Search found 35 matches

Search found 35 matches
by oogsnoepje
Mon Sep 24, 2007 11:30 am
Forum: Indigo News and Announcements
Topic: Important!: PAYPAL Donations
Replies: 53
Views: 39003

filippo wrote:I WOULD WANT TO DO TO DONATION...BUT I DON'T HAVE PAYPALL...
THERE ARE OTHER METHODS..
FILIPPO
JUST MAKE A USER ACCOUNT AT WWW.PAYPAL.COM .. IT IS FREE AND YOU DON'T NEED TO HAVE A CREDIT CARD TO MAKE DONATIONS..
by oogsnoepje
Sat Sep 22, 2007 2:47 am
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 103559

Heavily Tessellated wrote:(I assume this is behavior exists in windows too?)
Nope.

But I assume it shouldn't be hard to expand the paths?
by oogsnoepje
Wed Sep 19, 2007 3:41 pm
Forum: Bugs and Requests
Topic: [RFC] Network render users, assemble!
Replies: 16
Views: 14687

I still think Indigo should just stop right away when the user requests so.

I mean, you see the current resulting image, and it's that image you want. Why would Indigo have to continue rendering when you've already got what you'd like to have?

That's my point of view at least.
by oogsnoepje
Thu Sep 13, 2007 1:21 pm
Forum: Tutorials
Topic: How to run Indigo in a lower priority mode automaticly
Replies: 8
Views: 11903

Haha, allrighty, I didn't really understand what you meant with top and bottom, it's clear now ;)

*sleepy
by oogsnoepje
Thu Sep 13, 2007 8:23 am
Forum: Tutorials
Topic: How to run Indigo in a lower priority mode automaticly
Replies: 8
Views: 11903

Right clicking on an empty area of the taskbar and choosing Task Manager gets you the task manager without a touch of the keyboard at all :P

There's also no specific column you have to click on.
by oogsnoepje
Wed Sep 12, 2007 5:18 pm
Forum: Indigo General Stuff
Topic: SomeQuestionsFromNewUSER
Replies: 101
Views: 26470

also I now that it use minimum of ram and it more-more speedy... I can do assembly that's slower than C++! In other words: C++ can be as good or even better than doing it straight in assembly. Think about all the ports you'd have to do for other platforms/architectures. Think about having to optimi...
by oogsnoepje
Wed Sep 12, 2007 4:43 pm
Forum: Bugs and Requests
Topic: [RFC] Network render users, assemble!
Replies: 16
Views: 14687

My problem right now is terminating the slave processes. Bleh. So ugly. I'm working on a Gui for Indigo (and other renderers) and have to agree with this. It's also a bit of a mundane task to shut down Indigo. I'd like to make my interface as user friendly as possible, but for that I need Indigo be...
by oogsnoepje
Wed Sep 12, 2007 4:31 pm
Forum: Off Topic
Topic: Fryrender demo is up!
Replies: 143
Views: 60506

The Fry-version looks like a trip to the north pole with water flying in the air.

Indigo looks more like under water to me :)
by oogsnoepje
Wed Sep 12, 2007 6:02 am
Forum: Off Topic
Topic: 8800 GTX Blender performance
Replies: 13
Views: 16261

Mine is bigger.
by oogsnoepje
Tue Sep 11, 2007 3:48 pm
Forum: Off Topic
Topic: 8800 GTX Blender performance
Replies: 13
Views: 16261

I'd guess 10-15-ish fps, not bad at all Considering that it could be ten times faster, I think it is quite bad actually. And those polygons are just using the standard shading path as well, nothing complex these days. So that button under System & OpenGL is just for decoration at the moment? I've n...
by oogsnoepje
Tue Sep 11, 2007 11:08 am
Forum: Off Topic
Topic: 8800 GTX Blender performance
Replies: 13
Views: 16261

For the people who don't understand the issue: - Imagine a highway full of cars - The highway is the path to your videocard and the cars are data (vertices, triangles) Now everything would flow on nicely if the cars all drove the same speed and in nice rows (don't know how exactly that should be sai...
by oogsnoepje
Tue Sep 11, 2007 5:33 am
Forum: Off Topic
Topic: 8800 GTX Blender performance
Replies: 13
Views: 16261

Faster memory transfers won't help much in this situation and there's nothing more special about OpenGL on Linux when you're using the NVIDIA driver (same code base as for Windows).
by oogsnoepje
Mon Sep 10, 2007 11:34 am
Forum: Off Topic
Topic: 8800 GTX Blender performance
Replies: 13
Views: 16261

Blender is a typical program that mis-uses OpenGL horribly. That's why it's lagging down too fast. It flushes the pipeline far too often for silly things, uses immediate mode for rendering everything (from user interface and models), and they have never heard of state sorting. Kill the immediate mod...
by oogsnoepje
Sat Sep 08, 2007 2:03 pm
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 103559

Perhaps there's more data exported to warm up?
by oogsnoepje
Wed Sep 05, 2007 6:56 am
Forum: Bugs and Requests
Topic: [REQ] Tracing priority
Replies: 32
Views: 22001

I did not take your words too serious, you did though ;)
Search found 35 matches