Update:
I have re-written this (needed a native Linux binary).
You can find my version here:
http://www.indigorenderer.com/joomla/fo ... php?t=5452
Search found 12 matches
- Tue Feb 17, 2009 12:03 pm
- Forum: Bugs and Requests
- Topic: [REQ]Combine 2 .igi files into one
- Replies: 14
- Views: 3509
- Tue Feb 17, 2009 11:56 am
- Forum: Indigo General Stuff
- Topic: IGI combiner utility with source code
- Replies: 10
- Views: 3363
- Tue Feb 17, 2009 10:39 am
- Forum: Indigo General Stuff
- Topic: IGI combiner utility with source code
- Replies: 10
- Views: 3363
Hi Mgix, I've updated the IGI spec here: http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=1268&postdays=0&postorder=asc&start=0 Hey Ono, Thanks for taking the time to update the specs, but ... if you happen to have time, a little more is needed :) Because the compiler is free to align and...
- Sat Feb 14, 2009 12:32 am
- Forum: Indigo General Stuff
- Topic: IGI combiner utility with source code
- Replies: 10
- Views: 3363
- Fri Feb 13, 2009 9:37 am
- Forum: Indigo General Stuff
- Topic: IGI combiner utility with source code
- Replies: 10
- Views: 3363
- Fri Feb 13, 2009 9:12 am
- Forum: Indigo General Stuff
- Topic: IGI combiner utility with source code
- Replies: 10
- Views: 3363
IGI combiner utility with source code
I have hit a scalability glass ceiling with the current Indigo network rendering model for (sadly, master explodes past ~600 slaves, and even when it doesn't, it becomes the bottleneck). This has reduced me to have each "slave" dump IGIs to local disk, collect them via scp and "manually" accumulate ...
- Mon Jun 30, 2008 1:01 am
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 88416
yeah, I know what you mean by large SIMD widths. Since i don't have an appropriate design for doing such SIMD computations in Indigo currently, VM speed and overhead is an issue though. Okay. I did have a look at LLVM, and it looks nice. Sadly it won't compile in Visual Studio however, and I don't ...
- Sun Jun 29, 2008 8:57 pm
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 88416
Re: Shader tests
Yup, I tried out Lua, in particular LuaJIT, which extends the Lua VM with a JIT compiler. Lua does indeed have a nice, lightweight, and low overhead VM. The JIT does work pretty well, at least for simple arithmetical code. However I found the vector/composite structure handling of Lua to be quite s...
- Sat Jun 28, 2008 11:21 am
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 88416
- Sat Jun 28, 2008 6:45 am
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 88416
Re: Shader tests
I looked around at a few existing languages / VMs, but none of them provided quite what i wanted, or had too much overhead, so I decided to roll my own. Perhaps I'll switch to an existing language later, we'll see. Have you looked at LUA (I know the pull of designing ones own language is a very str...
- Thu Jun 26, 2008 12:17 pm
- Forum: Bugs and Requests
- Topic: [REQ] Network rendering aggregators
- Replies: 4
- Views: 1999
Hi, 1) from 1.1.1 changelog: * added -seed for setting the RNG seed, added RNG seed transmission for network rendering. That's very good news, but there doesn't seem to be any Linux version newer than 1.0.9 on the site, so no cigar. (and installing Wine on 500 Linux boxes is _truly_ not an appealin...
- Thu Jun 26, 2008 11:31 am
- Forum: Bugs and Requests
- Topic: [REQ] Network rendering aggregators
- Replies: 4
- Views: 1999
[REQ] Network rendering aggregators
This afternoon, I tried to launch an indigo network render on a relatively large number of Linux machines (>500) and hit quite a few problems: 1. Seeding: initially, because they started more or less at the same time, a lot of the slaves ended up with an identical seed, which IIUC slows Monte-Carlo ...