thanks for your help! kram1032 is right, in fact the two pictures are inverted... the render with the champagne outside the glass to show that the reflects are due to the glass.... I've tried to switch the normal yet, I'll try again (maybe I was a little tired...). I don't understand the meaning of ...
thank you for the nice appreciations :D for Kram1032: the render with bubbles. It seems that the champagne is like a black hole... It absorb all the light... I've done another render with the champagne(in fact 2 champagne?!) outside the glass to confirm it. If you have any clue about that (I've seen...
tanks for all your nice coments! et merci aussi :D :D :D I'll try to add some food on the scene so that non-frenchies people doesn't believe that we eat pine cones :lol: i've tried yet to add Champagne (with bubbles!!!) in the glass but I have had some problem with transparenty... so there will prob...
well...
I don't really know how to explain that, but there is no problem anymore for me
I suppose I did a mistake each time I tried to add a light...
sorry for this bad feedback... and thank you vanessa07 for your help!
thank you for your interest Vanessa07:D the materials are different for each object. I have tested a simple scene where there are three emitters whith 3 different materials and it works... So I suppose that if there is a limit concerning the number of emitters material, it is more than 3... I''ll tr...
hi, my scene has 2 emitters and the rendering runs properly, but when I try to add a third one, the last added emitter doesn't appear during the rendering.... I have checked in the igs file: <mesh> <name>neon.001</name> <normal_smoothing>false</normal_smoothing> <embedded> <expose_uv_set> <index>0</...