Search found 12 matches

Search found 12 matches • Page 1 of 1
by mgix
Tue Feb 17, 2009 12:03 pm
Forum: Bugs and Requests
Topic: [REQ]Combine 2 .igi files into one
Replies: 14
Views: 3509

Update:

I have re-written this (needed a native Linux binary).

You can find my version here:

http://www.indigorenderer.com/joomla/fo ... php?t=5452
by mgix
Tue Feb 17, 2009 11:56 am
Forum: Indigo General Stuff
Topic: IGI combiner utility with source code
Replies: 10
Views: 3363

Update: to answer the plea of the pour souls still stuck with windows,
I have ported igiacc. I've also added a link to a binary in the original
post.
by mgix
Tue Feb 17, 2009 10:39 am
Forum: Indigo General Stuff
Topic: IGI combiner utility with source code
Replies: 10
Views: 3363

Hi Mgix, I've updated the IGI spec here: http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=1268&postdays=0&postorder=asc&start=0 Hey Ono, Thanks for taking the time to update the specs, but ... if you happen to have time, a little more is needed :) Because the compiler is free to align and...
by mgix
Sat Feb 14, 2009 12:32 am
Forum: Indigo General Stuff
Topic: IGI combiner utility with source code
Replies: 10
Views: 3363

SATtva_ wrote:mgix, I have trouble compiling it under amd64
Any assumptions or prerequisites I failed to met?
No, I just wrote my post too hastily.

The correct command line to compile should read 'g++' instead of 'gcc'.

I'll go correct my post now.

Cheers
by mgix
Fri Feb 13, 2009 9:37 am
Forum: Indigo General Stuff
Topic: IGI combiner utility with source code
Replies: 10
Views: 3363

PureSpider wrote:Does this compile on windows?

Now it does.
by mgix
Fri Feb 13, 2009 9:12 am
Forum: Indigo General Stuff
Topic: IGI combiner utility with source code
Replies: 10
Views: 3363

IGI combiner utility with source code

I have hit a scalability glass ceiling with the current Indigo network rendering model for (sadly, master explodes past ~600 slaves, and even when it doesn't, it becomes the bottleneck). This has reduced me to have each "slave" dump IGIs to local disk, collect them via scp and "manually" accumulate ...
by mgix
Mon Jun 30, 2008 1:01 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 88416

yeah, I know what you mean by large SIMD widths. Since i don't have an appropriate design for doing such SIMD computations in Indigo currently, VM speed and overhead is an issue though. Okay. I did have a look at LLVM, and it looks nice. Sadly it won't compile in Visual Studio however, and I don't ...
by mgix
Sun Jun 29, 2008 8:57 pm
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 88416

Re: Shader tests

Yup, I tried out Lua, in particular LuaJIT, which extends the Lua VM with a JIT compiler. Lua does indeed have a nice, lightweight, and low overhead VM. The JIT does work pretty well, at least for simple arithmetical code. However I found the vector/composite structure handling of Lua to be quite s...
by mgix
Sat Jun 28, 2008 11:21 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 88416

Borgleader wrote:Wan't LUA the language used by WoW-addon coders?
LUA is used in a lot of games, both as an add-on
language and as an internal scripting glue language.

One of the reasons for that is that is very easy
to interface it with native C routines.
by mgix
Sat Jun 28, 2008 6:45 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 88416

Re: Shader tests

I looked around at a few existing languages / VMs, but none of them provided quite what i wanted, or had too much overhead, so I decided to roll my own. Perhaps I'll switch to an existing language later, we'll see. Have you looked at LUA (I know the pull of designing ones own language is a very str...
by mgix
Thu Jun 26, 2008 12:17 pm
Forum: Bugs and Requests
Topic: [REQ] Network rendering aggregators
Replies: 4
Views: 1999

Hi, 1) from 1.1.1 changelog: * added -seed for setting the RNG seed, added RNG seed transmission for network rendering. That's very good news, but there doesn't seem to be any Linux version newer than 1.0.9 on the site, so no cigar. (and installing Wine on 500 Linux boxes is _truly_ not an appealin...
by mgix
Thu Jun 26, 2008 11:31 am
Forum: Bugs and Requests
Topic: [REQ] Network rendering aggregators
Replies: 4
Views: 1999

[REQ] Network rendering aggregators

This afternoon, I tried to launch an indigo network render on a relatively large number of Linux machines (>500) and hit quite a few problems: 1. Seeding: initially, because they started more or less at the same time, a lot of the slaves ended up with an identical seed, which IIUC slows Monte-Carlo ...
Search found 12 matches • Page 1 of 1