JUST MAKE A USER ACCOUNT AT WWW.PAYPAL.COM .. IT IS FREE AND YOU DON'T NEED TO HAVE A CREDIT CARD TO MAKE DONATIONS..filippo wrote:I WOULD WANT TO DO TO DONATION...BUT I DON'T HAVE PAYPALL...
THERE ARE OTHER METHODS..
FILIPPO
Search found 35 matches
- Mon Sep 24, 2007 11:30 am
- Forum: Indigo News and Announcements
- Topic: Important!: PAYPAL Donations
- Replies: 53
- Views: 39003
- Sat Sep 22, 2007 2:47 am
- Forum: Blender
- Topic: Blendigo for v0.9
- Replies: 296
- Views: 103559
- Wed Sep 19, 2007 3:41 pm
- Forum: Bugs and Requests
- Topic: [RFC] Network render users, assemble!
- Replies: 16
- Views: 14687
- Thu Sep 13, 2007 1:21 pm
- Forum: Tutorials
- Topic: How to run Indigo in a lower priority mode automaticly
- Replies: 8
- Views: 11903
- Thu Sep 13, 2007 8:23 am
- Forum: Tutorials
- Topic: How to run Indigo in a lower priority mode automaticly
- Replies: 8
- Views: 11903
- Wed Sep 12, 2007 5:18 pm
- Forum: Indigo General Stuff
- Topic: SomeQuestionsFromNewUSER
- Replies: 101
- Views: 26470
also I now that it use minimum of ram and it more-more speedy... I can do assembly that's slower than C++! In other words: C++ can be as good or even better than doing it straight in assembly. Think about all the ports you'd have to do for other platforms/architectures. Think about having to optimi...
- Wed Sep 12, 2007 4:43 pm
- Forum: Bugs and Requests
- Topic: [RFC] Network render users, assemble!
- Replies: 16
- Views: 14687
My problem right now is terminating the slave processes. Bleh. So ugly. I'm working on a Gui for Indigo (and other renderers) and have to agree with this. It's also a bit of a mundane task to shut down Indigo. I'd like to make my interface as user friendly as possible, but for that I need Indigo be...
- Wed Sep 12, 2007 4:31 pm
- Forum: Off Topic
- Topic: Fryrender demo is up!
- Replies: 143
- Views: 60506
- Wed Sep 12, 2007 6:02 am
- Forum: Off Topic
- Topic: 8800 GTX Blender performance
- Replies: 13
- Views: 16261
- Tue Sep 11, 2007 3:48 pm
- Forum: Off Topic
- Topic: 8800 GTX Blender performance
- Replies: 13
- Views: 16261
I'd guess 10-15-ish fps, not bad at all Considering that it could be ten times faster, I think it is quite bad actually. And those polygons are just using the standard shading path as well, nothing complex these days. So that button under System & OpenGL is just for decoration at the moment? I've n...
- Tue Sep 11, 2007 11:08 am
- Forum: Off Topic
- Topic: 8800 GTX Blender performance
- Replies: 13
- Views: 16261
For the people who don't understand the issue: - Imagine a highway full of cars - The highway is the path to your videocard and the cars are data (vertices, triangles) Now everything would flow on nicely if the cars all drove the same speed and in nice rows (don't know how exactly that should be sai...
- Tue Sep 11, 2007 5:33 am
- Forum: Off Topic
- Topic: 8800 GTX Blender performance
- Replies: 13
- Views: 16261
- Mon Sep 10, 2007 11:34 am
- Forum: Off Topic
- Topic: 8800 GTX Blender performance
- Replies: 13
- Views: 16261
Blender is a typical program that mis-uses OpenGL horribly. That's why it's lagging down too fast. It flushes the pipeline far too often for silly things, uses immediate mode for rendering everything (from user interface and models), and they have never heard of state sorting. Kill the immediate mod...
- Sat Sep 08, 2007 2:03 pm
- Forum: Blender
- Topic: Blendigo for v0.9
- Replies: 296
- Views: 103559
- Wed Sep 05, 2007 6:56 am
- Forum: Bugs and Requests
- Topic: [REQ] Tracing priority
- Replies: 32
- Views: 22001