on how blender render normal maps and a game engine.