i think you can use some texture on the ship, like a checker or something like that, at least a dirt texture, cause it looks too...hmm.... orange to me .)
i havent tried before but maybe you can make a separate model of your ship thats outline is 'a little bit smaller' than the original one and render for alpha mask. the important thing is, offcourse, not to scale the model smaller but, making its outline smaller, like the command 'offset' in autocad....
since i am quite new to indigo world, i hesiteted about mentioning the renderers name. here, the non-indigo renderer is fryrender, i think in this case, indigo is more realistic, but fry is somehow sharper. when i got spare time, i continue to take renders, and try to improve the image (and learn mo...
ok, you're right, a very simple emiter would do too, and glass being unnecessary, but it's a little bit experimental... (please don't let me be misunderstood) and i'm not making a comparison but here's another render from another unbiased renderer. it's not a test between two, since the scenes and m...
hi all, here's a simple scene i made in 3ds max expecting something marvelous! to happen, i modeled the emitter as a helix. i think the image should be 'clearer' esp. the bulb and the mirror what do you think the problem is? a) inappropriate materials b) i am not patient enough :? (4-5 hours on an e...